Web build script and updates to web source.
Added Karl Zylinski web build script. Updated template for better width. Removed resizing function.
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#!/bin/bash -eu
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# Point this to where you installed emscripten. Optional on systems that already
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# have `emcc` in the path.
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EMSCRIPTEN_SDK_DIR="$HOME/Probe/emsdk"
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OUT_DIR="build/web"
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mkdir -p $OUT_DIR
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export EMSDK_QUIET=1
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[[ -f "$EMSCRIPTEN_SDK_DIR/emsdk_env.sh" ]] && . "$EMSCRIPTEN_SDK_DIR/emsdk_env.sh"
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# Note RAYLIB_WASM_LIB=env.o -- env.o is an internal WASM object file. You can
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# see how RAYLIB_WASM_LIB is used inside <odin>/vendor/raylib/raylib.odin.
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#
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# The emcc call will be fed the actual raylib library file. That stuff will end
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# up in env.o
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#
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# Note that there is a rayGUI equivalent: -define:RAYGUI_WASM_LIB=env.o
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# odin build src/main_web -target:js_wasm32 -build-mode:obj -define:RAYLIB_WASM_LIB=env.o -define:RAYGUI_WASM_LIB=env.o -vet -strict-style -out:$OUT_DIR/game.wasm.o
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odin build src/main_web -target:js_wasm32 -build-mode:obj -define:RAYLIB_WASM_LIB=env.o -define:RAYGUI_WASM_LIB=env.o -out:$OUT_DIR/game.wasm.o
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ODIN_PATH=$(odin root)
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cp $ODIN_PATH/core/sys/wasm/js/odin.js $OUT_DIR
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files="$OUT_DIR/game.wasm.o ${ODIN_PATH}/vendor/raylib/wasm/libraylib.a ${ODIN_PATH}/vendor/raylib/wasm/libraygui.a"
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# index_template.html contains the javascript code that calls the procedures in
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# src/main_web/main_web.odin
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flags="-sEXPORTED_RUNTIME_METHODS=['HEAPF32'] -sSTACK_SIZE=524288 -sUSE_GLFW=3 -sWASM_BIGINT -sWARN_ON_UNDEFINED_SYMBOLS=0 -sASSERTIONS --shell-file src/main_web/index_template.html --preload-file assets"
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# For debugging: Add `-g` to `emcc` (gives better error callstack in chrome)
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emcc -o $OUT_DIR/index.html $files $flags
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rm $OUT_DIR/game.wasm.o
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echo "Web build created in ${OUT_DIR}"
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@@ -16,6 +16,7 @@
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background-color: black;
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background-color: black;
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}
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}
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canvas.game_canvas {
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canvas.game_canvas {
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max-width: 1550px;
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border: 0px none;
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border: 0px none;
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background-color: black;
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background-color: black;
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padding-left: 0;
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padding-left: 0;
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@@ -63,6 +63,4 @@ main_end :: proc "c" () {
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@export
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@export
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web_window_size_changed :: proc "c" (w: c.int, h: c.int) {
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web_window_size_changed :: proc "c" (w: c.int, h: c.int) {
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context = web_context
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context = web_context
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// TODO
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game.parent_window_size_changed(int(w), int(h))
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}
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}
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