Initial web build commit.
This commit is contained in:
@@ -0,0 +1,126 @@
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/*
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This allocator uses the malloc, calloc, free and realloc procs that emscripten
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exposes in order to allocate memory. Just like Odin's default heap allocator
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this uses proper alignment, so that maps and simd works.
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*/
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package main_web
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import "core:mem"
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import "core:c"
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import "base:intrinsics"
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// This will create bindings to emscripten's implementation of libc
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// memory allocation features.
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@(default_calling_convention = "c")
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foreign {
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calloc :: proc(num, size: c.size_t) -> rawptr ---
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free :: proc(ptr: rawptr) ---
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malloc :: proc(size: c.size_t) -> rawptr ---
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realloc :: proc(ptr: rawptr, size: c.size_t) -> rawptr ---
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}
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emscripten_allocator :: proc "contextless" () -> mem.Allocator {
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return mem.Allocator{emscripten_allocator_proc, nil}
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}
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emscripten_allocator_proc :: proc(
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allocator_data: rawptr,
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mode: mem.Allocator_Mode,
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size, alignment: int,
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old_memory: rawptr,
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old_size: int,
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location := #caller_location
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) -> (data: []byte, err: mem.Allocator_Error) {
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// These aligned alloc procs are almost indentical those in
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// `_heap_allocator_proc` in `core:os`. Without the proper alignment you
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// cannot use maps and simd features.
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aligned_alloc :: proc(size, alignment: int, zero_memory: bool, old_ptr: rawptr = nil) -> ([]byte, mem.Allocator_Error) {
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a := max(alignment, align_of(rawptr))
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space := size + a - 1
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allocated_mem: rawptr
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if old_ptr != nil {
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original_old_ptr := mem.ptr_offset((^rawptr)(old_ptr), -1)^
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allocated_mem = realloc(original_old_ptr, c.size_t(space+size_of(rawptr)))
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} else if zero_memory {
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// calloc automatically zeros memory, but it takes a number + size
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// instead of just size.
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allocated_mem = calloc(c.size_t(space+size_of(rawptr)), 1)
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} else {
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allocated_mem = malloc(c.size_t(space+size_of(rawptr)))
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}
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aligned_mem := rawptr(mem.ptr_offset((^u8)(allocated_mem), size_of(rawptr)))
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ptr := uintptr(aligned_mem)
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aligned_ptr := (ptr - 1 + uintptr(a)) & -uintptr(a)
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diff := int(aligned_ptr - ptr)
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if (size + diff) > space || allocated_mem == nil {
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return nil, .Out_Of_Memory
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}
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aligned_mem = rawptr(aligned_ptr)
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mem.ptr_offset((^rawptr)(aligned_mem), -1)^ = allocated_mem
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return mem.byte_slice(aligned_mem, size), nil
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}
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aligned_free :: proc(p: rawptr) {
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if p != nil {
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free(mem.ptr_offset((^rawptr)(p), -1)^)
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}
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}
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aligned_resize :: proc(p: rawptr, old_size: int, new_size: int, new_alignment: int) -> ([]byte, mem.Allocator_Error) {
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if p == nil {
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return nil, nil
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}
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return aligned_alloc(new_size, new_alignment, true, p)
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}
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switch mode {
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case .Alloc:
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return aligned_alloc(size, alignment, true)
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case .Alloc_Non_Zeroed:
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return aligned_alloc(size, alignment, false)
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case .Free:
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aligned_free(old_memory)
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return nil, nil
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case .Resize:
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if old_memory == nil {
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return aligned_alloc(size, alignment, true)
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}
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bytes := aligned_resize(old_memory, old_size, size, alignment) or_return
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// realloc doesn't zero the new bytes, so we do it manually.
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if size > old_size {
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new_region := raw_data(bytes[old_size:])
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intrinsics.mem_zero(new_region, size - old_size)
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}
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return bytes, nil
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case .Resize_Non_Zeroed:
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if old_memory == nil {
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return aligned_alloc(size, alignment, false)
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}
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return aligned_resize(old_memory, old_size, size, alignment)
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case .Query_Features:
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set := (^mem.Allocator_Mode_Set)(old_memory)
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if set != nil {
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set^ = {.Alloc, .Free, .Resize, .Query_Features}
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}
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return nil, nil
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case .Free_All, .Query_Info:
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return nil, .Mode_Not_Implemented
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}
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return nil, .Mode_Not_Implemented
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}
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@@ -0,0 +1,91 @@
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/*
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This logger is largely a copy of the console logger in `core:log`, but it uses
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emscripten's `puts` proc to write into he console of the web browser.
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This is more or less identical to the logger in Aronicu's repository:
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https://github.com/Aronicu/Raylib-WASM/tree/main
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*/
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package main_web
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import "core:c"
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import "core:fmt"
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import "core:log"
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import "core:strings"
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Emscripten_Logger_Opts :: log.Options{.Level, .Short_File_Path, .Line}
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create_emscripten_logger :: proc (lowest := log.Level.Debug, opt := Emscripten_Logger_Opts) -> log.Logger {
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return log.Logger{data = nil, procedure = logger_proc, lowest_level = lowest, options = opt}
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}
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// This create's a binding to `puts` which will be linked in as part of the
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// emscripten runtime.
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@(default_calling_convention = "c")
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foreign {
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puts :: proc(buffer: cstring) -> c.int ---
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}
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@(private="file")
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logger_proc :: proc(
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logger_data: rawptr,
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level: log.Level,
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text: string,
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options: log.Options,
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location := #caller_location
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) {
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b := strings.builder_make(context.temp_allocator)
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strings.write_string(&b, Level_Headers[level])
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do_location_header(options, &b, location)
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fmt.sbprint(&b, text)
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if bc, bc_err := strings.to_cstring(&b); bc_err == nil {
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puts(bc)
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}
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}
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@(private="file")
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Level_Headers := [?]string {
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0 ..< 10 = "[DEBUG] --- ",
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10 ..< 20 = "[INFO ] --- ",
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20 ..< 30 = "[WARN ] --- ",
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30 ..< 40 = "[ERROR] --- ",
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40 ..< 50 = "[FATAL] --- ",
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}
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@(private="file")
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do_location_header :: proc(opts: log.Options, buf: ^strings.Builder, location := #caller_location) {
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if log.Location_Header_Opts & opts == nil {
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return
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}
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fmt.sbprint(buf, "[")
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file := location.file_path
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if .Short_File_Path in opts {
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last := 0
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for r, i in location.file_path {
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if r == '/' {
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last = i + 1
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}
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}
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file = location.file_path[last:]
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}
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if log.Location_File_Opts & opts != nil {
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fmt.sbprint(buf, file)
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}
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if .Line in opts {
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if log.Location_File_Opts & opts != nil {
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fmt.sbprint(buf, ":")
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}
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fmt.sbprint(buf, location.line)
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}
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if .Procedure in opts {
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if (log.Location_File_Opts | {.Line}) & opts != nil {
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fmt.sbprint(buf, ":")
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}
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fmt.sbprintf(buf, "%s()", location.procedure)
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}
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fmt.sbprint(buf, "] ")
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}
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@@ -0,0 +1,114 @@
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Odin + Raylib on the web</title>
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<meta name="title" content="Odin + Raylib on the web">
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<meta name="description" content="Make games using Odin + Raylib that work in the browser">
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<meta name="viewport" content="width=device-width">
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<style>
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body {
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margin: 0px;
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overflow: hidden;
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background-color: black;
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}
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canvas.game_canvas {
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border: 0px none;
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background-color: black;
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padding-left: 0;
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padding-right: 0;
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margin-left: auto;
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margin-right: auto;
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display: block;
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}
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</style>
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</head>
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<body>
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<canvas class="game_canvas" id="canvas" oncontextmenu="event.preventDefault()" tabindex="-1" onmousedown="event.target.focus()" onkeydown="event.preventDefault()"></canvas>
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<script type="text/javascript" src="odin.js"></script>
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<script>
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var odinMemoryInterface = new odin.WasmMemoryInterface();
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odinMemoryInterface.setIntSize(4);
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var odinImports = odin.setupDefaultImports(odinMemoryInterface);
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// The Module is used as configuration for emscripten.
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var Module = {
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// This is called by emscripten when it starts up.
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instantiateWasm: (imports, successCallback) => {
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const newImports = {
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...odinImports,
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...imports
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}
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return WebAssembly.instantiateStreaming(fetch("index.wasm"), newImports).then(function(output) {
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var e = output.instance.exports;
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odinMemoryInterface.setExports(e);
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odinMemoryInterface.setMemory(e.memory);
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return successCallback(output.instance);
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});
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},
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// This happens a bit after `instantiateWasm`, when everything is
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// done setting up. At that point we can run code.
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onRuntimeInitialized: () => {
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var e = wasmExports;
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// Calls any procedure marked with @init
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e._start();
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// See source/main_web/main_web.odin for main_start,
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// main_update and main_end.
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e.main_start();
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function send_resize() {
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var canvas = document.getElementById('canvas');
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e.web_window_size_changed(canvas.width, canvas.height);
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}
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window.addEventListener('resize', function(event) {
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send_resize();
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}, true);
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// This can probably be done better: Ideally we'd feed the
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// initial size to `main_start`. But there seems to be a
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// race condition. `canvas` doesn't have it's correct size yet.
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send_resize();
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// Runs the "main loop".
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function do_main_update() {
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if (!e.main_update()) {
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e.main_end();
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// Calls procedures marked with @fini
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e._end();
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return;
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}
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window.requestAnimationFrame(do_main_update);
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||||||
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}
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||||||
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window.requestAnimationFrame(do_main_update);
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},
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print: (function() {
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var element = document.getElementById("output");
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if (element) element.value = ''; // clear browser cache
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return function(text) {
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||||||
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.log(text);
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if (element) {
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||||||
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element.value += text + "\n";
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element.scrollTop = element.scrollHeight; // focus on bottom
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}
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||||||
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};
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||||||
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})(),
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canvas: (function() {
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return document.getElementById("canvas");
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||||||
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})()
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||||||
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};
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||||||
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</script>
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||||||
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||||||
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<!-- Emscripten injects its javascript here -->
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||||||
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{{{ SCRIPT }}}
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||||||
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</body>
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||||||
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</html>
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@@ -0,0 +1,68 @@
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// These procs are the ones that will be called from `index.html`, which is
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||||||
|
// generated from `index_template.html`.
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||||||
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||||||
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package main_web
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||||||
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||||||
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import "base:runtime"
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||||||
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import "core:c"
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||||||
|
import "core:mem"
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||||||
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||||||
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import emu "../machine"
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||||||
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import sim "../simulator"
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||||||
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||||||
|
@(private="file")
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||||||
|
web_context: runtime.Context
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||||||
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||||||
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@export
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||||||
|
main_start :: proc "c" () {
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||||||
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context = runtime.default_context()
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||||||
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||||||
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// The WASM allocator doesn't seem to work properly in combination with
|
||||||
|
// emscripten. There is some kind of conflict with how the manage memory.
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||||||
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// So this sets up an allocator that uses emscripten's malloc.
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||||||
|
context.allocator = emscripten_allocator()
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||||||
|
runtime.init_global_temporary_allocator(1*mem.Megabyte)
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||||||
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|
||||||
|
// Since we now use js_wasm32 we should be able to remove this and use
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||||||
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// context.logger = log.create_console_logger(). However, that one produces
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||||||
|
// extra newlines on web. So it's a bug in that core lib.
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||||||
|
context.logger = create_emscripten_logger()
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||||||
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|
||||||
|
web_context = context
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||||||
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||||||
|
// Init the emu 8 "cpu"
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||||||
|
system := emu.init()
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||||||
|
s := sim.Simulator {
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||||||
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machine = &system,
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||||||
|
rom_loaded = false,
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||||||
|
paused = true,
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||||||
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step = false,
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||||||
|
cpu_hz = 700,
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||||||
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disasm_follow = true,
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||||||
|
}
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||||||
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||||||
|
sim.init(&s)
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||||||
|
}
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||||||
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|
||||||
|
@export
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||||||
|
main_update :: proc "c" () -> bool {
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||||||
|
context = web_context
|
||||||
|
|
||||||
|
// TODO
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||||||
|
sim.update()
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||||||
|
return sim.should_run()
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||||||
|
}
|
||||||
|
|
||||||
|
@export
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||||||
|
main_end :: proc "c" () {
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||||||
|
context = web_context
|
||||||
|
// TODO
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||||||
|
sim.shutdown()
|
||||||
|
}
|
||||||
|
|
||||||
|
@export
|
||||||
|
web_window_size_changed :: proc "c" (w: c.int, h: c.int) {
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||||||
|
context = web_context
|
||||||
|
// TODO
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||||||
|
game.parent_window_size_changed(int(w), int(h))
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user