Initial commit.

This commit is contained in:
2024-11-25 07:02:48 +02:00
parent 9123b9550c
commit 35718723e9
6 changed files with 2109 additions and 0 deletions
+7
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@@ -50,3 +50,10 @@ modules.order
Module.symvers Module.symvers
Mkfile.old Mkfile.old
dkms.conf dkms.conf
# Xmake
.xmake/
build/
# Clangd
.cache/
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.PHONY: run
run:
xmake && xmake r
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[
{
"directory": "/home/jason/github/c_stuff/rlib_projects/ball_room",
"arguments": ["/usr/bin/gcc", "-c", "-m64", "-fvisibility=hidden", "-Wall", "-Werror", "-O3", "-D_DEFAULT_SOURCE", "-D_BSD_SOURCE", "-DHAS_FCHOWN", "-DHAS_STICKY_DIR_BIT", "-isystem", "/home/jason/.xmake/packages/r/raygui/4.0/9d606ceee8cb49559023212a8fb08d54/include", "-isystem", "/home/jason/.xmake/packages/r/raylib/5.0/aeed26e13a7a466f9d7c7ad6dd3b75c2/include", "-DNDEBUG", "-o", "build/.objs/ball_room/linux/x86_64/release/src/main.c.o", "src/main.c"],
"file": "src/main.c"
}]
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#include "raylib.h"
#include <stdbool.h>
#define STB_DS_IMPLEMENTATION
#include "libs/stb_ds.h"
#define WIN_WIDTH 1000.0
#define WIN_HEIGHT 800.0
#define BG CLITERAL(Color){0x18, 0x18, 0x18, 0xFF}
// Adjust gravity value for smoother fall
#define GRAVITY 1000.0f
#define MAX_SPEED 16.0f
typedef enum
{
Circle
} entity_type;
typedef struct {
Vector2 position;
Color color;
int size;
entity_type type;
} Entity;
typedef struct {
bool is_running;
Entity* entities;
} App;
void render_entities(Entity* entities, int count)
{
for (int i = 0; i < count; i++) {
switch(entities[i].type)
{
case Circle:
DrawCircle(entities[i].position.x, entities[i].position.y, entities[i].size, entities[i].color);
break;
}
}
}
void update_entities(Entity* entities, int count, float deltaTime)
{
for (int i = 0; i < count; i++)
{
// Calculate new position based on gravity and deltaTime
float fallSpeed = GRAVITY * deltaTime;
// Clamp the fall speed to prevent choppiness
if (fallSpeed > MAX_SPEED) fallSpeed = MAX_SPEED;
// Update the position of each entity
if(!(entities[i].position.y >= WIN_HEIGHT - entities[i].size))
{
entities[i].position.y += fallSpeed;
}
}
}
int main(void) {
bool is_paused = false;
Entity* entity_array = NULL;
Entity c = {
{ WIN_WIDTH / 2, 0 },
RED,
20,
Circle
};
arrput(entity_array,c);
App my_app = {
true,
entity_array
};
// raylib begin
// ---------------------------------------------
SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT);
InitWindow(WIN_WIDTH, WIN_HEIGHT, "Ball Room");
SetTargetFPS(60);
while(!WindowShouldClose())
{
float dt = GetFrameTime();
BeginDrawing();
ClearBackground(BG);
// Inputs
if (IsKeyPressed(KEY_SPACE)) is_paused = !is_paused;
// Render app
render_entities(my_app.entities, arrlen(my_app.entities));
// Update app
if(!is_paused)
update_entities(my_app.entities, arrlen(my_app.entities), dt);
DrawFPS(10, 10);
EndDrawing();
}
// Clean up
// ---------------------------------------------
arrfree(entity_array);
CloseWindow();
return 0;
}
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add_rules("mode.debug", "mode.release")
set_warnings("all", "error")
add_requires("raygui")
target("ball_room")
set_kind("binary")
add_files("src/*.c")
add_packages("raygui")
add_headerfiles("src/libs/*.h")
--
-- If you want to known more usage about xmake, please see https://xmake.io
--
-- ## FAQ
--
-- You can enter the project directory firstly before building project.
--
-- $ cd projectdir
--
-- 1. How to build project?
--
-- $ xmake
--
-- 2. How to configure project?
--
-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
--
-- 3. Where is the build output directory?
--
-- The default output directory is `./build` and you can configure the output directory.
--
-- $ xmake f -o outputdir
-- $ xmake
--
-- 4. How to run and debug target after building project?
--
-- $ xmake run [targetname]
-- $ xmake run -d [targetname]
--
-- 5. How to install target to the system directory or other output directory?
--
-- $ xmake install
-- $ xmake install -o installdir
--
-- 6. Add some frequently-used compilation flags in xmake.lua
--
-- @code
-- -- add debug and release modes
-- add_rules("mode.debug", "mode.release")
--
-- -- add macro definition
-- add_defines("NDEBUG", "_GNU_SOURCE=1")
--
-- -- set warning all as error
-- set_warnings("all", "error")
--
-- -- set language: c99, c++11
-- set_languages("c99", "c++11")
--
-- -- set optimization: none, faster, fastest, smallest
-- set_optimize("fastest")
--
-- -- add include search directories
-- add_includedirs("/usr/include", "/usr/local/include")
--
-- -- add link libraries and search directories
-- add_links("tbox")
-- add_linkdirs("/usr/local/lib", "/usr/lib")
--
-- -- add system link libraries
-- add_syslinks("z", "pthread")
--
-- -- add compilation and link flags
-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
--
-- @endcode
--