No need for display file in machine, gui handles it.

This commit is contained in:
2026-06-03 07:13:52 +02:00
parent e6feabe2f1
commit 756fd07bb2
-66
View File
@@ -1,66 +0,0 @@
package machine
import rl "vendor:raylib"
// Handle the "display" and all of its required functions
// raylib window, rendering, scale constants
SCALE :: 20
SCREEN_WITDH :: 64 * SCALE
SCREEN_HEIGHT :: 32 * SCALE
CYCLES_PER_FRAME :: 12
// Display will handle all the screen drawing with raylib etc
run_system :: proc(s: ^System) {
rl.InitWindow(SCREEN_WITDH, SCREEN_HEIGHT, "raylib")
rl.InitAudioDevice()
rl.SetTargetFPS(60)
beep := rl.LoadSound("./beep.wav")
for !rl.WindowShouldClose() {
rl.BeginDrawing()
rl.ClearBackground(rl.BLACK)
// Do a cpu cycle
// Cap at 60hz/60fps
for _ in 0..<CYCLES_PER_FRAME {
handle_input(s)
cycle(s)
}
// Handle delay timer
if s.delay_timer > 0 do s.delay_timer -= 1
// Current sound file is around 1s so stop
// immediately when timer is 0
if s.sound_timer > 0 {
s.sound_timer -= 1
if !rl.IsSoundPlaying(beep) do rl.PlaySound(beep)
} else {
rl.StopSound(beep)
}
render_display_buffer(&s.display)
rl.EndDrawing()
}
rl.UnloadSound(beep)
rl.CloseAudioDevice()
rl.CloseWindow()
}
// update display with display buffer bits
render_display_buffer :: proc(display_buffer: ^[32][64]u8) {
// get row
for y in 0..<len(display_buffer) {
// get cols
for x in 0..<len(display_buffer[0]) {
if display_buffer[y][x] == 0x01 {
rl.DrawRectangle(i32(x * SCALE), i32(y * SCALE), SCALE, SCALE, rl.WHITE)
}
}
}
}