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27 Commits

Author SHA1 Message Date
jasonhilder 745ee7cecb Readme update for v1. 2026-07-03 11:26:21 +02:00
jasonhilder 68737e12da test remote. 2026-07-02 10:26:01 +02:00
jasonhilder 85e8481cf4 Testing new remote. 2026-07-02 10:24:22 +02:00
jasonhilder ec8bcdb5ed Fighting the wasm build... 2026-07-02 10:20:35 +02:00
jasonhilder 747702d256 Updated gitignore to exclude build output. 2026-06-28 07:01:00 +02:00
jasonhilder 717ef479fa Added globals and refactor for wasm. 2026-06-28 06:59:46 +02:00
jasonhilder 5edae5d2d8 Web build script and updates to web source.
Added Karl Zylinski web build script.
Updated template for better width.
Removed resizing function.
2026-06-28 06:57:48 +02:00
jasonhilder d43ec53d8d Added build tag for non web only. 2026-06-28 06:55:13 +02:00
jasonhilder 6140db0d8f Initial web build commit. 2026-06-25 06:29:30 +02:00
jasonhilder cc1962ff79 Updated for new directories. 2026-06-25 06:26:13 +02:00
jasonhilder 8830331774 Restructure of code for wasm build. 2026-06-25 06:25:44 +02:00
jasonhilder eded8b60b7 Updated main to be wasm friendly.
Updated code to use an init, update, shutdown and should_run proc.
To get it ready to use wasm for the web build requires this structure.
2026-06-25 06:24:24 +02:00
jasonhilder 30a37f26c5 Updated fzf ignore file, added raylib window title 2026-06-24 10:34:02 +02:00
jasonhilder 97f34d72a7 Added a stack view in bottom panel 2026-06-24 10:33:39 +02:00
jasonhilder 65b692f293 Added an info box for name, repo link. 2026-06-24 10:33:09 +02:00
jasonhilder 6d706a34cd Dropped tab layout, floating info window and clean
No longer using tabs, all info in one bottom panel.
Added a floating info window, can open from control bar.
Cleanup vertical widths for scroll bars in some panes.
2026-06-24 10:31:09 +02:00
jasonhilder 6a43058033 Added adjustable speed for simulator.
Added struct fields, calcs for the correct cycles per frame by hz value.
Updated control bar to wire it all up and make sure it updates in real
time.
2026-06-24 10:21:52 +02:00
jasonhilder 7403efa6cf Tiny cleanup 2026-06-24 10:13:37 +02:00
jasonhilder 9d83c49872 Updated showcase. 2026-06-24 08:12:35 +02:00
jasonhilder 6ca732f178 Updated showcase. 2026-06-23 08:40:51 +02:00
jasonhilder baa1e1a5cf added game roms to src for embedding. 2026-06-23 08:40:34 +02:00
jasonhilder c909d28587 Added embed roms and cleaned up selecting roms.
Added 2 new helper functions one to load a rom selected on system and
anothe to load a rom into memory from the embedded roms.
2026-06-23 08:06:08 +02:00
jasonhilder 356ed2408a Refactor disassembled instructions to be fixed arr
Updated code to make disassembled instructions a fixed array since we
know the cap at runtime, Also added toggle switch to follow the current
instruction
2026-06-19 12:35:12 +02:00
jasonhilder 0b5006f985 Step, reset, tick_timer proc and struct cleanup.
Added a tick_timer proc so the code handles the step neatly.
Added some new struct fields to accomodate this and moved danglings
struct defs into the simulator definition.
2026-06-19 12:33:47 +02:00
jasonhilder e9cf387640 Cleanup of comments. 2026-06-19 12:31:20 +02:00
jasonhilder d314ef651e Renamed style_dark to dark. 2026-06-19 11:51:15 +02:00
jasonhilder 16b97b24b0 Updated themes for potential theme picker. 2026-06-19 11:43:35 +02:00
50 changed files with 1187 additions and 255 deletions
+5
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@@ -2,5 +2,10 @@
*.bin
*.o
# Artifact output directory
build/
# Project management
todo
+1
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@@ -1,2 +1,3 @@
external/
assets/
src/roms
+1 -1
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@@ -1,5 +1,5 @@
APP_NAME := my_app
SRC := ./src
SRC := ./src/main_desktop
.PHONY: all dev release clean
+22 -1
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@@ -2,7 +2,17 @@
A CHIP-8 emulator / simulator written in [Odin](https://odin-lang.org/) using [Raylib](https://www.raylib.com/).
![showcase](showcase.png)
[![showcase](showcase.png)](showcase.png)
**[Try it in your browser →](https://jasonhilder.dev/sim)**
---
## About
This was my refresher project to get back into lower-level programming — specifically the [Odin](https://odin-lang.org/) language and [Raylib](https://www.raylib.com/). Building a CHIP-8 emulator felt like the right scope: small enough to actually finish, but with enough surface area (opcode decoding, memory, timers, a display, input) to shake the rust off.
It's not perfect, but it's functioning and usable for the most part. Compiles to native and to WebAssembly, and the web build is playable directly at the link above.
---
@@ -13,6 +23,17 @@ A CHIP-8 emulator / simulator written in [Odin](https://odin-lang.org/) using [R
- Built-in collection of classic game ROMs (Pong, Tetris, Space Invaders, Brix, and more)
- Load your own ROMs via the file loader panel
- Dev and release build modes via `make`
- Compiles to WebAssembly for running in-browser
---
## Roadmap
Future work, mainly once I'm back in the headspace for it:
- General refactor/cleanup pass now that the core is working
- CHIP-8 quirks support (configurable behavior differences between interpreters)
- SUPER-CHIP instruction support
---
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Executable
+38
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@@ -0,0 +1,38 @@
#!/bin/bash -eu
# Point this to where you installed emscripten. Optional on systems that already
# have `emcc` in the path.
EMSCRIPTEN_SDK_DIR="$HOME/Probe/emsdk"
OUT_DIR="build/web"
mkdir -p $OUT_DIR
export EMSDK_QUIET=1
[[ -f "$EMSCRIPTEN_SDK_DIR/emsdk_env.sh" ]] && . "$EMSCRIPTEN_SDK_DIR/emsdk_env.sh"
# Note RAYLIB_WASM_LIB=env.o -- env.o is an internal WASM object file. You can
# see how RAYLIB_WASM_LIB is used inside <odin>/vendor/raylib/raylib.odin.
#
# The emcc call will be fed the actual raylib library file. That stuff will end
# up in env.o
#
# Note that there is a rayGUI equivalent: -define:RAYGUI_WASM_LIB=env.o
# odin build src/main_web -target:js_wasm32 -build-mode:obj -define:RAYLIB_WASM_LIB=env.o -define:RAYGUI_WASM_LIB=env.o -vet -strict-style -out:$OUT_DIR/game.wasm.o
odin build src/main_web -target:js_wasm32 -build-mode:obj -define:RAYLIB_WASM_LIB=env.o -define:RAYGUI_WASM_LIB=env.o -out:$OUT_DIR/game.wasm.o
ODIN_PATH=$(odin root)
cp $ODIN_PATH/core/sys/wasm/js/odin.js $OUT_DIR
files="$OUT_DIR/game.wasm.o ${ODIN_PATH}/vendor/raylib/wasm/libraylib.a ${ODIN_PATH}/vendor/raylib/wasm/libraygui.a"
# index_template.html contains the javascript code that calls the procedures in
# src/main_web/main_web.odin
flags="-sEXPORTED_RUNTIME_METHODS=['HEAPF32'] -sSTACK_SIZE=524288 -sUSE_GLFW=3 -sWASM_BIGINT -sWARN_ON_UNDEFINED_SYMBOLS=0 -sASSERTIONS --shell-file src/main_web/index_template.html --preload-file assets"
# For debugging: Add `-g` to `emcc` (gives better error callstack in chrome)
emcc -o $OUT_DIR/index.html $files $flags
rm $OUT_DIR/game.wasm.o
echo "Web build created in ${OUT_DIR}"
+1
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@@ -1,3 +1,4 @@
#+build !js
package tinyfiledialogs
import "base:builtin"
BIN
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Before

Width:  |  Height:  |  Size: 209 KiB

After

Width:  |  Height:  |  Size: 322 KiB

+12 -11
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@@ -1,7 +1,5 @@
package machine
import "core:log"
// System struct, init, constants, fontset
System :: struct {
@@ -48,7 +46,7 @@ FONT_SET := [80]u8 {
}
init :: proc() -> System {
log.info("Booting chip 8 cpu")
// log.info("Booting chip 8 cpu")
// Structs are zero initialized so timers, sp etc are good.
s := System { pc = 0x200 }
@@ -69,17 +67,20 @@ run_machine :: proc(s: ^System, cycles: int) {
}
}
new_machine :: proc() -> System {
s: System
reset_machine :: proc(s: ^System) {
s.memory = {}
s.v = {}
s.stack = {}
s.sp = 0
s.i = 0
s.pc = 0x200
s.display = {}
s.keypad = {}
s.current_key = -1
// load fonts into the memory
s.delay_timer = 0
s.sound_timer = 0
for v, i in FONT_SET {
s.memory[i] = v
}
return s
}
reset_machine :: proc(s: ^System) {
s^ = new_machine()
}
+1 -2
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@@ -1,7 +1,6 @@
#+build !js
package machine
// load_rom, anything rom related
import "core:log"
import "core:os"
+17 -4
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@@ -3,8 +3,8 @@ package main
import "core:log"
import "core:mem"
import emu "machine"
import sim "simulator"
import emu "../machine"
import sim "../simulator"
DEV :: #config(DEV, false)
@@ -22,9 +22,22 @@ main :: proc() {
// Init the emu 8 "cpu"
system := emu.init()
s := sim.Simulator {
machine = &system,
rom_loaded = false,
paused = true,
step = false,
cpu_hz = 700,
disasm_follow = true,
}
// Initilize sim, gui etc
sim.run_simulator(&system)
sim.init(&s)
for sim.should_run() {
sim.update()
}
sim.shutdown()
when DEV {
if len(track.allocation_map) > 0 {
+126
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@@ -0,0 +1,126 @@
/*
This allocator uses the malloc, calloc, free and realloc procs that emscripten
exposes in order to allocate memory. Just like Odin's default heap allocator
this uses proper alignment, so that maps and simd works.
*/
package main_web
import "core:mem"
import "core:c"
import "base:intrinsics"
// This will create bindings to emscripten's implementation of libc
// memory allocation features.
@(default_calling_convention = "c")
foreign {
calloc :: proc(num, size: c.size_t) -> rawptr ---
free :: proc(ptr: rawptr) ---
malloc :: proc(size: c.size_t) -> rawptr ---
realloc :: proc(ptr: rawptr, size: c.size_t) -> rawptr ---
}
emscripten_allocator :: proc "contextless" () -> mem.Allocator {
return mem.Allocator{emscripten_allocator_proc, nil}
}
emscripten_allocator_proc :: proc(
allocator_data: rawptr,
mode: mem.Allocator_Mode,
size, alignment: int,
old_memory: rawptr,
old_size: int,
location := #caller_location
) -> (data: []byte, err: mem.Allocator_Error) {
// These aligned alloc procs are almost indentical those in
// `_heap_allocator_proc` in `core:os`. Without the proper alignment you
// cannot use maps and simd features.
aligned_alloc :: proc(size, alignment: int, zero_memory: bool, old_ptr: rawptr = nil) -> ([]byte, mem.Allocator_Error) {
a := max(alignment, align_of(rawptr))
space := size + a - 1
allocated_mem: rawptr
if old_ptr != nil {
original_old_ptr := mem.ptr_offset((^rawptr)(old_ptr), -1)^
allocated_mem = realloc(original_old_ptr, c.size_t(space+size_of(rawptr)))
} else if zero_memory {
// calloc automatically zeros memory, but it takes a number + size
// instead of just size.
allocated_mem = calloc(c.size_t(space+size_of(rawptr)), 1)
} else {
allocated_mem = malloc(c.size_t(space+size_of(rawptr)))
}
aligned_mem := rawptr(mem.ptr_offset((^u8)(allocated_mem), size_of(rawptr)))
ptr := uintptr(aligned_mem)
aligned_ptr := (ptr - 1 + uintptr(a)) & -uintptr(a)
diff := int(aligned_ptr - ptr)
if (size + diff) > space || allocated_mem == nil {
return nil, .Out_Of_Memory
}
aligned_mem = rawptr(aligned_ptr)
mem.ptr_offset((^rawptr)(aligned_mem), -1)^ = allocated_mem
return mem.byte_slice(aligned_mem, size), nil
}
aligned_free :: proc(p: rawptr) {
if p != nil {
free(mem.ptr_offset((^rawptr)(p), -1)^)
}
}
aligned_resize :: proc(p: rawptr, old_size: int, new_size: int, new_alignment: int) -> ([]byte, mem.Allocator_Error) {
if p == nil {
return nil, nil
}
return aligned_alloc(new_size, new_alignment, true, p)
}
switch mode {
case .Alloc:
return aligned_alloc(size, alignment, true)
case .Alloc_Non_Zeroed:
return aligned_alloc(size, alignment, false)
case .Free:
aligned_free(old_memory)
return nil, nil
case .Resize:
if old_memory == nil {
return aligned_alloc(size, alignment, true)
}
bytes := aligned_resize(old_memory, old_size, size, alignment) or_return
// realloc doesn't zero the new bytes, so we do it manually.
if size > old_size {
new_region := raw_data(bytes[old_size:])
intrinsics.mem_zero(new_region, size - old_size)
}
return bytes, nil
case .Resize_Non_Zeroed:
if old_memory == nil {
return aligned_alloc(size, alignment, false)
}
return aligned_resize(old_memory, old_size, size, alignment)
case .Query_Features:
set := (^mem.Allocator_Mode_Set)(old_memory)
if set != nil {
set^ = {.Alloc, .Free, .Resize, .Query_Features}
}
return nil, nil
case .Free_All, .Query_Info:
return nil, .Mode_Not_Implemented
}
return nil, .Mode_Not_Implemented
}
+91
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@@ -0,0 +1,91 @@
/*
This logger is largely a copy of the console logger in `core:log`, but it uses
emscripten's `puts` proc to write into he console of the web browser.
This is more or less identical to the logger in Aronicu's repository:
https://github.com/Aronicu/Raylib-WASM/tree/main
*/
package main_web
import "core:c"
import "core:fmt"
import "core:log"
import "core:strings"
Emscripten_Logger_Opts :: log.Options{.Level, .Short_File_Path, .Line}
create_emscripten_logger :: proc (lowest := log.Level.Debug, opt := Emscripten_Logger_Opts) -> log.Logger {
return log.Logger{data = nil, procedure = logger_proc, lowest_level = lowest, options = opt}
}
// This create's a binding to `puts` which will be linked in as part of the
// emscripten runtime.
@(default_calling_convention = "c")
foreign {
puts :: proc(buffer: cstring) -> c.int ---
}
@(private="file")
logger_proc :: proc(
logger_data: rawptr,
level: log.Level,
text: string,
options: log.Options,
location := #caller_location
) {
b := strings.builder_make(context.temp_allocator)
strings.write_string(&b, Level_Headers[level])
do_location_header(options, &b, location)
fmt.sbprint(&b, text)
if bc, bc_err := strings.to_cstring(&b); bc_err == nil {
puts(bc)
}
}
@(private="file")
Level_Headers := [?]string {
0 ..< 10 = "[DEBUG] --- ",
10 ..< 20 = "[INFO ] --- ",
20 ..< 30 = "[WARN ] --- ",
30 ..< 40 = "[ERROR] --- ",
40 ..< 50 = "[FATAL] --- ",
}
@(private="file")
do_location_header :: proc(opts: log.Options, buf: ^strings.Builder, location := #caller_location) {
if log.Location_Header_Opts & opts == nil {
return
}
fmt.sbprint(buf, "[")
file := location.file_path
if .Short_File_Path in opts {
last := 0
for r, i in location.file_path {
if r == '/' {
last = i + 1
}
}
file = location.file_path[last:]
}
if log.Location_File_Opts & opts != nil {
fmt.sbprint(buf, file)
}
if .Line in opts {
if log.Location_File_Opts & opts != nil {
fmt.sbprint(buf, ":")
}
fmt.sbprint(buf, location.line)
}
if .Procedure in opts {
if (log.Location_File_Opts | {.Line}) & opts != nil {
fmt.sbprint(buf, ":")
}
fmt.sbprintf(buf, "%s()", location.procedure)
}
fmt.sbprint(buf, "] ")
}
+115
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@@ -0,0 +1,115 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Odin + Raylib on the web</title>
<meta name="title" content="Odin + Raylib on the web">
<meta name="description" content="Make games using Odin + Raylib that work in the browser">
<meta name="viewport" content="width=device-width">
<style>
body {
margin: 0px;
overflow: hidden;
background-color: black;
}
canvas.game_canvas {
max-width: 1550px;
border: 0px none;
background-color: black;
padding-left: 0;
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: block;
}
</style>
</head>
<body>
<canvas class="game_canvas" id="canvas" oncontextmenu="event.preventDefault()" tabindex="-1" onmousedown="event.target.focus()" onkeydown="event.preventDefault()"></canvas>
<script type="text/javascript" src="odin.js"></script>
<script>
var odinMemoryInterface = new odin.WasmMemoryInterface();
odinMemoryInterface.setIntSize(4);
var odinImports = odin.setupDefaultImports(odinMemoryInterface);
// The Module is used as configuration for emscripten.
var Module = {
// This is called by emscripten when it starts up.
instantiateWasm: (imports, successCallback) => {
const newImports = {
...odinImports,
...imports
}
return WebAssembly.instantiateStreaming(fetch("index.wasm"), newImports).then(function(output) {
var e = output.instance.exports;
odinMemoryInterface.setExports(e);
odinMemoryInterface.setMemory(e.memory);
return successCallback(output.instance);
});
},
// This happens a bit after `instantiateWasm`, when everything is
// done setting up. At that point we can run code.
onRuntimeInitialized: () => {
var e = wasmExports;
// Calls any procedure marked with @init
e._start();
// See source/main_web/main_web.odin for main_start,
// main_update and main_end.
e.main_start();
function send_resize() {
var canvas = document.getElementById('canvas');
e.web_window_size_changed(canvas.width, canvas.height);
}
window.addEventListener('resize', function(event) {
send_resize();
}, true);
// This can probably be done better: Ideally we'd feed the
// initial size to `main_start`. But there seems to be a
// race condition. `canvas` doesn't have it's correct size yet.
send_resize();
// Runs the "main loop".
function do_main_update() {
if (!e.main_update()) {
e.main_end();
// Calls procedures marked with @fini
e._end();
return;
}
window.requestAnimationFrame(do_main_update);
}
window.requestAnimationFrame(do_main_update);
},
print: (function() {
var element = document.getElementById("output");
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
canvas: (function() {
return document.getElementById("canvas");
})()
};
</script>
<!-- Emscripten injects its javascript here -->
{{{ SCRIPT }}}
</body>
</html>
+65
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@@ -0,0 +1,65 @@
// These procs are the ones that will be called from `index.html`, which is
// generated from `index_template.html`.
package main_web
import "base:runtime"
import "core:c"
import "core:mem"
import emu "../machine"
import sim "../simulator"
@(private="file")
web_context: runtime.Context
@export
main_start :: proc "c" () {
context = runtime.default_context()
// The WASM allocator doesn't seem to work properly in combination with
// emscripten. There is some kind of conflict with how the manage memory.
// So this sets up an allocator that uses emscripten's malloc.
context.allocator = emscripten_allocator()
runtime.init_global_temporary_allocator(4*mem.Megabyte)
// Since we now use js_wasm32 we should be able to remove this and use
// context.logger = log.create_console_logger(). However, that one produces
// extra newlines on web. So it's a bug in that core lib.
context.logger = create_emscripten_logger()
web_context = context
system := new(emu.System)
system^ = emu.init()
s := new(sim.Simulator)
s^ = sim.Simulator {
machine = system,
rom_loaded = false,
paused = true,
step = false,
cpu_hz = 700,
disasm_follow = true,
}
sim.init(s)
}
@export
main_update :: proc "c" () -> bool {
context = web_context
sim.update()
return sim.should_run()
}
@export
main_end :: proc "c" () {
context = web_context
sim.shutdown()
}
@export
web_window_size_changed :: proc "c" (w: c.int, h: c.int) {
context = web_context
}
+83 -33
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@@ -3,28 +3,31 @@ package simulator
import emu "../machine"
import rl "vendor:raylib"
// @ Window
sim_run: bool
// Window
WINDOW_WIDTH :: 1920
WINDOW_HEIGHT :: 1080
// @ Layout proportions
// Layout proportions
// Sidebar takes 20% of screen width on each side; display takes the rest.
// The center column splits vertically: 40% display, 60% debug panel.
SIDEBAR_PERCENT :: f32(0.20)
DISPLAY_V_RATIO :: f32(0.40)
// @ Fixed heights
// Fixed heights
CONTROL_BAR_H :: f32(50)
STATUS_BAR_H :: f32(30)
// @ Layout constants
// Layout constants
PADDING_X :: f32(10)
PADDING_Y :: f32(8)
PANEL_HEADER :: f32(24)
// @ Buttons
// Buttons
BUTTON_HEIGHT :: 30
BUTTON_WIDTH :: 120
// @ Fonts
// Fonts
BIG_FONT_SIZE :: 20
KEYPAD_FONT_SIZE :: 18
LINE_HEIGHT :: 22
Layout :: struct {
control_bar : rl.Rectangle,
@@ -34,29 +37,46 @@ Layout :: struct {
bottom_panel : rl.Rectangle,
cpu : rl.Rectangle,
status_bar : rl.Rectangle,
info_box : rl.Rectangle,
}
// Initialize main the gui 'window'
run_gui :: proc(sim: ^Simulator) {
init :: proc(sim: ^Simulator) {
_sim = sim
sim_run = true
// desktop
when ODIN_OS != .JS {
rl.SetConfigFlags({.WINDOW_RESIZABLE})
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "raylib")
rl.InitAudioDevice()
rl.SetTargetFPS(60)
}
// web
when ODIN_OS == .JS {
// rl.SetConfigFlags({.VSYNC_HINT})
}
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Octal Cookie - Chip 8 Simulator")
rl.InitAudioDevice()
// Load sound
beep := rl.LoadSound("./assets/sounds/beep.wav")
_sim.sound = beep
// Load fonts
font := rl.LoadFontEx("./assets/fonts/Inter_18pt-Regular.ttf", 18, nil, 0)
rl.SetTextureFilter(font.texture, .BILINEAR)
sim.font = font
_sim.font = font
rl.GuiLoadStyleDefault()
rl.GuiLoadStyle("./assets/raygui_styles/style_dark.rgs")
rl.GuiLoadStyle("./assets/raygui_styles/genesis.rgs")
rl.GuiSetFont(font)
rl.GuiSetStyle(.DEFAULT, i32(rl.GuiDefaultProperty.TEXT_SIZE), 18)
}
update :: proc() {
sim := _sim
// Draw each of the components in its own window within the main window
for !rl.WindowShouldClose() {
// Recalculate layout each frame based on current window size
// Pass these down to gui functions so they can setup their sizes?
screen_width := f32(rl.GetScreenWidth())
@@ -67,23 +87,20 @@ run_gui :: proc(sim: ^Simulator) {
layout := calc_layout(screen_width, screen_height)
rl.BeginDrawing()
rl.ClearBackground(rl.BLACK)
rl.ClearBackground(rl.Color{0x18, 0x18, 0x18, 0xFF})
if (!sim.paused) {
cycles := int(sim.cpu_hz / SIM_FPS)
// Cycle the machine to update memory etc
emu.run_machine(sim.machine, 12)
// Handle delay timer
if sim.machine.delay_timer > 0 do sim.machine.delay_timer -= 1
// Current sound file is around 1s so stop
// immediately when timer is 0
if sim.machine.sound_timer > 0 {
sim.machine.sound_timer -= 1
if !rl.IsSoundPlaying(beep) do rl.PlaySound(beep)
} else {
rl.StopSound(beep)
emu.run_machine(sim.machine, cycles)
tick_timers(sim)
}
if(sim.paused && sim.step) {
// Cycle the machine to update memory etc
emu.run_machine(sim.machine, 1)
tick_timers(sim)
sim.step = false
}
// Top
@@ -105,22 +122,46 @@ run_gui :: proc(sim: ^Simulator) {
// Bottom
// ------------------------------------------
gui_bottom_tabs(layout.bottom_panel, sim)
gui_bottom_panel(layout.bottom_panel, sim)
gui_status_bar(layout.status_bar, sim)
// Info Box
// ------------------------------------------
gui_info_box(layout.info_box, sim, screen_width, screen_height)
rl.EndDrawing()
free_all(context.temp_allocator)
}
shutdown :: proc() {
sim := _sim
rl.UnloadFont(sim.font)
rl.UnloadSound(beep)
rl.UnloadSound(sim.sound)
rl.CloseAudioDevice()
rl.CloseWindow()
// Free any allocated memory for the simulator
delete(sim.disasm)
}
// @TODO: If this grows lets move it into its own file
should_run :: proc() -> bool {
when ODIN_OS != .JS {
return !rl.WindowShouldClose()
}
// web loop is controlled by JS requestAnimationFrame
return true
}
tick_timers :: proc(sim: ^Simulator) {
beep := sim.sound
if sim.machine.delay_timer > 0 do sim.machine.delay_timer -= 1
if sim.machine.sound_timer > 0 {
sim.machine.sound_timer -= 1
if !rl.IsSoundPlaying(beep) do rl.PlaySound(beep)
} else {
// only stop if actually playing
if rl.IsSoundPlaying(beep) do rl.StopSound(beep)
}
}
calc_layout :: proc(screen_width: f32, screen_height: f32) -> Layout {
// Control bar is a fixed height frozen at top of gui, all items start below it.
y_pos := CONTROL_BAR_H
@@ -192,5 +233,14 @@ calc_layout :: proc(screen_width: f32, screen_height: f32) -> Layout {
width = screen_width,
height = STATUS_BAR_H,
},
// ------------------------------------------
// Info Box
info_box = rl.Rectangle{
x = (screen_width / 2 - 200),
y = (screen_height / 2 - 200),
width = 400,
height = 140
}
}
}
+15 -25
View File
@@ -2,40 +2,30 @@ package simulator
import rl "vendor:raylib"
gui_bottom_tabs :: proc(rect: rl.Rectangle, sim: ^Simulator) {
gui_bottom_panel :: proc(rect: rl.Rectangle, sim: ^Simulator) {
rl.DrawRectangleLinesEx(rect, 1, rl.GRAY)
// Setup tab bar
tabs := [?]cstring{ "Memory", "Log" }
tab_bar_rect := rl.Rectangle{
rect.x,
rect.y,
rect.width,
BUTTON_HEIGHT + PADDING_Y
}
// inside draw loop:
rl.GuiTabBar(tab_bar_rect, &tabs[0], i32(len(tabs)), &sim.active_tab)
memory_view_bounds := rl.Rectangle {
x = rect.x + PADDING_X,
y = rect.y + PADDING_Y + tab_bar_rect.height,
y = rect.y + PADDING_Y,
width = (rect.width - (PADDING_X * 2)) / 2,
height = rect.height - (PADDING_Y * 2) - tab_bar_rect.height,
height = rect.height - (PADDING_Y * 2),
}
gui_tab_memory(memory_view_bounds, sim)
disasm_view_bounds := rl.Rectangle {
x = rect.x + memory_view_bounds.width + PADDING_X,
y = rect.y + PADDING_Y + tab_bar_rect.height,
width = (rect.width - (PADDING_X * 2)) / 2,
height = rect.height - (PADDING_Y * 2) - tab_bar_rect.height,
y = rect.y + PADDING_Y,
width = ((rect.width - (PADDING_X * 2)) / 2) / 2,
height = rect.height - (PADDING_Y * 2),
}
switch sim.active_tab {
case 0: // draw registers panel
gui_tab_memory(memory_view_bounds, sim)
gui_tab_disasm(disasm_view_bounds, sim)
case 1: // draw memory panel
case 2: // draw display panel
stack_view_bounds := rl.Rectangle {
x = disasm_view_bounds.x + disasm_view_bounds.width,
y = rect.y + PADDING_Y,
width = ((rect.width - (PADDING_X * 2)) / 2) / 2,
height = rect.height - (PADDING_Y * 2),
}
gui_tab_stack(stack_view_bounds, sim)
}
+43 -4
View File
@@ -1,6 +1,7 @@
package simulator
import "core:log"
import "core:fmt"
import rl "vendor:raylib"
gui_control_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) {
@@ -15,19 +16,57 @@ gui_control_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) {
if btn(&cursor, rect, BUTTON_HEIGHT, BUTTON_WIDTH, PADDING_X, "RUN") {
if sim.rom_loaded {
sim.paused = false
sim.running = true
} else {
log.info("no rom selected, can't run")
// log.info("no rom selected, can't run")
}
}
if btn(&cursor, rect, BUTTON_HEIGHT, BUTTON_WIDTH, PADDING_X, "PAUSE") {
sim.paused = true
sim.running = false
}
if btn(&cursor, rect, BUTTON_HEIGHT, BUTTON_WIDTH, PADDING_X, "STEP") {
if !sim.step do sim.step = true
}
if btn(&cursor, rect, BUTTON_HEIGHT, BUTTON_WIDTH, PADDING_X, "RESET") {
reset_sim(sim)
}
slider_rect := rl.Rectangle{
x = rect.width - 210,
y = rect.y + PADDING_X + 5,
width = 100,
height = 15
}
hz_label := fmt.ctprintf("%dHz", int(sim.cpu_hz))
rl.GuiSlider(slider_rect, "Speed ", hz_label, &sim.cpu_hz, 200, MAX_HZ)
mouse := rl.GetMousePosition()
if rl.CheckCollisionPointRec(mouse, slider_rect) {
rl.SetMouseCursor(.POINTING_HAND)
} else {
rl.SetMouseCursor(.DEFAULT)
}
reset_rect := rl.Rectangle{
x = slider_rect.x - slider_rect.width - 20,
y = slider_rect.y,
width = 55,
height = 15,
}
if rl.GuiButton(reset_rect, "reset") {
sim.cpu_hz = DEFAULT_CPU_HZ
}
info_rect := rl.Rectangle{
x = rect.width - 35,
y = rect.y + PADDING_X,
width = 25,
height = BUTTON_HEIGHT,
}
if rl.GuiButton(info_rect, " ? ") {
sim.info_box = true
}
}
+132 -79
View File
@@ -1,18 +1,13 @@
#+build !js
package simulator
import "core:strings"
import "core:fmt"
import "core:log"
import rl "vendor:raylib"
import emu "../machine"
import tfd "../../external/tinyfiledialogs"
Instruction :: struct {
address: u16,
raw: u16,
str: string
}
gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) {
rl.DrawRectangleLinesEx(rect, 1, rl.GRAY)
@@ -38,22 +33,7 @@ gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) {
ret := tfd.openFileDialog("Open File Dialog", nil, 0, nil, nil, 0,)
rom_path := string(ret)
if rom_path == "" do return
// reset machine state
emu.reset_machine(sim.machine)
// load new rom
rom_size, err := emu.load_rom(sim.machine, rom_path)
if err != nil {
// @TODO: update status bar here
panic("failed to load rom!")
}
sim.rom_loaded = true
// Free old instructions on sim
delete(sim.disasm)
sim.disasm = disassemble_rom(sim.machine.memory[:], 0x200, 0x200 + u16(rom_size))
load_selected_rom(sim, rom_path)
}
// drop-zone occupies the panel's content area, minus space for the button
@@ -79,16 +59,16 @@ gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) {
mouse := rl.GetMousePosition()
if rl.CheckCollisionPointRec(mouse, drop_zone) {
path_str := string(dropped_file.paths[0])
log.info("file dropped: ", path_str)
// path_str := string(dropped_file.paths[0])
// log.info("file dropped: ", path_str)
} else {
log.info("File dropped outside drop zone, ignoring")
// log.info("File dropped outside drop zone, ignoring")
}
}
rl.UnloadDroppedFiles(dropped_file)
}
// FOLDER SECTION:
// Embedded Rom Section:
// ---------------------------------------------
bottom_bounds := rl.Rectangle {
x = bounds.x,
@@ -96,24 +76,92 @@ gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) {
width = rect.width - (PADDING_X * 2),
height = rect.height - top_bounds_height - (PADDING_X * 2)
}
rl.GuiPanel(bottom_bounds, nil)
rl.GuiPanel(bottom_bounds, "ROM List")
bottom_btn_rect := rl.Rectangle {
bottom_bounds.x,
bottom_bounds.y,
rect.width - (PADDING_X * 2),
BUTTON_HEIGHT,
panel_rect := rl.Rectangle {
x = bottom_bounds.x,
y = bottom_bounds.y + PANEL_HEADER,
width = rect.width - (PADDING_X * 2),
height = rect.height - top_bounds_height - (PADDING_X * 2) - PANEL_HEADER
}
rl.GuiButton(bottom_btn_rect, "Open ROM Folder")
content_rect := rl.Rectangle {
x = panel_rect.x,
y = panel_rect.y - PANEL_HEADER,
width = panel_rect.width - 15,
height = f32(len(roms)) * LINE_HEIGHT
}
disassemble_rom :: proc(memory: []u8, start: u16, end_addr: u16) -> []Instruction {
entries := make([dynamic]Instruction)
view: rl.Rectangle
rl.GuiScrollPanel(panel_rect, nil, content_rect, &sim.rompick_scroll, &view)
rl.BeginScissorMode(i32(view.x), i32(view.y), i32(view.width), i32(view.height))
defer rl.EndScissorMode()
for path, index in roms {
y_pos := panel_rect.y + f32(index * LINE_HEIGHT) + sim.rompick_scroll.y
row_rect := rl.Rectangle {
x = view.x,
y = y_pos,
width = view.width,
height = LINE_HEIGHT,
}
// make selected visible
if path.name == sim.selected_rom {
rl.DrawRectangleRec(row_rect, rl.ColorAlpha(rl.SKYBLUE, 0.25))
}
// hover rows
mouse := rl.GetMousePosition()
if rl.CheckCollisionPointRec(mouse, row_rect) {
rl.DrawRectangleRec(row_rect, rl.ColorAlpha(rl.WHITE, 0.08))
if rl.IsMouseButtonPressed(.LEFT) {
sim.selected_rom = path.name
load_embedded_rom(sim, path.name, roms[index].data)
}
}
txt := fmt.tprintf("%v: %v", (index + 1), path.name)
rl.DrawTextEx(
sim.font,
strings.clone_to_cstring(txt, context.temp_allocator),
{panel_rect.x + PADDING_X + sim.rompick_scroll.x, y_pos + (LINE_HEIGHT - 18) * 0.5},
18, 1,
rl.WHITE
)
}
}
load_selected_rom :: proc(sim: ^Simulator, rom_path: string) {
reset_sim(sim)
rom_size, err := emu.load_rom(sim.machine, rom_path)
if err != nil {
// @TODO: update status bar here
panic("failed to load rom!")
}
sim.rom_loaded = true
sim.disasm_count = disassemble_rom_n(sim.machine.memory[:], 0x200, 0x200 + u16(rom_size), sim.disasm[:])
}
load_embedded_rom :: proc(sim: ^Simulator, path: string, data: []byte) {
reset_sim(sim)
copy(sim.machine.memory[0x200:], data)
sim.rom_loaded = true
sim.disasm_count = disassemble_rom_n(sim.machine.memory[:], 0x200, 0x200 + u16(len(data)), sim.disasm[:])
}
disassemble_rom_n :: proc(memory: []u8, start_addr: u16, end_addr: u16, out: []Instruction) -> int {
count := 0
i := start_addr
i := start
for i < end_addr {
if int(i) + 1 >= len(memory) do break
if count >= len(out) do break
addr := i
high_byte := memory[i]
low_byte := memory[i + 1]
@@ -130,63 +178,68 @@ disassemble_rom :: proc(memory: []u8, start: u16, end_addr: u16) -> []Instructio
kk := u8(opcode & 0x00FF) // An 8-bit value, the lowest 8 bits of the instruction
nnn := (opcode & 0x0FFF) // A 12-bit value, the lowest 12 bits of the instruction
str: string
instruction := &out[count]
instruction.address = addr
instruction.raw = opcode
switch first_nibble {
case 0x0:
switch opcode {
case 0x00E0: str = "CLS"
case 0x00EE: str = "RET"
case: str = fmt.tprintf("DATA 0x%04X", opcode)
//case 0x00E0: str = "CLS"
case 0x00E0: fmt.bprintf(instruction.str[:], "CLS")
case 0x00EE: fmt.bprintf(instruction.str[:], "RET")
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0x1: str = fmt.tprintf("JP 0x%03X", nnn)
case 0x2: str = fmt.tprintf("CALL 0x%03X", nnn)
case 0x3: str = fmt.tprintf("SE V%X, 0x%02X", vx, kk)
case 0x4: str = fmt.tprintf("SNE V%X, 0x%02X", vx, kk)
case 0x5: str = fmt.tprintf("SE V%X, V%X", vx, vy)
case 0x6: str = fmt.tprintf("LD V%X, 0x%02X", vx, kk)
case 0x7: str = fmt.tprintf("ADD V%X, 0x%02X", vx, kk)
case 0x1: fmt.bprintf(instruction.str[:], "JP 0x%03X", nnn)
case 0x2: fmt.bprintf(instruction.str[:], "CALL 0x%03X", nnn)
case 0x3: fmt.bprintf(instruction.str[:], "SE V%X, 0x%02X", vx, kk)
case 0x4: fmt.bprintf(instruction.str[:], "SNE V%X, 0x%02X", vx, kk)
case 0x5: fmt.bprintf(instruction.str[:], "SE V%X, V%X", vx, vy)
case 0x6: fmt.bprintf(instruction.str[:], "LD V%X, 0x%02X", vx, kk)
case 0x7: fmt.bprintf(instruction.str[:], "ADD V%X, 0x%02X", vx, kk)
case 0x8:
switch last_nibble {
case 0x0: str = fmt.tprintf("LD V%X, V%X", vx, vy)
case 0x1: str = fmt.tprintf("OR V%X, V%X", vx, vy)
case 0x2: str = fmt.tprintf("AND V%X, V%X", vx, vy)
case 0x3: str = fmt.tprintf("XOR V%X, V%X", vx, vy)
case 0x4: str = fmt.tprintf("ADD V%X, V%X", vx, vy)
case 0x5: str = fmt.tprintf("SUB V%X, V%X", vx, vy)
case 0x6: str = fmt.tprintf("SHR V%X", vx)
case 0x7: str = fmt.tprintf("SUBN V%X, V%X", vx, vy)
case 0xE: str = fmt.tprintf("SHL V%X", vx)
case: str = fmt.tprintf("DATA 0x%04X", opcode)
case 0x0: fmt.bprintf(instruction.str[:], "LD V%X, V%X", vx, vy)
case 0x1: fmt.bprintf(instruction.str[:], "OR V%X, V%X", vx, vy)
case 0x2: fmt.bprintf(instruction.str[:], "AND V%X, V%X", vx, vy)
case 0x3: fmt.bprintf(instruction.str[:], "XOR V%X, V%X", vx, vy)
case 0x4: fmt.bprintf(instruction.str[:], "ADD V%X, V%X", vx, vy)
case 0x5: fmt.bprintf(instruction.str[:], "SUB V%X, V%X", vx, vy)
case 0x6: fmt.bprintf(instruction.str[:], "SHR V%X", vx)
case 0x7: fmt.bprintf(instruction.str[:], "SUBN V%X, V%X", vx, vy)
case 0xE: fmt.bprintf(instruction.str[:], "SHL V%X", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0x9: str = fmt.tprintf("SNE V%X, V%X", vx, vy)
case 0xA: str = fmt.tprintf("LD I, 0x%03X", nnn)
case 0xB: str = fmt.tprintf("JP V0, 0x%03X", nnn)
case 0xC: str = fmt.tprintf("RND V%X, 0x%02X", vx, kk)
case 0xD: str = fmt.tprintf("DRW V%X, V%X, %X", vx, vy, last_nibble)
case 0x9: fmt.bprintf(instruction.str[:], "SNE V%X, V%X", vx, vy)
case 0xA: fmt.bprintf(instruction.str[:], "LD I, 0x%03X", nnn)
case 0xB: fmt.bprintf(instruction.str[:], "JP V0, 0x%03X", nnn)
case 0xC: fmt.bprintf(instruction.str[:], "RND V%X, 0x%02X", vx, kk)
case 0xD: fmt.bprintf(instruction.str[:], "DRW V%X, V%X, %X", vx, vy, last_nibble)
case 0xE:
switch kk {
case 0x9E: str = fmt.tprintf("SKP V%X", vx)
case 0xA1: str = fmt.tprintf("SKNP V%X", vx)
case: str = fmt.tprintf("DATA 0x%04X", opcode)
case 0x9E: fmt.bprintf(instruction.str[:], "SKP V%X", vx)
case 0xA1: fmt.bprintf(instruction.str[:], "SKNP V%X", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0xF:
switch kk {
case 0x07: str = fmt.tprintf("LD V%X, DT", vx)
case 0x0A: str = fmt.tprintf("LD V%X, K", vx)
case 0x15: str = fmt.tprintf("LD DT, V%X", vx)
case 0x18: str = fmt.tprintf("LD ST, V%X", vx)
case 0x1E: str = fmt.tprintf("ADD I, V%X", vx)
case 0x29: str = fmt.tprintf("LD F, V%X", vx)
case 0x33: str = fmt.tprintf("LD B, V%X", vx)
case 0x55: str = fmt.tprintf("LD [I], V%X", vx)
case 0x65: str = fmt.tprintf("LD V%X, [I]", vx)
case: str = fmt.tprintf("DATA 0x%04X", opcode)
case 0x07: fmt.bprintf(instruction.str[:], "LD V%X, DT", vx)
case 0x0A: fmt.bprintf(instruction.str[:], "LD V%X, K", vx)
case 0x15: fmt.bprintf(instruction.str[:], "LD DT, V%X", vx)
case 0x18: fmt.bprintf(instruction.str[:], "LD ST, V%X", vx)
case 0x1E: fmt.bprintf(instruction.str[:], "ADD I, V%X", vx)
case 0x29: fmt.bprintf(instruction.str[:], "LD F, V%X", vx)
case 0x33: fmt.bprintf(instruction.str[:], "LD B, V%X", vx)
case 0x55: fmt.bprintf(instruction.str[:], "LD [I], V%X", vx)
case 0x65: fmt.bprintf(instruction.str[:], "LD V%X, [I]", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case: str = fmt.tprintf("DATA 0x%04X", opcode)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
append(&entries, Instruction{address = addr, raw = opcode, str = str})
count += 1
}
return entries[:]
return count
}
+174
View File
@@ -0,0 +1,174 @@
#+build js
package simulator
import "core:strings"
import "core:fmt"
import rl "vendor:raylib"
import emu "../machine"
gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) {
rl.DrawRectangleLinesEx(rect, 1, rl.GRAY)
// Embedded Rom Section:
// ---------------------------------------------
bottom_bounds := rl.Rectangle {
x = rect.x,
y = rect.y,
width = rect.width - (PADDING_X * 2),
height = rect.height - (PADDING_X * 2)
}
rl.GuiPanel(bottom_bounds, "ROM List")
panel_rect := rl.Rectangle {
x = bottom_bounds.x,
y = bottom_bounds.y + PANEL_HEADER,
width = rect.width - (PADDING_X * 2),
height = rect.height - (PADDING_X * 2) - PANEL_HEADER
}
content_rect := rl.Rectangle {
x = panel_rect.x,
y = panel_rect.y - PANEL_HEADER,
width = panel_rect.width - 15,
height = f32(len(roms)) * LINE_HEIGHT
}
view: rl.Rectangle
rl.GuiScrollPanel(panel_rect, nil, content_rect, &sim.rompick_scroll, &view)
rl.BeginScissorMode(i32(view.x), i32(view.y), i32(view.width), i32(view.height))
defer rl.EndScissorMode()
for path, index in roms {
y_pos := panel_rect.y + f32(index * LINE_HEIGHT) + sim.rompick_scroll.y
row_rect := rl.Rectangle {
x = view.x,
y = y_pos,
width = view.width,
height = LINE_HEIGHT,
}
// make selected visible
if path.name == sim.selected_rom {
rl.DrawRectangleRec(row_rect, rl.ColorAlpha(rl.SKYBLUE, 0.25))
}
// hover rows
mouse := rl.GetMousePosition()
if rl.CheckCollisionPointRec(mouse, row_rect) {
rl.DrawRectangleRec(row_rect, rl.ColorAlpha(rl.WHITE, 0.08))
if rl.IsMouseButtonPressed(.LEFT) {
sim.selected_rom = path.name
load_embedded_rom(sim, path.name, roms[index].data)
}
}
txt := fmt.tprintf("%v: %v", (index + 1), path.name)
rl.DrawTextEx(
sim.font,
strings.clone_to_cstring(txt, context.temp_allocator),
{panel_rect.x + PADDING_X + sim.rompick_scroll.x, y_pos + (LINE_HEIGHT - 18) * 0.5},
18, 1,
rl.WHITE
)
}
}
load_embedded_rom :: proc(sim: ^Simulator, path: string, data: []byte) {
reset_sim(sim)
copy(sim.machine.memory[0x200:], data)
sim.rom_loaded = true
sim.disasm_count = disassemble_rom_n(sim.machine.memory[:], 0x200, 0x200 + u16(len(data)), sim.disasm[:])
}
disassemble_rom_n :: proc(memory: []u8, start_addr: u16, end_addr: u16, out: []Instruction) -> int {
count := 0
i := start_addr
for i < end_addr {
if int(i) + 1 >= len(memory) do break
if count >= len(out) do break
addr := i
high_byte := memory[i]
low_byte := memory[i + 1]
i += 2
// Get full opcode from the 2 bytes
opcode := (u16(high_byte) << 8) | u16(low_byte)
// Pre-decode common components of opcodes
first_nibble := (opcode & 0xF000) >> 12
vx := (opcode & 0x0F00) >> 8 // A 4-bit value, the lower 4 bits of the high byte of the instruction
vy := (opcode & 0x00F0) >> 4 // A 4-bit value, the upper 4 bits of the low byte of the instruction
last_nibble := (opcode & 0x000F) // A 4-bit value, the lowest 4 bits of the instruction
kk := u8(opcode & 0x00FF) // An 8-bit value, the lowest 8 bits of the instruction
nnn := (opcode & 0x0FFF) // A 12-bit value, the lowest 12 bits of the instruction
instruction := &out[count]
instruction.address = addr
instruction.raw = opcode
switch first_nibble {
case 0x0:
switch opcode {
//case 0x00E0: str = "CLS"
case 0x00E0: fmt.bprintf(instruction.str[:], "CLS")
case 0x00EE: fmt.bprintf(instruction.str[:], "RET")
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0x1: fmt.bprintf(instruction.str[:], "JP 0x%03X", nnn)
case 0x2: fmt.bprintf(instruction.str[:], "CALL 0x%03X", nnn)
case 0x3: fmt.bprintf(instruction.str[:], "SE V%X, 0x%02X", vx, kk)
case 0x4: fmt.bprintf(instruction.str[:], "SNE V%X, 0x%02X", vx, kk)
case 0x5: fmt.bprintf(instruction.str[:], "SE V%X, V%X", vx, vy)
case 0x6: fmt.bprintf(instruction.str[:], "LD V%X, 0x%02X", vx, kk)
case 0x7: fmt.bprintf(instruction.str[:], "ADD V%X, 0x%02X", vx, kk)
case 0x8:
switch last_nibble {
case 0x0: fmt.bprintf(instruction.str[:], "LD V%X, V%X", vx, vy)
case 0x1: fmt.bprintf(instruction.str[:], "OR V%X, V%X", vx, vy)
case 0x2: fmt.bprintf(instruction.str[:], "AND V%X, V%X", vx, vy)
case 0x3: fmt.bprintf(instruction.str[:], "XOR V%X, V%X", vx, vy)
case 0x4: fmt.bprintf(instruction.str[:], "ADD V%X, V%X", vx, vy)
case 0x5: fmt.bprintf(instruction.str[:], "SUB V%X, V%X", vx, vy)
case 0x6: fmt.bprintf(instruction.str[:], "SHR V%X", vx)
case 0x7: fmt.bprintf(instruction.str[:], "SUBN V%X, V%X", vx, vy)
case 0xE: fmt.bprintf(instruction.str[:], "SHL V%X", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0x9: fmt.bprintf(instruction.str[:], "SNE V%X, V%X", vx, vy)
case 0xA: fmt.bprintf(instruction.str[:], "LD I, 0x%03X", nnn)
case 0xB: fmt.bprintf(instruction.str[:], "JP V0, 0x%03X", nnn)
case 0xC: fmt.bprintf(instruction.str[:], "RND V%X, 0x%02X", vx, kk)
case 0xD: fmt.bprintf(instruction.str[:], "DRW V%X, V%X, %X", vx, vy, last_nibble)
case 0xE:
switch kk {
case 0x9E: fmt.bprintf(instruction.str[:], "SKP V%X", vx)
case 0xA1: fmt.bprintf(instruction.str[:], "SKNP V%X", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0xF:
switch kk {
case 0x07: fmt.bprintf(instruction.str[:], "LD V%X, DT", vx)
case 0x0A: fmt.bprintf(instruction.str[:], "LD V%X, K", vx)
case 0x15: fmt.bprintf(instruction.str[:], "LD DT, V%X", vx)
case 0x18: fmt.bprintf(instruction.str[:], "LD ST, V%X", vx)
case 0x1E: fmt.bprintf(instruction.str[:], "ADD I, V%X", vx)
case 0x29: fmt.bprintf(instruction.str[:], "LD F, V%X", vx)
case 0x33: fmt.bprintf(instruction.str[:], "LD B, V%X", vx)
case 0x55: fmt.bprintf(instruction.str[:], "LD [I], V%X", vx)
case 0x65: fmt.bprintf(instruction.str[:], "LD V%X, [I]", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
count += 1
}
return count
}
+51
View File
@@ -0,0 +1,51 @@
package simulator
import rl "vendor:raylib"
gui_info_box :: proc(rect: rl.Rectangle, sim: ^Simulator, screen_width: f32, screen_height: f32) {
if sim.info_box {
screen_rect := rl.Rectangle{0, 0, screen_width, screen_height}
rl.DrawRectangleRec(screen_rect, {0, 0, 0, 140})
if rl.GuiWindowBox(rect, "App Info") > 0 {
sim.info_box = false
}
content_y := rect.y + 24
center_x := rect.x + rect.width / 2
name_text : cstring = "Octal Cookie"
desc_text : cstring = "A CHIP-8 emulator and simulator written in Odin."
source_text : cstring = "https://codeberg.org/jasonhilder/octal_cookie"
name_size := rl.MeasureTextEx(sim.font, name_text, 18, 1)
desc_size := rl.MeasureTextEx(sim.font, desc_text, 18, 1)
source_size := rl.MeasureTextEx(sim.font, source_text, 18, 1)
rl.DrawTextEx(sim.font, name_text, {center_x - name_size.x / 2, content_y + 20}, 18, 1, rl.WHITE)
rl.DrawTextEx(sim.font, desc_text, {center_x - desc_size.x / 2, content_y + 46}, 18, 1, rl.WHITE)
source_pos := rl.Vector2{center_x - source_size.x / 2, content_y + 72}
rl.DrawTextEx(sim.font, source_text, source_pos, 18, 1, rl.SKYBLUE)
source_rect := rl.Rectangle{
x = source_pos.x,
y = source_pos.y,
width = source_size.x,
height = source_size.y,
}
mouse := rl.GetMousePosition()
if rl.CheckCollisionPointRec(mouse, source_rect) {
rl.SetMouseCursor(.POINTING_HAND)
rl.DrawRectangleRec( {source_pos.x, source_pos.y + source_size.y - 1, source_size.x, 1}, rl.SKYBLUE,)
if rl.IsMouseButtonPressed(.LEFT) {
rl.OpenURL("https://codeberg.org/jasonhilder/octal_cookie")
}
} else {
rl.SetMouseCursor(.DEFAULT)
}
}
}
+1 -2
View File
@@ -5,7 +5,6 @@ import rl "vendor:raylib"
StatusIconShape :: enum { CIRCLE, SQUARE }
// @TODO: render status bar text
gui_status_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) {
// Left to right text draws
rl.DrawRectangleLinesEx(rect, 1, rl.DARKGRAY)
@@ -13,7 +12,7 @@ gui_status_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) {
cursor: f32 = rect.x + PADDING_X
cy := rect.y + rect.height * 0.5
if sim.running && !sim.paused {
if !sim.paused {
status_icon(&cursor, cy, rl.GREEN, .CIRCLE, "Running", sim.font)
} else {
status_icon(&cursor, cy, rl.RED, .SQUARE, "Paused", sim.font)
+35 -23
View File
@@ -1,17 +1,18 @@
package simulator
import "core:fmt"
import "core:strings"
import rl "vendor:raylib"
gui_tab_disasm :: proc(rect: rl.Rectangle, sim: ^Simulator) {
rl.DrawRectangleRec(rect, rl.DARKGRAY)
// Header background
rl.DrawRectangle(i32(rect.x), i32(rect.y), i32(rect.width), i32(PANEL_HEADER), rl.BLACK)
// Header: Address label
rl.DrawTextEx(sim.font, "Disassembled Instructions", {rect.x + 4, rect.y + 4}, 18, 1, rl.WHITE)
follow_label : cstring = "Follow: ON" if sim.disasm_follow else "Follow: OFF"
follow_rect := rl.Rectangle{rect.x + rect.width - 110, rect.y + 4, 100, 20}
if rl.GuiButton(follow_rect, follow_label) {
sim.disasm_follow = !sim.disasm_follow
}
// Scroll panel area (below header)
panel_rect := rl.Rectangle{
@@ -22,40 +23,51 @@ gui_tab_disasm :: proc(rect: rl.Rectangle, sim: ^Simulator) {
}
rl.GuiPanel(panel_rect, nil)
LINE_HEIGHT :: 22
// Total height of all instructions
content_rect := rl.Rectangle {
x = panel_rect.x,
y = panel_rect.y - PANEL_HEADER,
width = panel_rect.width + PANEL_HEADER,
height = f32(len(sim.disasm)) * LINE_HEIGHT
width = panel_rect.width - 15,
height = f32(len(sim.disasm)) * LINE_HEIGHT,
}
view: rl.Rectangle
rl.GuiScrollPanel(panel_rect, nil, content_rect, &sim.disasm_scroll, &view)
rl.BeginScissorMode(i32(view.x), i32(view.y), i32(view.width), i32(view.height))
defer rl.EndScissorMode()
for entry, i in sim.disasm {
index_x := panel_rect.x + PADDING_X
disasm_x := index_x + 70
for entry, i in sim.disasm[:sim.disasm_count] {
y_pos := panel_rect.y + (f32(i) * LINE_HEIGHT) + sim.disasm_scroll.y
is_active := entry.address == sim.machine.pc
color := rl.WHITE
txt := fmt.tprintf("%d : %s", i, entry.str)
bg_color := rl.DARKGRAY if entry.address != sim.machine.pc else rl.BLACK
txt_color := rl.WHITE
if is_active {
rl.DrawRectangleV(
{panel_rect.x + sim.disasm_scroll.x, y_pos},
{panel_rect.width, LINE_HEIGHT},
bg_color,
)
rl.DrawTextEx(
sim.font,
strings.clone_to_cstring(txt, context.temp_allocator),
{panel_rect.x + PADDING_X + sim.disasm_scroll.x, y_pos},
18, 1,
txt_color,
rl.BLACK,
)
}
txt_index := fmt.ctprintf("0x%04X", entry.address)
txt_disasm := fmt.ctprintf(": %s", entry.str)
rl.DrawTextEx(sim.font, txt_index, {index_x + sim.disasm_scroll.x, y_pos}, 18, 1, color)
rl.DrawTextEx(sim.font, txt_disasm, {disasm_x + sim.disasm_scroll.x, y_pos}, 18, 1, color)
}
if sim.disasm_follow {
for entry, i in sim.disasm[:sim.disasm_count] {
if entry.address == sim.machine.pc {
target_y := f32(i) * LINE_HEIGHT
visible_height := panel_rect.height
sim.disasm_scroll.y = -(target_y - visible_height / 2)
max_scroll := -(f32(sim.disasm_count) * LINE_HEIGHT - visible_height)
sim.disasm_scroll.y = clamp(sim.disasm_scroll.y, max_scroll, 0)
break
}
}
}
}
+1 -1
View File
@@ -54,7 +54,7 @@ gui_tab_memory :: proc(rect: rl.Rectangle, sim: ^Simulator) {
content_rect := rl.Rectangle{
0, 0,
rect.width - 12,
rect.width - 15,
f32(MEM_VIRTUAL_ROWS) * MEM_ROW_H,
}
+63
View File
@@ -0,0 +1,63 @@
package simulator
import "core:fmt"
import rl "vendor:raylib"
gui_tab_stack :: proc(rect: rl.Rectangle, sim: ^Simulator) {
// Panel below header
panel_rect := rl.Rectangle{
rect.x,
rect.y + PANEL_HEADER,
rect.width,
rect.height - PANEL_HEADER,
}
rl.GuiPanel(panel_rect, nil)
// Header background
rl.DrawRectangle(i32(rect.x), i32(rect.y), i32(rect.width), i32(PANEL_HEADER), rl.BLACK)
rl.DrawTextEx(sim.font, "Stack", {rect.x + 4, rect.y + 4}, 18, 1, rl.WHITE)
// SP indicator in header
sp_label := fmt.ctprintf("SP: %d", sim.machine.sp)
sp_size := rl.MeasureTextEx(sim.font, sp_label, 18, 1)
rl.DrawTextEx(sim.font, sp_label, {rect.x + rect.width - sp_size.x - 8, rect.y + 4}, 18, 1, rl.WHITE)
// Use full panel height so empty slots fill the space
total_height := max(f32(16) * LINE_HEIGHT, panel_rect.height)
content_rect := rl.Rectangle{
x = panel_rect.x,
y = panel_rect.y - PANEL_HEADER,
width = panel_rect.width - 15,
height = total_height,
}
view: rl.Rectangle
rl.GuiScrollPanel(panel_rect, nil, content_rect, &sim.stack_scroll, &view)
rl.BeginScissorMode(i32(view.x), i32(view.y), i32(view.width), i32(view.height))
defer rl.EndScissorMode()
index_x := panel_rect.x + PADDING_X
colon_x := index_x + 30
for i in 0..<16 {
y_pos := panel_rect.y + (f32(i) * LINE_HEIGHT) + sim.stack_scroll.y
is_active := i < int(sim.machine.sp)
is_top := i == int(sim.machine.sp) - 1
// Only draw a background for active slots
if is_active {
rl.DrawRectangleV(
{panel_rect.x + sim.stack_scroll.x, y_pos},
{panel_rect.width, LINE_HEIGHT},
rl.BLACK,
)
}
sp_marker := ""
if is_top do sp_marker = " <- SP"
color := rl.WHITE if is_top else (rl.BLACK if is_active else rl.WHITE)
txt_index := fmt.ctprintf("%02d", i)
txt_value := fmt.ctprintf(": 0x%04X%s", sim.machine.stack[i], sp_marker)
rl.DrawTextEx(sim.font, txt_index, {index_x + sim.stack_scroll.x, y_pos}, 18, 1, color)
rl.DrawTextEx(sim.font, txt_value, {colon_x + sim.stack_scroll.x, y_pos}, 18, 1, color)
}
}
+39 -14
View File
@@ -3,30 +3,55 @@ package simulator
import emu "../machine"
import rl "vendor:raylib"
@(private="package")
_sim: ^Simulator
// Embed roms
roms := #load_directory("../roms")
// CHIP-8 ROM can be at most 3584 bytes (4096 - 0x200 reserved)
// Each instruction is 2 bytes, 3584 / 2 = 1792 instructions.
MAX_INSTRUCTIONS :: 1792
SIM_FPS :: 60
DEFAULT_CPU_HZ :: 700
MIN_HZ :: 100
MAX_HZ :: 1500
Instruction :: struct {
address: u16,
raw: u16,
str: [32]u8
}
Simulator :: struct {
// Emulator
machine: ^emu.System,
rom_loaded: bool,
running: bool,
paused: bool,
cycles_per_second: int,
step: bool,
cpu_hz: f32,
info_box: bool,
// GUI
sound: rl.Sound,
font: rl.Font,
active_tab: i32,
mem_scroll: rl.Vector2,
disasm: []Instruction,
rompick_scroll: rl.Vector2,
selected_rom: string,
// stack props
stack_scroll: rl.Vector2,
// disassembly props
disasm: [MAX_INSTRUCTIONS]Instruction,
disasm_follow: bool,
disasm_count: int,
disasm_scroll: rl.Vector2,
}
// Requires an initilized emulatore System Struct
run_simulator :: proc(s: ^emu.System) {
sim := Simulator {
machine = s,
rom_loaded = false,
running = false,
paused = true,
cycles_per_second = 12
reset_sim :: proc(sim: ^Simulator) {
sim.paused = true
sim.disasm_count = 0
sim.rom_loaded = false
sim.selected_rom = ""
emu.reset_machine(sim.machine)
}
run_gui(&sim)
}