Cleaning up ui components making uniform.
This commit is contained in:
+74
-55
@@ -8,26 +8,25 @@ WINDOW_WIDTH :: 1920
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WINDOW_HEIGHT :: 1080
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// @TODO: If this grows lets move it into its own file
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// ─── Layout constants ───────────────────────────────────────────────────
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SIDEBAR_PERCENT :: 0.20
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DISPLAY_PERCENT :: 0.30
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CONTROL_BAR_H :: f32(50)
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STATUS_BAR_H :: f32(30)
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// ─── Layout constants ───────────────────────────────────────────────────
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PANEL_PADDING :: 10
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PANEL_HEADER :: 24
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BUTTON_HEIGHT :: 30
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BUTTON_WIDTH :: 120
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DROP_FONT_SIZE :: 20
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KEYPAD_FONT_SIZE :: 18
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PANEL_PADDING :: 10
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PANEL_HEADER :: 24
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BUTTON_HEIGHT :: 30
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BUTTON_WIDTH :: 120
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BIG_FONT_SIZE :: 20
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KEYPAD_FONT_SIZE :: 18
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Layout :: struct {
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control_bar : rl.Rectangle,
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left_panel : rl.Rectangle,
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display : rl.Rectangle,
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right_panel : rl.Rectangle,
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status_bar : rl.Rectangle,
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control_bar : rl.Rectangle,
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left_panel : rl.Rectangle,
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display : rl.Rectangle,
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bottom_panel : rl.Rectangle,
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right_panel : rl.Rectangle,
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status_bar : rl.Rectangle,
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}
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// Initialize main the gui 'window'
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@@ -63,8 +62,8 @@ run_gui :: proc(sim: ^Simulator) {
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rl.BeginDrawing()
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rl.ClearBackground(rl.BLACK)
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// Cycle the machine to update memory etc
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if (!sim.paused) {
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// Cycle the machine to update memory etc
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emu.run_machine(sim.machine, 12)
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// Handle delay timer
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@@ -78,16 +77,11 @@ run_gui :: proc(sim: ^Simulator) {
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} else {
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rl.StopSound(beep)
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}
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}
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gui_control_bar(layout.control_bar, sim)
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gui_left_panel(layout.left_panel, sim)
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// gui_right_panel(layout.right_panel, s.machine)
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// Screen is just drawing the display buffer just needs that as arg
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// Not the whole sim struct
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gui_screen(layout.display, sim.machine)
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gui_screen(layout.display, sim)
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gui_status_bar(layout.status_bar, sim)
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rl.EndDrawing()
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@@ -101,39 +95,64 @@ run_gui :: proc(sim: ^Simulator) {
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// @TODO: If this grows lets move it into its own file
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calc_layout :: proc(screen_width: f32, screen_height: f32) -> Layout {
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sidebar_width := screen_width * SIDEBAR_PERCENT
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content_height := screen_height - CONTROL_BAR_H - STATUS_BAR_H
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display_height := screen_height * DISPLAY_PERCENT - CONTROL_BAR_H - STATUS_BAR_H
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top_h := CONTROL_BAR_H
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bottom_h := STATUS_BAR_H
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content_h := screen_height - top_h - bottom_h
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content_y := top_h
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return Layout {
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control_bar = rl.Rectangle {
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x = 0,
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y = 0,
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width = screen_width,
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height = CONTROL_BAR_H,
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},
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left_panel = rl.Rectangle {
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x = 0,
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y = CONTROL_BAR_H,
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width = sidebar_width,
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height = content_height,
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},
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display = rl.Rectangle {
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x = sidebar_width,
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y = CONTROL_BAR_H,
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width = screen_width - (sidebar_width * 2),
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height = display_height,
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},
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right_panel = rl.Rectangle {
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x = screen_width - sidebar_width,
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y = CONTROL_BAR_H,
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width = sidebar_width,
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height = content_height,
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},
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status_bar = rl.Rectangle {
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x = 0,
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y = screen_height - STATUS_BAR_H,
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width = screen_width, height = STATUS_BAR_H,
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},
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}
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sidebar_w := screen_width * SIDEBAR_PERCENT
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screen_h_ratio := 0.40
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bottom_panel_h := content_h * f32(1.0 - screen_h_ratio)
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screen_h := content_h * f32(screen_h_ratio)
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memory_h := content_h - screen_h
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center_x := sidebar_w
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center_w := screen_width - sidebar_w * 2
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return Layout {
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control_bar = rl.Rectangle{
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x = 0,
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y = 0,
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width = screen_width,
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height = top_h,
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},
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left_panel = rl.Rectangle{
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x = 0,
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y = top_h,
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width = sidebar_w,
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height = content_h,
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},
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// CHIP-8 screen (top center)
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display = rl.Rectangle{
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x = center_x,
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y = top_h,
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width = center_w,
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height = screen_h,
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},
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// MEMORY / DEBUG panel (bottom center)
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bottom_panel = rl.Rectangle{
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x = center_x,
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y = top_h + screen_h,
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width = center_w,
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height = memory_h,
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},
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right_panel = rl.Rectangle{
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x = screen_width - sidebar_w,
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y = top_h,
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width = sidebar_w,
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height = content_h,
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},
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status_bar = rl.Rectangle{
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x = 0,
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y = screen_height - bottom_h,
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width = screen_width,
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height = bottom_h,
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},
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}
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}
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