Files
dotfiles/config/picom/picom.conf
T
2026-07-03 10:45:31 +02:00

287 lines
4.4 KiB
Plaintext

#################################
# Fading #
#################################
fading = false;
fade-in-step = 0.04;
fade-out-step = 0.04;
#################################
# Corners #
#################################
# corner-radius = 0;
#################################
# FAST SNAPPY ANIMATIONS #
#################################
match = "window_type = 'normal'";
animations = (
{
triggers = ["close"];
opacity = {
curve = "cubic-bezier(0,1,1,1)";
duration = 0.3;
start = "window-raw-opacity-before";
end = 0;
};
blur-opacity = "opacity";
shadow-opacity = "opacity";
scale-x = {
curve = "cubic-bezier(0,1.3,1,1)";
duration = 0.3;
start = 1;
end = 0.6;
};
scale-y = "scale-x";
offset-x = "(1 - scale-x) / 2 * window-width";
offset-y = "(1 - scale-y) / 2 * window-height";
shadow-scale-x = "scale-x";
shadow-scale-y = "scale-y";
shadow-offset-x = "offset-x";
shadow-offset-y = "offset-y";
},
{
triggers = ["open"];
opacity = {
curve = "cubic-bezier(0,1,1,1)";
duration = 0.5;
start = 0;
end = "window-raw-opacity";
};
blur-opacity = "opacity";
shadow-opacity = "opacity";
scale-x = {
curve = "cubic-bezier(0,1.3,1,1)";
duration = 0.5;
start = 0.6;
end = 1;
};
scale-y = "scale-x";
offset-x = "(1 - scale-x) / 2 * window-width";
offset-y = "(1 - scale-y) / 2 * window-height";
shadow-scale-x = "scale-x";
shadow-scale-y = "scale-y";
shadow-offset-x = "offset-x";
shadow-offset-y = "offset-y";
},
{
triggers = ["geometry"];
scale-x = {
curve = "cubic-bezier(0,0,0,1.28)";
duration = 0.5;
start = "window-width-before / window-width";
end = 1;
};
scale-x-reverse = {
curve = "cubic-bezier(0,0,0,1.28)";
duration = 0.3;
start = "window-width / window-width-before";
end = 1;
};
scale-y = {
curve = "cubic-bezier(0,0,0,1.28)";
duration = 0.5;
start = "window-height-before / window-height";
end = 1;
};
scale-y-reverse = {
curve = "cubic-bezier(0,0,0,1.28)";
duration = 0.5;
start = "window-height / window-height-before";
end = 1;
};
offset-x = {
curve = "cubic-bezier(0,0,0,1.28)";
duration = 0.5;
start = "window-x-before - window-x";
end = 0;
};
offset-y = {
curve = "cubic-bezier(0,0,0,1.28)";
duration = 0.5;
start = "window-y-before - window-y";
end = 0;
};
shadow-scale-x = "scale-x";
shadow-scale-y = "scale-y";
shadow-offset-x = "offset-x";
shadow-offset-y = "offset-y";
},
)
#################################
# General Settings #
#################################
backend = "glx";
dithered-present = false;
vsync = true;
detect-rounded-corners = true;
detect-client-opacity = true;
detect-transient = true;
use-damage = true;
log-level = "warn";
#################################
# Window Rules #
#################################
rules: (
# No rounded corners on dock and desktop
{
match = "window_type = 'dock' || window_type = 'desktop'";
corner-radius = 0;
},
{
match = "class_g = 'Rofi'";
animations = (
{
triggers = ["open", "show"];
opacity = {
curve = "cubic-bezier(0, 1, 1, 1)";
duration = 0.2;
start = 0;
end = "window-raw-opacity";
};
shadow-opacity = "opacity";
scale-y = {
curve = "cubic-bezier(0.2, 0, 0, 1)";
duration = 0.2;
start = 0.55;
end = 1;
};
shadow-scale-y = "scale-y";
},
{
triggers = ["close", "hide"];
opacity = {
curve = "cubic-bezier(0, 1, 1, 1)";
duration = 0.15;
start = "window-raw-opacity-before";
end = 0;
};
shadow-opacity = "opacity";
scale-y = {
curve = "cubic-bezier(0.2, 0, 0, 1)";
duration = 0.15;
start = 1;
end = 0.55;
};
shadow-scale-y = "scale-y";
},
);
},
{
match = "window_type = 'splash' && name = 'awesome_dim_overlay'";
animations = ();
shadow = false;
corner-radius = 0;
fade = false;
},
)