Dropped tab layout, floating info window and clean
No longer using tabs, all info in one bottom panel. Added a floating info window, can open from control bar. Cleanup vertical widths for scroll bars in some panes.
This commit is contained in:
+14
-1
@@ -103,9 +103,13 @@ run_gui :: proc(sim: ^Simulator) {
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// Bottom
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// ------------------------------------------
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gui_bottom_tabs(layout.bottom_panel, sim)
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gui_bottom_panel(layout.bottom_panel, sim)
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gui_status_bar(layout.status_bar, sim)
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// Info Box
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// ------------------------------------------
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gui_info_box(layout.info_box, sim, screen_width, screen_height)
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rl.EndDrawing()
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}
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@@ -196,5 +200,14 @@ calc_layout :: proc(screen_width: f32, screen_height: f32) -> Layout {
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width = screen_width,
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height = STATUS_BAR_H,
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},
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// ------------------------------------------
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// Info Box
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info_box = rl.Rectangle{
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x = (screen_width / 2 - 200),
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y = (screen_height / 2 - 200),
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width = 400,
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height = 140
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}
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}
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}
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@@ -2,40 +2,30 @@ package simulator
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import rl "vendor:raylib"
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gui_bottom_tabs :: proc(rect: rl.Rectangle, sim: ^Simulator) {
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gui_bottom_panel :: proc(rect: rl.Rectangle, sim: ^Simulator) {
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rl.DrawRectangleLinesEx(rect, 1, rl.GRAY)
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// Setup tab bar
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tabs := [?]cstring{ "Memory", "Log" }
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tab_bar_rect := rl.Rectangle{
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rect.x,
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rect.y,
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rect.width,
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BUTTON_HEIGHT + PADDING_Y
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}
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// inside draw loop:
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rl.GuiTabBar(tab_bar_rect, &tabs[0], i32(len(tabs)), &sim.active_tab)
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memory_view_bounds := rl.Rectangle {
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x = rect.x + PADDING_X,
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y = rect.y + PADDING_Y + tab_bar_rect.height,
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y = rect.y + PADDING_Y,
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width = (rect.width - (PADDING_X * 2)) / 2,
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height = rect.height - (PADDING_Y * 2) - tab_bar_rect.height,
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height = rect.height - (PADDING_Y * 2),
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}
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gui_tab_memory(memory_view_bounds, sim)
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disasm_view_bounds := rl.Rectangle {
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x = rect.x + memory_view_bounds.width + PADDING_X,
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y = rect.y + PADDING_Y + tab_bar_rect.height,
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width = (rect.width - (PADDING_X * 2)) / 2,
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height = rect.height - (PADDING_Y * 2) - tab_bar_rect.height,
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y = rect.y + PADDING_Y,
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width = ((rect.width - (PADDING_X * 2)) / 2) / 2,
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height = rect.height - (PADDING_Y * 2),
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}
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switch sim.active_tab {
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case 0: // draw registers panel
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gui_tab_memory(memory_view_bounds, sim)
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gui_tab_disasm(disasm_view_bounds, sim)
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case 1: // draw memory panel
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case 2: // draw display panel
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stack_view_bounds := rl.Rectangle {
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x = disasm_view_bounds.x + disasm_view_bounds.width,
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y = rect.y + PADDING_Y,
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width = ((rect.width - (PADDING_X * 2)) / 2) / 2,
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height = rect.height - (PADDING_Y * 2),
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}
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gui_tab_stack(stack_view_bounds, sim)
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}
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@@ -88,7 +88,7 @@ gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) {
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content_rect := rl.Rectangle {
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x = panel_rect.x,
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y = panel_rect.y - PANEL_HEADER,
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width = panel_rect.width + PANEL_HEADER,
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width = panel_rect.width - 15,
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height = f32(len(roms)) * LINE_HEIGHT
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}
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@@ -1,15 +1,11 @@
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package simulator
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import "core:fmt"
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import "core:strings"
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import rl "vendor:raylib"
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gui_tab_disasm :: proc(rect: rl.Rectangle, sim: ^Simulator) {
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rl.DrawRectangleRec(rect, rl.DARKGRAY)
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// Header background
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rl.DrawRectangle(i32(rect.x), i32(rect.y), i32(rect.width), i32(PANEL_HEADER), rl.BLACK)
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// Header: Address label
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rl.DrawTextEx(sim.font, "Disassembled Instructions", {rect.x + 4, rect.y + 4}, 18, 1, rl.WHITE)
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follow_label : cstring = "Follow: ON" if sim.disasm_follow else "Follow: OFF"
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@@ -27,51 +23,47 @@ gui_tab_disasm :: proc(rect: rl.Rectangle, sim: ^Simulator) {
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}
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rl.GuiPanel(panel_rect, nil)
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// Total height of all instructions
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content_rect := rl.Rectangle {
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x = panel_rect.x,
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y = panel_rect.y - PANEL_HEADER,
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width = panel_rect.width + PANEL_HEADER,
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height = f32(len(sim.disasm)) * LINE_HEIGHT
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width = panel_rect.width - 15,
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height = f32(len(sim.disasm)) * LINE_HEIGHT,
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}
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view: rl.Rectangle
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rl.GuiScrollPanel(panel_rect, nil, content_rect, &sim.disasm_scroll, &view)
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rl.BeginScissorMode(i32(view.x), i32(view.y), i32(view.width), i32(view.height))
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defer rl.EndScissorMode()
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index_x := panel_rect.x + PADDING_X
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disasm_x := index_x + 70
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for entry, i in sim.disasm[:sim.disasm_count] {
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y_pos := panel_rect.y + (f32(i) * LINE_HEIGHT) + sim.disasm_scroll.y
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is_active := entry.address == sim.machine.pc
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color := rl.WHITE
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txt := fmt.tprintf("%d : %s", i, entry.str)
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bg_color := rl.DARKGRAY if entry.address != sim.machine.pc else rl.BLACK
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txt_color := rl.WHITE
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if is_active {
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rl.DrawRectangleV(
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{panel_rect.x + sim.disasm_scroll.x, y_pos},
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{panel_rect.width, LINE_HEIGHT},
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bg_color,
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)
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rl.DrawTextEx(
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sim.font,
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strings.clone_to_cstring(txt, context.temp_allocator),
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{panel_rect.x + PADDING_X + sim.disasm_scroll.x, y_pos},
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18, 1,
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txt_color,
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rl.BLACK,
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)
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}
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txt_index := fmt.ctprintf("0x%04X", entry.address)
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txt_disasm := fmt.ctprintf(": %s", entry.str)
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rl.DrawTextEx(sim.font, txt_index, {index_x + sim.disasm_scroll.x, y_pos}, 18, 1, color)
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rl.DrawTextEx(sim.font, txt_disasm, {disasm_x + sim.disasm_scroll.x, y_pos}, 18, 1, color)
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}
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if sim.disasm_follow {
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for entry, i in sim.disasm[:sim.disasm_count] {
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if entry.address == sim.machine.pc {
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target_y := f32(i) * LINE_HEIGHT
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visible_height := panel_rect.height
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// Center the active instruction in the panel
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sim.disasm_scroll.y = -(target_y - visible_height / 2)
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// Clamp so we don't scroll past the content
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max_scroll := -(f32(sim.disasm_count) * LINE_HEIGHT - visible_height)
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sim.disasm_scroll.y = clamp(sim.disasm_scroll.y, max_scroll, 0)
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break
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@@ -54,7 +54,7 @@ gui_tab_memory :: proc(rect: rl.Rectangle, sim: ^Simulator) {
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content_rect := rl.Rectangle{
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0, 0,
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rect.width - 12,
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rect.width - 15,
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f32(MEM_VIRTUAL_ROWS) * MEM_ROW_H,
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}
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