Removed status line in favor of winbar

This commit is contained in:
2026-02-12 09:26:59 +02:00
parent 425bdec4ef
commit aa637123b1
2 changed files with 120 additions and 28 deletions

View File

@@ -26,7 +26,8 @@ vim.o.splitright = true -- Set horizontal splits to the right as
vim.o.splitbelow = true -- Set vertical splits to the bottom as default
vim.o.completeopt = 'menuone,noselect' -- Configures how the completion menu works
vim.o.winborder = 'rounded' -- LSP hover borders
vim.opt.showmode = true
vim.opt.showmode = false
vim.opt.laststatus = 0
---------------------------------------------------------------------------------
-- [[ PLUGINS ]]
@@ -39,7 +40,7 @@ vim.pack.add({
{ src = "https://github.com/akinsho/toggleterm.nvim" },
{ src = "https://github.com/folke/trouble.nvim" },
{ src = "https://github.com/tribela/transparent.nvim" },
{ src = "https://github.com/nvim-treesitter/nvim-treesitter", version = "master" }
{ src = "https://github.com/nvim-treesitter/nvim-treesitter", version = "master" },
})
vim.cmd.colorscheme("kanagawa")
@@ -48,34 +49,9 @@ require("trouble").setup()
require("mini.pick").setup()
require("mini.pairs").setup()
require("mini.surround").setup()
require("mini.statusline").setup()
require("oil").setup({ view_options = { show_hidden = true, } })
require("toggleterm").setup({ open_mapping = [[<c-\>]], direction = "float" })
--------------------------------------------------------------------------------
-- [[ Godot ]]
---------------------------------------------------------------------------------
-- paths to check for project.godot file
local paths_to_check = {'/', '/../'}
local is_godot_project = false
local godot_project_path = ''
local cwd = vim.fn.getcwd()
-- iterate over paths and check
for key, value in pairs(paths_to_check) do
if vim.uv.fs_stat(cwd .. value .. 'project.godot') then
is_godot_project = true
godot_project_path = cwd .. value
break
end
end
-- check if server is already running in godot project path
local is_server_running = vim.uv.fs_stat(godot_project_path .. '/server.pipe')
-- start server, if not already running
if is_godot_project and not is_server_running then
vim.fn.serverstart(godot_project_path .. '/server.pipe')
end
require('winbar').setup()
---------------------------------------------------------------------------------
-- [[ KEYMAPS ]]
@@ -119,3 +95,27 @@ vim.api.nvim_create_autocmd('TextYankPost', {
pattern = '*',
})
--------------------------------------------------------------------------------
-- [[ Godot ]]
---------------------------------------------------------------------------------
-- paths to check for project.godot file
local paths_to_check = {'/', '/../'}
local is_godot_project = false
local godot_project_path = ''
local cwd = vim.fn.getcwd()
-- iterate over paths and check
for key, value in pairs(paths_to_check) do
if vim.uv.fs_stat(cwd .. value .. 'project.godot') then
is_godot_project = true
godot_project_path = cwd .. value
break
end
end
-- check if server is already running in godot project path
local is_server_running = vim.uv.fs_stat(godot_project_path .. '/server.pipe')
if is_godot_project and not is_server_running then
vim.fn.serverstart(godot_project_path .. '/server.pipe')
end