Initial commit.
This commit is contained in:
@@ -50,3 +50,10 @@ modules.order
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Module.symvers
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Mkfile.old
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dkms.conf
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# Xmake
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.xmake/
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build/
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# Clangd
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.cache/
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@@ -0,0 +1,6 @@
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[
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{
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"directory": "/home/jason/github/c_stuff/rlib_projects/ball_room",
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"arguments": ["/usr/bin/gcc", "-c", "-m64", "-fvisibility=hidden", "-Wall", "-Werror", "-O3", "-D_DEFAULT_SOURCE", "-D_BSD_SOURCE", "-DHAS_FCHOWN", "-DHAS_STICKY_DIR_BIT", "-isystem", "/home/jason/.xmake/packages/r/raygui/4.0/9d606ceee8cb49559023212a8fb08d54/include", "-isystem", "/home/jason/.xmake/packages/r/raylib/5.0/aeed26e13a7a466f9d7c7ad6dd3b75c2/include", "-DNDEBUG", "-o", "build/.objs/ball_room/linux/x86_64/release/src/main.c.o", "src/main.c"],
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"file": "src/main.c"
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}]
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+1895
File diff suppressed because it is too large
Load Diff
+116
@@ -0,0 +1,116 @@
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#include "raylib.h"
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#include <stdbool.h>
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#define STB_DS_IMPLEMENTATION
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#include "libs/stb_ds.h"
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#define WIN_WIDTH 1000.0
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#define WIN_HEIGHT 800.0
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#define BG CLITERAL(Color){0x18, 0x18, 0x18, 0xFF}
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// Adjust gravity value for smoother fall
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#define GRAVITY 1000.0f
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#define MAX_SPEED 16.0f
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typedef enum
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{
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Circle
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} entity_type;
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typedef struct {
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Vector2 position;
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Color color;
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int size;
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entity_type type;
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} Entity;
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typedef struct {
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bool is_running;
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Entity* entities;
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} App;
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void render_entities(Entity* entities, int count)
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{
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for (int i = 0; i < count; i++) {
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switch(entities[i].type)
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{
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case Circle:
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DrawCircle(entities[i].position.x, entities[i].position.y, entities[i].size, entities[i].color);
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break;
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}
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}
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}
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void update_entities(Entity* entities, int count, float deltaTime)
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{
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for (int i = 0; i < count; i++)
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{
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// Calculate new position based on gravity and deltaTime
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float fallSpeed = GRAVITY * deltaTime;
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// Clamp the fall speed to prevent choppiness
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if (fallSpeed > MAX_SPEED) fallSpeed = MAX_SPEED;
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// Update the position of each entity
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if(!(entities[i].position.y >= WIN_HEIGHT - entities[i].size))
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{
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entities[i].position.y += fallSpeed;
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}
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}
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}
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int main(void) {
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bool is_paused = false;
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Entity* entity_array = NULL;
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Entity c = {
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{ WIN_WIDTH / 2, 0 },
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RED,
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20,
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Circle
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};
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arrput(entity_array,c);
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App my_app = {
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true,
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entity_array
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};
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// raylib begin
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// ---------------------------------------------
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SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT);
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InitWindow(WIN_WIDTH, WIN_HEIGHT, "Ball Room");
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SetTargetFPS(60);
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while(!WindowShouldClose())
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{
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float dt = GetFrameTime();
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BeginDrawing();
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ClearBackground(BG);
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// Inputs
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if (IsKeyPressed(KEY_SPACE)) is_paused = !is_paused;
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// Render app
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render_entities(my_app.entities, arrlen(my_app.entities));
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// Update app
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if(!is_paused)
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update_entities(my_app.entities, arrlen(my_app.entities), dt);
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DrawFPS(10, 10);
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EndDrawing();
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}
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// Clean up
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// ---------------------------------------------
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arrfree(entity_array);
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CloseWindow();
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return 0;
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}
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@@ -0,0 +1,81 @@
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add_rules("mode.debug", "mode.release")
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set_warnings("all", "error")
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add_requires("raygui")
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target("ball_room")
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set_kind("binary")
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add_files("src/*.c")
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add_packages("raygui")
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add_headerfiles("src/libs/*.h")
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--
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-- If you want to known more usage about xmake, please see https://xmake.io
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--
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-- ## FAQ
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--
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-- You can enter the project directory firstly before building project.
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--
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-- $ cd projectdir
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--
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-- 1. How to build project?
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--
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-- $ xmake
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--
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-- 2. How to configure project?
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--
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-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
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--
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-- 3. Where is the build output directory?
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--
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-- The default output directory is `./build` and you can configure the output directory.
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--
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-- $ xmake f -o outputdir
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-- $ xmake
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--
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-- 4. How to run and debug target after building project?
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--
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-- $ xmake run [targetname]
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-- $ xmake run -d [targetname]
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--
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-- 5. How to install target to the system directory or other output directory?
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--
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-- $ xmake install
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-- $ xmake install -o installdir
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--
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-- 6. Add some frequently-used compilation flags in xmake.lua
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--
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-- @code
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-- -- add debug and release modes
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-- add_rules("mode.debug", "mode.release")
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--
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-- -- add macro definition
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-- add_defines("NDEBUG", "_GNU_SOURCE=1")
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--
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-- -- set warning all as error
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-- set_warnings("all", "error")
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--
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-- -- set language: c99, c++11
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-- set_languages("c99", "c++11")
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--
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-- -- set optimization: none, faster, fastest, smallest
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-- set_optimize("fastest")
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--
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-- -- add include search directories
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-- add_includedirs("/usr/include", "/usr/local/include")
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--
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-- -- add link libraries and search directories
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-- add_links("tbox")
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-- add_linkdirs("/usr/local/lib", "/usr/lib")
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--
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-- -- add system link libraries
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-- add_syslinks("z", "pthread")
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--
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-- -- add compilation and link flags
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-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
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-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
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--
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-- @endcode
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--
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