Small cleanup/refactor.
This commit is contained in:
+1
-1
@@ -23,7 +23,7 @@ main :: proc() {
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// Init the emu 8 "cpu"
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// Init the emu 8 "cpu"
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system := emu.init()
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system := emu.init()
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// TODO: move this into a gui component
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// @TODO: move this into a gui component
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// load rom, hardcoded for now, will eventually be cli or gui
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// load rom, hardcoded for now, will eventually be cli or gui
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err := emu.load_rom(&system, "./test_roms/7-beep.ch8")
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err := emu.load_rom(&system, "./test_roms/7-beep.ch8")
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if err != nil {
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if err != nil {
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+16
-17
@@ -14,11 +14,11 @@ CONTROL_BAR_H :: f32(50)
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STATUS_BAR_H :: f32(30)
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STATUS_BAR_H :: f32(30)
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Layout :: struct {
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Layout :: struct {
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control_bar : rl.Rectangle,
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control_bar : rl.Rectangle,
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left_panel : rl.Rectangle,
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left_panel : rl.Rectangle,
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display : rl.Rectangle,
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display : rl.Rectangle,
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right_panel : rl.Rectangle,
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right_panel : rl.Rectangle,
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status_bar : rl.Rectangle,
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status_bar : rl.Rectangle,
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}
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}
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// Initialize main the gui 'window'
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// Initialize main the gui 'window'
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@@ -32,7 +32,7 @@ run_gui :: proc(sim: ^Simulator) {
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// Load fonts
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// Load fonts
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font := rl.LoadFontEx("./assets/fonts/Inter_18pt-Regular.ttf", 18, nil, 0)
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font := rl.LoadFontEx("./assets/fonts/Inter_18pt-Regular.ttf", 18, nil, 0)
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rl.SetTextureFilter(font.texture, .BILINEAR)
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rl.SetTextureFilter(font.texture, .BILINEAR)
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sim.font = font
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sim.font = font
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rl.GuiLoadStyleDefault()
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rl.GuiLoadStyleDefault()
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rl.GuiLoadStyle("./assets/raygui_styles/style_dark.rgs")
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rl.GuiLoadStyle("./assets/raygui_styles/style_dark.rgs")
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@@ -91,7 +91,6 @@ run_gui :: proc(sim: ^Simulator) {
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}
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}
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// @TODO: If this grows lets move it into its own file
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// @TODO: If this grows lets move it into its own file
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calc_layout :: proc(screen_width: f32, screen_height: f32) -> Layout {
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calc_layout :: proc(screen_width: f32, screen_height: f32) -> Layout {
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sidebar_width := screen_width * SIDEBAR_PERCENT
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sidebar_width := screen_width * SIDEBAR_PERCENT
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content_height := screen_height - CONTROL_BAR_H - STATUS_BAR_H
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content_height := screen_height - CONTROL_BAR_H - STATUS_BAR_H
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@@ -99,33 +98,33 @@ calc_layout :: proc(screen_width: f32, screen_height: f32) -> Layout {
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return Layout {
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return Layout {
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control_bar = rl.Rectangle {
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control_bar = rl.Rectangle {
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x = 0,
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x = 0,
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y = 0,
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y = 0,
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width = screen_width,
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width = screen_width,
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height = CONTROL_BAR_H,
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height = CONTROL_BAR_H,
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},
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},
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left_panel = rl.Rectangle {
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left_panel = rl.Rectangle {
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x = 0,
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x = 0,
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y = CONTROL_BAR_H,
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y = CONTROL_BAR_H,
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width = sidebar_width,
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width = sidebar_width,
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height = content_height,
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height = content_height,
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},
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},
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display = rl.Rectangle {
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display = rl.Rectangle {
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x = sidebar_width,
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x = sidebar_width,
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y = CONTROL_BAR_H,
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y = CONTROL_BAR_H,
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width = screen_width - (sidebar_width * 2),
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width = screen_width - (sidebar_width * 2),
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height = display_height,
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height = display_height,
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},
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},
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right_panel = rl.Rectangle {
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right_panel = rl.Rectangle {
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x = screen_width - sidebar_width,
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x = screen_width - sidebar_width,
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y = CONTROL_BAR_H,
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y = CONTROL_BAR_H,
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width = sidebar_width,
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width = sidebar_width,
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height = content_height,
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height = content_height,
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},
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},
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status_bar = rl.Rectangle {
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status_bar = rl.Rectangle {
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x = 0,
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x = 0,
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y = screen_height - STATUS_BAR_H,
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y = screen_height - STATUS_BAR_H,
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width = screen_width, height = STATUS_BAR_H,
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width = screen_width, height = STATUS_BAR_H,
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},
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},
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}
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}
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}
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}
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