Compare commits

..

4 Commits

Author SHA1 Message Date
jasonhilder 745ee7cecb Readme update for v1. 2026-07-03 11:26:21 +02:00
jasonhilder 68737e12da test remote. 2026-07-02 10:26:01 +02:00
jasonhilder 85e8481cf4 Testing new remote. 2026-07-02 10:24:22 +02:00
jasonhilder ec8bcdb5ed Fighting the wasm build... 2026-07-02 10:20:35 +02:00
9 changed files with 247 additions and 44 deletions
+22 -1
View File
@@ -2,7 +2,17 @@
A CHIP-8 emulator / simulator written in [Odin](https://odin-lang.org/) using [Raylib](https://www.raylib.com/).
![showcase](showcase.png)
[![showcase](showcase.png)](showcase.png)
**[Try it in your browser →](https://jasonhilder.dev/sim)**
---
## About
This was my refresher project to get back into lower-level programming — specifically the [Odin](https://odin-lang.org/) language and [Raylib](https://www.raylib.com/). Building a CHIP-8 emulator felt like the right scope: small enough to actually finish, but with enough surface area (opcode decoding, memory, timers, a display, input) to shake the rust off.
It's not perfect, but it's functioning and usable for the most part. Compiles to native and to WebAssembly, and the web build is playable directly at the link above.
---
@@ -13,6 +23,17 @@ A CHIP-8 emulator / simulator written in [Odin](https://odin-lang.org/) using [R
- Built-in collection of classic game ROMs (Pong, Tetris, Space Invaders, Brix, and more)
- Load your own ROMs via the file loader panel
- Dev and release build modes via `make`
- Compiles to WebAssembly for running in-browser
---
## Roadmap
Future work, mainly once I'm back in the headspace for it:
- General refactor/cleanup pass now that the core is working
- CHIP-8 quirks support (configurable behavior differences between interpreters)
- SUPER-CHIP instruction support
---
+12 -11
View File
@@ -1,7 +1,5 @@
package machine
import "core:log"
// System struct, init, constants, fontset
System :: struct {
@@ -48,7 +46,7 @@ FONT_SET := [80]u8 {
}
init :: proc() -> System {
log.info("Booting chip 8 cpu")
// log.info("Booting chip 8 cpu")
// Structs are zero initialized so timers, sp etc are good.
s := System { pc = 0x200 }
@@ -69,17 +67,20 @@ run_machine :: proc(s: ^System, cycles: int) {
}
}
new_machine :: proc() -> System {
s: System
reset_machine :: proc(s: ^System) {
s.memory = {}
s.v = {}
s.stack = {}
s.sp = 0
s.i = 0
s.pc = 0x200
s.display = {}
s.keypad = {}
s.current_key = -1
// load fonts into the memory
s.delay_timer = 0
s.sound_timer = 0
for v, i in FONT_SET {
s.memory[i] = v
}
return s
}
reset_machine :: proc(s: ^System) {
s^ = new_machine()
}
+2 -2
View File
@@ -34,10 +34,10 @@ main :: proc() {
sim.init(&s)
for sim.should_run() {
sim.update(&s)
sim.update()
}
sim.shutdown(&s)
sim.shutdown()
when DEV {
if len(track.allocation_map) > 0 {
+8 -9
View File
@@ -21,7 +21,7 @@ main_start :: proc "c" () {
// emscripten. There is some kind of conflict with how the manage memory.
// So this sets up an allocator that uses emscripten's malloc.
context.allocator = emscripten_allocator()
runtime.init_global_temporary_allocator(1*mem.Megabyte)
runtime.init_global_temporary_allocator(4*mem.Megabyte)
// Since we now use js_wasm32 we should be able to remove this and use
// context.logger = log.create_console_logger(). However, that one produces
@@ -30,25 +30,25 @@ main_start :: proc "c" () {
web_context = context
// Init the emu 8 "cpu"
system := emu.init()
s := sim.Simulator {
machine = &system,
system := new(emu.System)
system^ = emu.init()
s := new(sim.Simulator)
s^ = sim.Simulator {
machine = system,
rom_loaded = false,
paused = true,
step = false,
cpu_hz = 700,
disasm_follow = true,
}
sim.init(&s)
sim.init(s)
}
@export
main_update :: proc "c" () -> bool {
context = web_context
// TODO
sim.update()
return sim.should_run()
}
@@ -56,7 +56,6 @@ main_update :: proc "c" () -> bool {
@export
main_end :: proc "c" () {
context = web_context
// TODO
sim.shutdown()
}
+8 -4
View File
@@ -3,6 +3,8 @@ package simulator
import emu "../machine"
import rl "vendor:raylib"
sim_run: bool
// Window
WINDOW_WIDTH :: 1920
WINDOW_HEIGHT :: 1080
@@ -40,6 +42,7 @@ Layout :: struct {
init :: proc(sim: ^Simulator) {
_sim = sim
sim_run = true
// desktop
when ODIN_OS != .JS {
@@ -49,7 +52,7 @@ init :: proc(sim: ^Simulator) {
// web
when ODIN_OS == .JS {
rl.SetConfigFlags({.VSYNC_HINT})
// rl.SetConfigFlags({.VSYNC_HINT})
}
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Octal Cookie - Chip 8 Simulator")
@@ -86,8 +89,8 @@ update :: proc() {
rl.BeginDrawing()
rl.ClearBackground(rl.Color{0x18, 0x18, 0x18, 0xFF})
cycles := int(sim.cpu_hz / SIM_FPS)
if (!sim.paused) {
cycles := int(sim.cpu_hz / SIM_FPS)
// Cycle the machine to update memory etc
emu.run_machine(sim.machine, cycles)
tick_timers(sim)
@@ -106,7 +109,7 @@ update :: proc() {
// Left
// ------------------------------------------
when ODIN_OS != .JS { gui_file_loader(layout.file_loader, sim)}
gui_file_loader(layout.file_loader, sim)
gui_key_pad(layout.keypad, sim.machine.keypad, sim.font)
// Center
@@ -142,7 +145,8 @@ should_run :: proc() -> bool {
when ODIN_OS != .JS {
return !rl.WindowShouldClose()
}
return true // web loop is controlled by JS requestAnimationFrame
// web loop is controlled by JS requestAnimationFrame
return true
}
tick_timers :: proc(sim: ^Simulator) {
+2 -6
View File
@@ -1,9 +1,7 @@
package simulator
import "core:fmt"
import "core:log"
import emu "../machine"
import rl "vendor:raylib"
gui_control_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) {
@@ -19,7 +17,7 @@ gui_control_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) {
if sim.rom_loaded {
sim.paused = false
} else {
log.info("no rom selected, can't run")
// log.info("no rom selected, can't run")
}
}
@@ -32,9 +30,7 @@ gui_control_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) {
}
if btn(&cursor, rect, BUTTON_HEIGHT, BUTTON_WIDTH, PADDING_X, "RESET") {
sim.paused = true
sim.disasm_count = 0
emu.reset_machine(sim.machine)
reset_sim(sim)
}
slider_rect := rl.Rectangle{
+7 -8
View File
@@ -3,7 +3,6 @@ package simulator
import "core:strings"
import "core:fmt"
import "core:log"
import rl "vendor:raylib"
import emu "../machine"
@@ -60,10 +59,10 @@ gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) {
mouse := rl.GetMousePosition()
if rl.CheckCollisionPointRec(mouse, drop_zone) {
path_str := string(dropped_file.paths[0])
log.info("file dropped: ", path_str)
// path_str := string(dropped_file.paths[0])
// log.info("file dropped: ", path_str)
} else {
log.info("File dropped outside drop zone, ignoring")
// log.info("File dropped outside drop zone, ignoring")
}
}
rl.UnloadDroppedFiles(dropped_file)
@@ -136,22 +135,22 @@ gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) {
}
load_selected_rom :: proc(sim: ^Simulator, rom_path: string) {
emu.reset_machine(sim.machine)
reset_sim(sim)
rom_size, err := emu.load_rom(sim.machine, rom_path)
if err != nil {
// @TODO: update status bar here
panic("failed to load rom!")
}
sim.rom_loaded = true
sim.paused = true
sim.disasm_count = disassemble_rom_n(sim.machine.memory[:], 0x200, 0x200 + u16(rom_size), sim.disasm[:])
}
load_embedded_rom :: proc(sim: ^Simulator, path: string, data: []byte) {
emu.reset_machine(sim.machine)
reset_sim(sim)
copy(sim.machine.memory[0x200:], data)
sim.rom_loaded = true
sim.paused = true
sim.disasm_count = disassemble_rom_n(sim.machine.memory[:], 0x200, 0x200 + u16(len(data)), sim.disasm[:])
}
+174
View File
@@ -0,0 +1,174 @@
#+build js
package simulator
import "core:strings"
import "core:fmt"
import rl "vendor:raylib"
import emu "../machine"
gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) {
rl.DrawRectangleLinesEx(rect, 1, rl.GRAY)
// Embedded Rom Section:
// ---------------------------------------------
bottom_bounds := rl.Rectangle {
x = rect.x,
y = rect.y,
width = rect.width - (PADDING_X * 2),
height = rect.height - (PADDING_X * 2)
}
rl.GuiPanel(bottom_bounds, "ROM List")
panel_rect := rl.Rectangle {
x = bottom_bounds.x,
y = bottom_bounds.y + PANEL_HEADER,
width = rect.width - (PADDING_X * 2),
height = rect.height - (PADDING_X * 2) - PANEL_HEADER
}
content_rect := rl.Rectangle {
x = panel_rect.x,
y = panel_rect.y - PANEL_HEADER,
width = panel_rect.width - 15,
height = f32(len(roms)) * LINE_HEIGHT
}
view: rl.Rectangle
rl.GuiScrollPanel(panel_rect, nil, content_rect, &sim.rompick_scroll, &view)
rl.BeginScissorMode(i32(view.x), i32(view.y), i32(view.width), i32(view.height))
defer rl.EndScissorMode()
for path, index in roms {
y_pos := panel_rect.y + f32(index * LINE_HEIGHT) + sim.rompick_scroll.y
row_rect := rl.Rectangle {
x = view.x,
y = y_pos,
width = view.width,
height = LINE_HEIGHT,
}
// make selected visible
if path.name == sim.selected_rom {
rl.DrawRectangleRec(row_rect, rl.ColorAlpha(rl.SKYBLUE, 0.25))
}
// hover rows
mouse := rl.GetMousePosition()
if rl.CheckCollisionPointRec(mouse, row_rect) {
rl.DrawRectangleRec(row_rect, rl.ColorAlpha(rl.WHITE, 0.08))
if rl.IsMouseButtonPressed(.LEFT) {
sim.selected_rom = path.name
load_embedded_rom(sim, path.name, roms[index].data)
}
}
txt := fmt.tprintf("%v: %v", (index + 1), path.name)
rl.DrawTextEx(
sim.font,
strings.clone_to_cstring(txt, context.temp_allocator),
{panel_rect.x + PADDING_X + sim.rompick_scroll.x, y_pos + (LINE_HEIGHT - 18) * 0.5},
18, 1,
rl.WHITE
)
}
}
load_embedded_rom :: proc(sim: ^Simulator, path: string, data: []byte) {
reset_sim(sim)
copy(sim.machine.memory[0x200:], data)
sim.rom_loaded = true
sim.disasm_count = disassemble_rom_n(sim.machine.memory[:], 0x200, 0x200 + u16(len(data)), sim.disasm[:])
}
disassemble_rom_n :: proc(memory: []u8, start_addr: u16, end_addr: u16, out: []Instruction) -> int {
count := 0
i := start_addr
for i < end_addr {
if int(i) + 1 >= len(memory) do break
if count >= len(out) do break
addr := i
high_byte := memory[i]
low_byte := memory[i + 1]
i += 2
// Get full opcode from the 2 bytes
opcode := (u16(high_byte) << 8) | u16(low_byte)
// Pre-decode common components of opcodes
first_nibble := (opcode & 0xF000) >> 12
vx := (opcode & 0x0F00) >> 8 // A 4-bit value, the lower 4 bits of the high byte of the instruction
vy := (opcode & 0x00F0) >> 4 // A 4-bit value, the upper 4 bits of the low byte of the instruction
last_nibble := (opcode & 0x000F) // A 4-bit value, the lowest 4 bits of the instruction
kk := u8(opcode & 0x00FF) // An 8-bit value, the lowest 8 bits of the instruction
nnn := (opcode & 0x0FFF) // A 12-bit value, the lowest 12 bits of the instruction
instruction := &out[count]
instruction.address = addr
instruction.raw = opcode
switch first_nibble {
case 0x0:
switch opcode {
//case 0x00E0: str = "CLS"
case 0x00E0: fmt.bprintf(instruction.str[:], "CLS")
case 0x00EE: fmt.bprintf(instruction.str[:], "RET")
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0x1: fmt.bprintf(instruction.str[:], "JP 0x%03X", nnn)
case 0x2: fmt.bprintf(instruction.str[:], "CALL 0x%03X", nnn)
case 0x3: fmt.bprintf(instruction.str[:], "SE V%X, 0x%02X", vx, kk)
case 0x4: fmt.bprintf(instruction.str[:], "SNE V%X, 0x%02X", vx, kk)
case 0x5: fmt.bprintf(instruction.str[:], "SE V%X, V%X", vx, vy)
case 0x6: fmt.bprintf(instruction.str[:], "LD V%X, 0x%02X", vx, kk)
case 0x7: fmt.bprintf(instruction.str[:], "ADD V%X, 0x%02X", vx, kk)
case 0x8:
switch last_nibble {
case 0x0: fmt.bprintf(instruction.str[:], "LD V%X, V%X", vx, vy)
case 0x1: fmt.bprintf(instruction.str[:], "OR V%X, V%X", vx, vy)
case 0x2: fmt.bprintf(instruction.str[:], "AND V%X, V%X", vx, vy)
case 0x3: fmt.bprintf(instruction.str[:], "XOR V%X, V%X", vx, vy)
case 0x4: fmt.bprintf(instruction.str[:], "ADD V%X, V%X", vx, vy)
case 0x5: fmt.bprintf(instruction.str[:], "SUB V%X, V%X", vx, vy)
case 0x6: fmt.bprintf(instruction.str[:], "SHR V%X", vx)
case 0x7: fmt.bprintf(instruction.str[:], "SUBN V%X, V%X", vx, vy)
case 0xE: fmt.bprintf(instruction.str[:], "SHL V%X", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0x9: fmt.bprintf(instruction.str[:], "SNE V%X, V%X", vx, vy)
case 0xA: fmt.bprintf(instruction.str[:], "LD I, 0x%03X", nnn)
case 0xB: fmt.bprintf(instruction.str[:], "JP V0, 0x%03X", nnn)
case 0xC: fmt.bprintf(instruction.str[:], "RND V%X, 0x%02X", vx, kk)
case 0xD: fmt.bprintf(instruction.str[:], "DRW V%X, V%X, %X", vx, vy, last_nibble)
case 0xE:
switch kk {
case 0x9E: fmt.bprintf(instruction.str[:], "SKP V%X", vx)
case 0xA1: fmt.bprintf(instruction.str[:], "SKNP V%X", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0xF:
switch kk {
case 0x07: fmt.bprintf(instruction.str[:], "LD V%X, DT", vx)
case 0x0A: fmt.bprintf(instruction.str[:], "LD V%X, K", vx)
case 0x15: fmt.bprintf(instruction.str[:], "LD DT, V%X", vx)
case 0x18: fmt.bprintf(instruction.str[:], "LD ST, V%X", vx)
case 0x1E: fmt.bprintf(instruction.str[:], "ADD I, V%X", vx)
case 0x29: fmt.bprintf(instruction.str[:], "LD F, V%X", vx)
case 0x33: fmt.bprintf(instruction.str[:], "LD B, V%X", vx)
case 0x55: fmt.bprintf(instruction.str[:], "LD [I], V%X", vx)
case 0x65: fmt.bprintf(instruction.str[:], "LD V%X, [I]", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
count += 1
}
return count
}
+10 -1
View File
@@ -34,7 +34,6 @@ Simulator :: struct {
// GUI
sound: rl.Sound,
font: rl.Font,
active_tab: i32,
mem_scroll: rl.Vector2,
rompick_scroll: rl.Vector2,
selected_rom: string,
@@ -46,3 +45,13 @@ Simulator :: struct {
disasm_count: int,
disasm_scroll: rl.Vector2,
}
reset_sim :: proc(sim: ^Simulator) {
sim.paused = true
sim.disasm_count = 0
sim.rom_loaded = false
sim.selected_rom = ""
emu.reset_machine(sim.machine)
}