Small updates

This commit is contained in:
2024-11-28 07:20:32 +02:00
parent d57c790797
commit f6f193964e
+29 -12
View File
@@ -9,7 +9,7 @@
#define WIN_HEIGHT 450.0f
#define BG CLITERAL(Color){0x18, 0x18, 0x18, 0xFF}
#define GRAVITY 10.0f
#define DRAG 0.95f
#define DRAG 0.80f
typedef enum
{
@@ -52,34 +52,51 @@ void update_entities(Entity* entities, int count, float dt)
// Apply gravity to the ball's velocity
ball->velocity.y += GRAVITY;
// Update position based on velocity
ball->position.y += ball->velocity.y * dt;
ball->position.x += ball->velocity.x * dt;
if (ball->position.y >= (GetScreenHeight() - ball->size)) {
// check collison
if (ball->position.y >= (GetScreenHeight() - ball->size))
{
ball->position.y = GetScreenHeight() - ball->size;
// Reverse and dampen the velocity (bounce)
ball->velocity.y = -DRAG * ball->velocity.y;
}
if (ball->position.y < ball->size) {
ball->position.y = ball->size;
if (ball->position.y < ball->size)
{
ball->velocity.y = -DRAG * ball->velocity.y;
if(fabsf(ball->velocity.y) <= 0.1)
{
ball->velocity.y = 0;
}
}
if(ball->position.x >= (GetScreenWidth() - ball->size) || ball->position.x <= 0 + ball->size)
{
ball->velocity.x = -DRAG * ball->velocity.x;
}
// Check if the ball has come to rest on the ground
if (ball->position.y >= (float)(WIN_HEIGHT - ball->size) && fabsf(ball->velocity.y) < 4.50f)
{
ball->velocity.x = DRAG * ball->velocity.x;
// If the ball is not moving horizontally, stop it
if (fabsf(ball->velocity.x) <= 0.01f)
{
ball->velocity.x = 0;
}
}
}
}
void generate_entities(App* app, int count)
{
while(app->entity_count < count) {
int rand_dir = GetRandomValue((-WIN_WIDTH / 2), WIN_WIDTH / 2);
Entity c = {
//.position = { WIN_WIDTH / 2, 20 },
.position = { WIN_WIDTH / 2, 20 },
.velocity = {0, 0},
.velocity = {rand_dir, 0},
.color = (Color){
GetRandomValue(0, 255),
GetRandomValue(0, 255),
@@ -120,7 +137,7 @@ int main(void) {
{
float dt = GetFrameTime();
generate_entities(&my_app, 1);
generate_entities(&my_app, 8);
BeginDrawing();