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32 Commits

Author SHA1 Message Date
jasonhilder 745ee7cecb Readme update for v1. 2026-07-03 11:26:21 +02:00
jasonhilder 68737e12da test remote. 2026-07-02 10:26:01 +02:00
jasonhilder 85e8481cf4 Testing new remote. 2026-07-02 10:24:22 +02:00
jasonhilder ec8bcdb5ed Fighting the wasm build... 2026-07-02 10:20:35 +02:00
jasonhilder 747702d256 Updated gitignore to exclude build output. 2026-06-28 07:01:00 +02:00
jasonhilder 717ef479fa Added globals and refactor for wasm. 2026-06-28 06:59:46 +02:00
jasonhilder 5edae5d2d8 Web build script and updates to web source.
Added Karl Zylinski web build script.
Updated template for better width.
Removed resizing function.
2026-06-28 06:57:48 +02:00
jasonhilder d43ec53d8d Added build tag for non web only. 2026-06-28 06:55:13 +02:00
jasonhilder 6140db0d8f Initial web build commit. 2026-06-25 06:29:30 +02:00
jasonhilder cc1962ff79 Updated for new directories. 2026-06-25 06:26:13 +02:00
jasonhilder 8830331774 Restructure of code for wasm build. 2026-06-25 06:25:44 +02:00
jasonhilder eded8b60b7 Updated main to be wasm friendly.
Updated code to use an init, update, shutdown and should_run proc.
To get it ready to use wasm for the web build requires this structure.
2026-06-25 06:24:24 +02:00
jasonhilder 30a37f26c5 Updated fzf ignore file, added raylib window title 2026-06-24 10:34:02 +02:00
jasonhilder 97f34d72a7 Added a stack view in bottom panel 2026-06-24 10:33:39 +02:00
jasonhilder 65b692f293 Added an info box for name, repo link. 2026-06-24 10:33:09 +02:00
jasonhilder 6d706a34cd Dropped tab layout, floating info window and clean
No longer using tabs, all info in one bottom panel.
Added a floating info window, can open from control bar.
Cleanup vertical widths for scroll bars in some panes.
2026-06-24 10:31:09 +02:00
jasonhilder 6a43058033 Added adjustable speed for simulator.
Added struct fields, calcs for the correct cycles per frame by hz value.
Updated control bar to wire it all up and make sure it updates in real
time.
2026-06-24 10:21:52 +02:00
jasonhilder 7403efa6cf Tiny cleanup 2026-06-24 10:13:37 +02:00
jasonhilder 9d83c49872 Updated showcase. 2026-06-24 08:12:35 +02:00
jasonhilder 6ca732f178 Updated showcase. 2026-06-23 08:40:51 +02:00
jasonhilder baa1e1a5cf added game roms to src for embedding. 2026-06-23 08:40:34 +02:00
jasonhilder c909d28587 Added embed roms and cleaned up selecting roms.
Added 2 new helper functions one to load a rom selected on system and
anothe to load a rom into memory from the embedded roms.
2026-06-23 08:06:08 +02:00
jasonhilder 356ed2408a Refactor disassembled instructions to be fixed arr
Updated code to make disassembled instructions a fixed array since we
know the cap at runtime, Also added toggle switch to follow the current
instruction
2026-06-19 12:35:12 +02:00
jasonhilder 0b5006f985 Step, reset, tick_timer proc and struct cleanup.
Added a tick_timer proc so the code handles the step neatly.
Added some new struct fields to accomodate this and moved danglings
struct defs into the simulator definition.
2026-06-19 12:33:47 +02:00
jasonhilder e9cf387640 Cleanup of comments. 2026-06-19 12:31:20 +02:00
jasonhilder d314ef651e Renamed style_dark to dark. 2026-06-19 11:51:15 +02:00
jasonhilder 16b97b24b0 Updated themes for potential theme picker. 2026-06-19 11:43:35 +02:00
jasonhilder 61471536ca Updated screenshot/showcase. 2026-06-18 08:29:57 +02:00
jasonhilder 6f701560df added section for file loading + memory cleanup
Make sure to clean up any memory allocated to the sim in terms of
disassembly instructions etc
2026-06-18 08:26:14 +02:00
jasonhilder 1a6346895a Small ui changes to fit the window better. 2026-06-18 08:25:14 +02:00
jasonhilder 350a26d1b9 Added disassembly component. 2026-06-18 07:40:54 +02:00
jasonhilder 19f4593e0e Update README.md 2026-06-18 05:55:30 +02:00
50 changed files with 1309 additions and 190 deletions
+5
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@@ -2,5 +2,10 @@
*.bin *.bin
*.o *.o
# Artifact output directory
build/
# Project management # Project management
todo todo
+1
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@@ -1,2 +1,3 @@
external/ external/
assets/ assets/
src/roms
+1 -1
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@@ -1,5 +1,5 @@
APP_NAME := my_app APP_NAME := my_app
SRC := ./src SRC := ./src/main_desktop
.PHONY: all dev release clean .PHONY: all dev release clean
+23 -2
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@@ -1,8 +1,18 @@
# octal_cookie # Octal Cookie
A CHIP-8 emulator / simulator written in [Odin](https://odin-lang.org/) using [Raylib](https://www.raylib.com/). A CHIP-8 emulator / simulator written in [Odin](https://odin-lang.org/) using [Raylib](https://www.raylib.com/).
![showcase](showcase.png) [![showcase](showcase.png)](showcase.png)
**[Try it in your browser →](https://jasonhilder.dev/sim)**
---
## About
This was my refresher project to get back into lower-level programming — specifically the [Odin](https://odin-lang.org/) language and [Raylib](https://www.raylib.com/). Building a CHIP-8 emulator felt like the right scope: small enough to actually finish, but with enough surface area (opcode decoding, memory, timers, a display, input) to shake the rust off.
It's not perfect, but it's functioning and usable for the most part. Compiles to native and to WebAssembly, and the web build is playable directly at the link above.
--- ---
@@ -13,6 +23,17 @@ A CHIP-8 emulator / simulator written in [Odin](https://odin-lang.org/) using [R
- Built-in collection of classic game ROMs (Pong, Tetris, Space Invaders, Brix, and more) - Built-in collection of classic game ROMs (Pong, Tetris, Space Invaders, Brix, and more)
- Load your own ROMs via the file loader panel - Load your own ROMs via the file loader panel
- Dev and release build modes via `make` - Dev and release build modes via `make`
- Compiles to WebAssembly for running in-browser
---
## Roadmap
Future work, mainly once I'm back in the headspace for it:
- General refactor/cleanup pass now that the core is working
- CHIP-8 quirks support (configurable behavior differences between interpreters)
- SUPER-CHIP instruction support
--- ---
Binary file not shown.
Executable
+38
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@@ -0,0 +1,38 @@
#!/bin/bash -eu
# Point this to where you installed emscripten. Optional on systems that already
# have `emcc` in the path.
EMSCRIPTEN_SDK_DIR="$HOME/Probe/emsdk"
OUT_DIR="build/web"
mkdir -p $OUT_DIR
export EMSDK_QUIET=1
[[ -f "$EMSCRIPTEN_SDK_DIR/emsdk_env.sh" ]] && . "$EMSCRIPTEN_SDK_DIR/emsdk_env.sh"
# Note RAYLIB_WASM_LIB=env.o -- env.o is an internal WASM object file. You can
# see how RAYLIB_WASM_LIB is used inside <odin>/vendor/raylib/raylib.odin.
#
# The emcc call will be fed the actual raylib library file. That stuff will end
# up in env.o
#
# Note that there is a rayGUI equivalent: -define:RAYGUI_WASM_LIB=env.o
# odin build src/main_web -target:js_wasm32 -build-mode:obj -define:RAYLIB_WASM_LIB=env.o -define:RAYGUI_WASM_LIB=env.o -vet -strict-style -out:$OUT_DIR/game.wasm.o
odin build src/main_web -target:js_wasm32 -build-mode:obj -define:RAYLIB_WASM_LIB=env.o -define:RAYGUI_WASM_LIB=env.o -out:$OUT_DIR/game.wasm.o
ODIN_PATH=$(odin root)
cp $ODIN_PATH/core/sys/wasm/js/odin.js $OUT_DIR
files="$OUT_DIR/game.wasm.o ${ODIN_PATH}/vendor/raylib/wasm/libraylib.a ${ODIN_PATH}/vendor/raylib/wasm/libraygui.a"
# index_template.html contains the javascript code that calls the procedures in
# src/main_web/main_web.odin
flags="-sEXPORTED_RUNTIME_METHODS=['HEAPF32'] -sSTACK_SIZE=524288 -sUSE_GLFW=3 -sWASM_BIGINT -sWARN_ON_UNDEFINED_SYMBOLS=0 -sASSERTIONS --shell-file src/main_web/index_template.html --preload-file assets"
# For debugging: Add `-g` to `emcc` (gives better error callstack in chrome)
emcc -o $OUT_DIR/index.html $files $flags
rm $OUT_DIR/game.wasm.o
echo "Web build created in ${OUT_DIR}"
+1
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@@ -1,3 +1,4 @@
#+build !js
package tinyfiledialogs package tinyfiledialogs
import "base:builtin" import "base:builtin"
BIN
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Binary file not shown.

Before

Width:  |  Height:  |  Size: 168 KiB

After

Width:  |  Height:  |  Size: 322 KiB

+14 -13
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@@ -1,7 +1,5 @@
package machine package machine
import "core:log"
// System struct, init, constants, fontset // System struct, init, constants, fontset
System :: struct { System :: struct {
@@ -48,7 +46,7 @@ FONT_SET := [80]u8 {
} }
init :: proc() -> System { init :: proc() -> System {
log.info("Booting chip 8 cpu") // log.info("Booting chip 8 cpu")
// Structs are zero initialized so timers, sp etc are good. // Structs are zero initialized so timers, sp etc are good.
s := System { pc = 0x200 } s := System { pc = 0x200 }
@@ -69,17 +67,20 @@ run_machine :: proc(s: ^System, cycles: int) {
} }
} }
new_machine :: proc() -> System { reset_machine :: proc(s: ^System) {
s: System s.memory = {}
s.pc = 0x200 s.v = {}
s.current_key = -1 s.stack = {}
// load fonts into the memory s.sp = 0
s.i = 0
s.pc = 0x200
s.display = {}
s.keypad = {}
s.current_key = -1
s.delay_timer = 0
s.sound_timer = 0
for v, i in FONT_SET { for v, i in FONT_SET {
s.memory[i] = v s.memory[i] = v
} }
return s
}
reset_machine :: proc(s: ^System) {
s^ = new_machine()
} }
+4 -5
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@@ -1,17 +1,16 @@
#+build !js
package machine package machine
// load_rom, anything rom related
import "core:log" import "core:log"
import "core:os" import "core:os"
load_rom :: proc(s: ^System, file_path: string) -> os.Error { load_rom :: proc(s: ^System, file_path: string) -> (int, os.Error) {
log.info("Loading rom from file") log.info("Loading rom from file")
data, read_err := os.read_entire_file(file_path, context.allocator) data, read_err := os.read_entire_file(file_path, context.allocator)
if read_err != os.ERROR_NONE { if read_err != os.ERROR_NONE {
log.errorf("failed to read rom %v", read_err) log.errorf("failed to read rom %v", read_err)
return read_err return 0, read_err
} }
defer delete(data) defer delete(data)
@@ -21,5 +20,5 @@ load_rom :: proc(s: ^System, file_path: string) -> os.Error {
log.infof("First few bytes: %X %X %X %X", s.memory[0x200], s.memory[0x201], s.memory[0x202], s.memory[0x203]) log.infof("First few bytes: %X %X %X %X", s.memory[0x200], s.memory[0x201], s.memory[0x202], s.memory[0x203])
return nil return len(data), nil
} }
+17 -4
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@@ -3,8 +3,8 @@ package main
import "core:log" import "core:log"
import "core:mem" import "core:mem"
import emu "machine" import emu "../machine"
import sim "simulator" import sim "../simulator"
DEV :: #config(DEV, false) DEV :: #config(DEV, false)
@@ -22,9 +22,22 @@ main :: proc() {
// Init the emu 8 "cpu" // Init the emu 8 "cpu"
system := emu.init() system := emu.init()
s := sim.Simulator {
machine = &system,
rom_loaded = false,
paused = true,
step = false,
cpu_hz = 700,
disasm_follow = true,
}
// Initilize sim, gui etc sim.init(&s)
sim.run_simulator(&system)
for sim.should_run() {
sim.update()
}
sim.shutdown()
when DEV { when DEV {
if len(track.allocation_map) > 0 { if len(track.allocation_map) > 0 {
+126
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@@ -0,0 +1,126 @@
/*
This allocator uses the malloc, calloc, free and realloc procs that emscripten
exposes in order to allocate memory. Just like Odin's default heap allocator
this uses proper alignment, so that maps and simd works.
*/
package main_web
import "core:mem"
import "core:c"
import "base:intrinsics"
// This will create bindings to emscripten's implementation of libc
// memory allocation features.
@(default_calling_convention = "c")
foreign {
calloc :: proc(num, size: c.size_t) -> rawptr ---
free :: proc(ptr: rawptr) ---
malloc :: proc(size: c.size_t) -> rawptr ---
realloc :: proc(ptr: rawptr, size: c.size_t) -> rawptr ---
}
emscripten_allocator :: proc "contextless" () -> mem.Allocator {
return mem.Allocator{emscripten_allocator_proc, nil}
}
emscripten_allocator_proc :: proc(
allocator_data: rawptr,
mode: mem.Allocator_Mode,
size, alignment: int,
old_memory: rawptr,
old_size: int,
location := #caller_location
) -> (data: []byte, err: mem.Allocator_Error) {
// These aligned alloc procs are almost indentical those in
// `_heap_allocator_proc` in `core:os`. Without the proper alignment you
// cannot use maps and simd features.
aligned_alloc :: proc(size, alignment: int, zero_memory: bool, old_ptr: rawptr = nil) -> ([]byte, mem.Allocator_Error) {
a := max(alignment, align_of(rawptr))
space := size + a - 1
allocated_mem: rawptr
if old_ptr != nil {
original_old_ptr := mem.ptr_offset((^rawptr)(old_ptr), -1)^
allocated_mem = realloc(original_old_ptr, c.size_t(space+size_of(rawptr)))
} else if zero_memory {
// calloc automatically zeros memory, but it takes a number + size
// instead of just size.
allocated_mem = calloc(c.size_t(space+size_of(rawptr)), 1)
} else {
allocated_mem = malloc(c.size_t(space+size_of(rawptr)))
}
aligned_mem := rawptr(mem.ptr_offset((^u8)(allocated_mem), size_of(rawptr)))
ptr := uintptr(aligned_mem)
aligned_ptr := (ptr - 1 + uintptr(a)) & -uintptr(a)
diff := int(aligned_ptr - ptr)
if (size + diff) > space || allocated_mem == nil {
return nil, .Out_Of_Memory
}
aligned_mem = rawptr(aligned_ptr)
mem.ptr_offset((^rawptr)(aligned_mem), -1)^ = allocated_mem
return mem.byte_slice(aligned_mem, size), nil
}
aligned_free :: proc(p: rawptr) {
if p != nil {
free(mem.ptr_offset((^rawptr)(p), -1)^)
}
}
aligned_resize :: proc(p: rawptr, old_size: int, new_size: int, new_alignment: int) -> ([]byte, mem.Allocator_Error) {
if p == nil {
return nil, nil
}
return aligned_alloc(new_size, new_alignment, true, p)
}
switch mode {
case .Alloc:
return aligned_alloc(size, alignment, true)
case .Alloc_Non_Zeroed:
return aligned_alloc(size, alignment, false)
case .Free:
aligned_free(old_memory)
return nil, nil
case .Resize:
if old_memory == nil {
return aligned_alloc(size, alignment, true)
}
bytes := aligned_resize(old_memory, old_size, size, alignment) or_return
// realloc doesn't zero the new bytes, so we do it manually.
if size > old_size {
new_region := raw_data(bytes[old_size:])
intrinsics.mem_zero(new_region, size - old_size)
}
return bytes, nil
case .Resize_Non_Zeroed:
if old_memory == nil {
return aligned_alloc(size, alignment, false)
}
return aligned_resize(old_memory, old_size, size, alignment)
case .Query_Features:
set := (^mem.Allocator_Mode_Set)(old_memory)
if set != nil {
set^ = {.Alloc, .Free, .Resize, .Query_Features}
}
return nil, nil
case .Free_All, .Query_Info:
return nil, .Mode_Not_Implemented
}
return nil, .Mode_Not_Implemented
}
+91
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@@ -0,0 +1,91 @@
/*
This logger is largely a copy of the console logger in `core:log`, but it uses
emscripten's `puts` proc to write into he console of the web browser.
This is more or less identical to the logger in Aronicu's repository:
https://github.com/Aronicu/Raylib-WASM/tree/main
*/
package main_web
import "core:c"
import "core:fmt"
import "core:log"
import "core:strings"
Emscripten_Logger_Opts :: log.Options{.Level, .Short_File_Path, .Line}
create_emscripten_logger :: proc (lowest := log.Level.Debug, opt := Emscripten_Logger_Opts) -> log.Logger {
return log.Logger{data = nil, procedure = logger_proc, lowest_level = lowest, options = opt}
}
// This create's a binding to `puts` which will be linked in as part of the
// emscripten runtime.
@(default_calling_convention = "c")
foreign {
puts :: proc(buffer: cstring) -> c.int ---
}
@(private="file")
logger_proc :: proc(
logger_data: rawptr,
level: log.Level,
text: string,
options: log.Options,
location := #caller_location
) {
b := strings.builder_make(context.temp_allocator)
strings.write_string(&b, Level_Headers[level])
do_location_header(options, &b, location)
fmt.sbprint(&b, text)
if bc, bc_err := strings.to_cstring(&b); bc_err == nil {
puts(bc)
}
}
@(private="file")
Level_Headers := [?]string {
0 ..< 10 = "[DEBUG] --- ",
10 ..< 20 = "[INFO ] --- ",
20 ..< 30 = "[WARN ] --- ",
30 ..< 40 = "[ERROR] --- ",
40 ..< 50 = "[FATAL] --- ",
}
@(private="file")
do_location_header :: proc(opts: log.Options, buf: ^strings.Builder, location := #caller_location) {
if log.Location_Header_Opts & opts == nil {
return
}
fmt.sbprint(buf, "[")
file := location.file_path
if .Short_File_Path in opts {
last := 0
for r, i in location.file_path {
if r == '/' {
last = i + 1
}
}
file = location.file_path[last:]
}
if log.Location_File_Opts & opts != nil {
fmt.sbprint(buf, file)
}
if .Line in opts {
if log.Location_File_Opts & opts != nil {
fmt.sbprint(buf, ":")
}
fmt.sbprint(buf, location.line)
}
if .Procedure in opts {
if (log.Location_File_Opts | {.Line}) & opts != nil {
fmt.sbprint(buf, ":")
}
fmt.sbprintf(buf, "%s()", location.procedure)
}
fmt.sbprint(buf, "] ")
}
+115
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@@ -0,0 +1,115 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Odin + Raylib on the web</title>
<meta name="title" content="Odin + Raylib on the web">
<meta name="description" content="Make games using Odin + Raylib that work in the browser">
<meta name="viewport" content="width=device-width">
<style>
body {
margin: 0px;
overflow: hidden;
background-color: black;
}
canvas.game_canvas {
max-width: 1550px;
border: 0px none;
background-color: black;
padding-left: 0;
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: block;
}
</style>
</head>
<body>
<canvas class="game_canvas" id="canvas" oncontextmenu="event.preventDefault()" tabindex="-1" onmousedown="event.target.focus()" onkeydown="event.preventDefault()"></canvas>
<script type="text/javascript" src="odin.js"></script>
<script>
var odinMemoryInterface = new odin.WasmMemoryInterface();
odinMemoryInterface.setIntSize(4);
var odinImports = odin.setupDefaultImports(odinMemoryInterface);
// The Module is used as configuration for emscripten.
var Module = {
// This is called by emscripten when it starts up.
instantiateWasm: (imports, successCallback) => {
const newImports = {
...odinImports,
...imports
}
return WebAssembly.instantiateStreaming(fetch("index.wasm"), newImports).then(function(output) {
var e = output.instance.exports;
odinMemoryInterface.setExports(e);
odinMemoryInterface.setMemory(e.memory);
return successCallback(output.instance);
});
},
// This happens a bit after `instantiateWasm`, when everything is
// done setting up. At that point we can run code.
onRuntimeInitialized: () => {
var e = wasmExports;
// Calls any procedure marked with @init
e._start();
// See source/main_web/main_web.odin for main_start,
// main_update and main_end.
e.main_start();
function send_resize() {
var canvas = document.getElementById('canvas');
e.web_window_size_changed(canvas.width, canvas.height);
}
window.addEventListener('resize', function(event) {
send_resize();
}, true);
// This can probably be done better: Ideally we'd feed the
// initial size to `main_start`. But there seems to be a
// race condition. `canvas` doesn't have it's correct size yet.
send_resize();
// Runs the "main loop".
function do_main_update() {
if (!e.main_update()) {
e.main_end();
// Calls procedures marked with @fini
e._end();
return;
}
window.requestAnimationFrame(do_main_update);
}
window.requestAnimationFrame(do_main_update);
},
print: (function() {
var element = document.getElementById("output");
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
canvas: (function() {
return document.getElementById("canvas");
})()
};
</script>
<!-- Emscripten injects its javascript here -->
{{{ SCRIPT }}}
</body>
</html>
+65
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@@ -0,0 +1,65 @@
// These procs are the ones that will be called from `index.html`, which is
// generated from `index_template.html`.
package main_web
import "base:runtime"
import "core:c"
import "core:mem"
import emu "../machine"
import sim "../simulator"
@(private="file")
web_context: runtime.Context
@export
main_start :: proc "c" () {
context = runtime.default_context()
// The WASM allocator doesn't seem to work properly in combination with
// emscripten. There is some kind of conflict with how the manage memory.
// So this sets up an allocator that uses emscripten's malloc.
context.allocator = emscripten_allocator()
runtime.init_global_temporary_allocator(4*mem.Megabyte)
// Since we now use js_wasm32 we should be able to remove this and use
// context.logger = log.create_console_logger(). However, that one produces
// extra newlines on web. So it's a bug in that core lib.
context.logger = create_emscripten_logger()
web_context = context
system := new(emu.System)
system^ = emu.init()
s := new(sim.Simulator)
s^ = sim.Simulator {
machine = system,
rom_loaded = false,
paused = true,
step = false,
cpu_hz = 700,
disasm_follow = true,
}
sim.init(s)
}
@export
main_update :: proc "c" () -> bool {
context = web_context
sim.update()
return sim.should_run()
}
@export
main_end :: proc "c" () {
context = web_context
sim.shutdown()
}
@export
web_window_size_changed :: proc "c" (w: c.int, h: c.int) {
context = web_context
}
+121 -67
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@@ -3,28 +3,31 @@ package simulator
import emu "../machine" import emu "../machine"
import rl "vendor:raylib" import rl "vendor:raylib"
// @ Window sim_run: bool
// Window
WINDOW_WIDTH :: 1920 WINDOW_WIDTH :: 1920
WINDOW_HEIGHT :: 1080 WINDOW_HEIGHT :: 1080
// @ Layout proportions // Layout proportions
// Sidebar takes 20% of screen width on each side; display takes the rest. // Sidebar takes 20% of screen width on each side; display takes the rest.
// The center column splits vertically: 40% display, 60% debug panel. // The center column splits vertically: 40% display, 60% debug panel.
SIDEBAR_PERCENT :: f32(0.20) SIDEBAR_PERCENT :: f32(0.20)
DISPLAY_V_RATIO :: f32(0.40) DISPLAY_V_RATIO :: f32(0.40)
// @ Fixed heights // Fixed heights
CONTROL_BAR_H :: f32(50) CONTROL_BAR_H :: f32(50)
STATUS_BAR_H :: f32(30) STATUS_BAR_H :: f32(30)
// @ Layout constants // Layout constants
PADDING_X :: f32(10) PADDING_X :: f32(10)
PADDING_Y :: f32(8) PADDING_Y :: f32(8)
PANEL_HEADER :: f32(24) PANEL_HEADER :: f32(24)
// @ Buttons // Buttons
BUTTON_HEIGHT :: 30 BUTTON_HEIGHT :: 30
BUTTON_WIDTH :: 120 BUTTON_WIDTH :: 120
// @ Fonts // Fonts
BIG_FONT_SIZE :: 20 BIG_FONT_SIZE :: 20
KEYPAD_FONT_SIZE :: 18 KEYPAD_FONT_SIZE :: 18
LINE_HEIGHT :: 22
Layout :: struct { Layout :: struct {
control_bar : rl.Rectangle, control_bar : rl.Rectangle,
@@ -34,90 +37,131 @@ Layout :: struct {
bottom_panel : rl.Rectangle, bottom_panel : rl.Rectangle,
cpu : rl.Rectangle, cpu : rl.Rectangle,
status_bar : rl.Rectangle, status_bar : rl.Rectangle,
info_box : rl.Rectangle,
} }
// Initialize main the gui 'window' init :: proc(sim: ^Simulator) {
run_gui :: proc(sim: ^Simulator) { _sim = sim
rl.SetConfigFlags({.WINDOW_RESIZABLE}) sim_run = true
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "raylib")
// desktop
when ODIN_OS != .JS {
rl.SetConfigFlags({.WINDOW_RESIZABLE})
rl.SetTargetFPS(60)
}
// web
when ODIN_OS == .JS {
// rl.SetConfigFlags({.VSYNC_HINT})
}
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Octal Cookie - Chip 8 Simulator")
rl.InitAudioDevice() rl.InitAudioDevice()
rl.SetTargetFPS(60)
// Load sound
beep := rl.LoadSound("./assets/sounds/beep.wav") beep := rl.LoadSound("./assets/sounds/beep.wav")
_sim.sound = beep
// Load fonts // Load fonts
font := rl.LoadFontEx("./assets/fonts/Inter_18pt-Regular.ttf", 18, nil, 0) font := rl.LoadFontEx("./assets/fonts/Inter_18pt-Regular.ttf", 18, nil, 0)
rl.SetTextureFilter(font.texture, .BILINEAR) rl.SetTextureFilter(font.texture, .BILINEAR)
sim.font = font _sim.font = font
rl.GuiLoadStyleDefault() rl.GuiLoadStyleDefault()
rl.GuiLoadStyle("./assets/raygui_styles/style_dark.rgs") rl.GuiLoadStyle("./assets/raygui_styles/genesis.rgs")
rl.GuiSetFont(font) rl.GuiSetFont(font)
rl.GuiSetStyle(.DEFAULT, i32(rl.GuiDefaultProperty.TEXT_SIZE), 18) rl.GuiSetStyle(.DEFAULT, i32(rl.GuiDefaultProperty.TEXT_SIZE), 18)
}
// Draw each of the components in its own window within the main window update :: proc() {
for !rl.WindowShouldClose() { sim := _sim
// Recalculate layout each frame based on current window size
// Pass these down to gui functions so they can setup their sizes?
screen_width := f32(rl.GetScreenWidth())
screen_height := f32(rl.GetScreenHeight())
sidebar_width := screen_width * 0.20
// set all the layout structs dynamically with the screen size // Recalculate layout each frame based on current window size
layout := calc_layout(screen_width, screen_height) // Pass these down to gui functions so they can setup their sizes?
screen_width := f32(rl.GetScreenWidth())
screen_height := f32(rl.GetScreenHeight())
sidebar_width := screen_width * 0.20
rl.BeginDrawing() // set all the layout structs dynamically with the screen size
rl.ClearBackground(rl.BLACK) layout := calc_layout(screen_width, screen_height)
if (!sim.paused) { rl.BeginDrawing()
// Cycle the machine to update memory etc rl.ClearBackground(rl.Color{0x18, 0x18, 0x18, 0xFF})
emu.run_machine(sim.machine, 12)
// Handle delay timer if (!sim.paused) {
if sim.machine.delay_timer > 0 do sim.machine.delay_timer -= 1 cycles := int(sim.cpu_hz / SIM_FPS)
// Cycle the machine to update memory etc
// Current sound file is around 1s so stop emu.run_machine(sim.machine, cycles)
// immediately when timer is 0 tick_timers(sim)
if sim.machine.sound_timer > 0 {
sim.machine.sound_timer -= 1
if !rl.IsSoundPlaying(beep) do rl.PlaySound(beep)
} else {
rl.StopSound(beep)
}
}
// Top
// ------------------------------------------
gui_control_bar(layout.control_bar, sim)
// Left
// ------------------------------------------
gui_file_loader(layout.file_loader, sim)
gui_key_pad(layout.keypad, sim.machine.keypad, sim.font)
// Center
// ------------------------------------------
gui_screen(layout.display, sim)
// Right
// ------------------------------------------
gui_cpu(layout.cpu, sim)
// Bottom
// ------------------------------------------
gui_bottom_tabs(layout.bottom_panel, sim)
gui_status_bar(layout.status_bar, sim)
rl.EndDrawing()
} }
if(sim.paused && sim.step) {
// Cycle the machine to update memory etc
emu.run_machine(sim.machine, 1)
tick_timers(sim)
sim.step = false
}
// Top
// ------------------------------------------
gui_control_bar(layout.control_bar, sim)
// Left
// ------------------------------------------
gui_file_loader(layout.file_loader, sim)
gui_key_pad(layout.keypad, sim.machine.keypad, sim.font)
// Center
// ------------------------------------------
gui_screen(layout.display, sim)
// Right
// ------------------------------------------
gui_cpu(layout.cpu, sim)
// Bottom
// ------------------------------------------
gui_bottom_panel(layout.bottom_panel, sim)
gui_status_bar(layout.status_bar, sim)
// Info Box
// ------------------------------------------
gui_info_box(layout.info_box, sim, screen_width, screen_height)
rl.EndDrawing()
free_all(context.temp_allocator)
}
shutdown :: proc() {
sim := _sim
rl.UnloadFont(sim.font) rl.UnloadFont(sim.font)
rl.UnloadSound(beep) rl.UnloadSound(sim.sound)
rl.CloseAudioDevice() rl.CloseAudioDevice()
rl.CloseWindow() rl.CloseWindow()
} }
// @TODO: If this grows lets move it into its own file should_run :: proc() -> bool {
when ODIN_OS != .JS {
return !rl.WindowShouldClose()
}
// web loop is controlled by JS requestAnimationFrame
return true
}
tick_timers :: proc(sim: ^Simulator) {
beep := sim.sound
if sim.machine.delay_timer > 0 do sim.machine.delay_timer -= 1
if sim.machine.sound_timer > 0 {
sim.machine.sound_timer -= 1
if !rl.IsSoundPlaying(beep) do rl.PlaySound(beep)
} else {
// only stop if actually playing
if rl.IsSoundPlaying(beep) do rl.StopSound(beep)
}
}
calc_layout :: proc(screen_width: f32, screen_height: f32) -> Layout { calc_layout :: proc(screen_width: f32, screen_height: f32) -> Layout {
// Control bar is a fixed height frozen at top of gui, all items start below it. // Control bar is a fixed height frozen at top of gui, all items start below it.
y_pos := CONTROL_BAR_H y_pos := CONTROL_BAR_H
@@ -128,6 +172,7 @@ calc_layout :: proc(screen_width: f32, screen_height: f32) -> Layout {
sidebar_width := screen_width * SIDEBAR_PERCENT sidebar_width := screen_width * SIDEBAR_PERCENT
display_width := screen_width - (sidebar_width * 2) - sidebar_width display_width := screen_width - (sidebar_width * 2) - sidebar_width
display_height := visible_height * DISPLAY_V_RATIO display_height := visible_height * DISPLAY_V_RATIO
keypad_height := (y_pos + visible_height - visible_height / 2)
x_center := sidebar_width x_center := sidebar_width
y_center := screen_width - sidebar_width * 2 y_center := screen_width - sidebar_width * 2
@@ -144,11 +189,11 @@ calc_layout :: proc(screen_width: f32, screen_height: f32) -> Layout {
x = 0, x = 0,
y = y_pos, y = y_pos,
width = sidebar_width, width = sidebar_width,
height = visible_height / 3 height = keypad_height - y_pos
}, },
keypad = rl.Rectangle{ keypad = rl.Rectangle{
x = 0, x = 0,
y = (y_pos + visible_height - visible_height / 2), y = keypad_height,
width = sidebar_width, width = sidebar_width,
height = visible_height / 2 height = visible_height / 2
}, },
@@ -188,5 +233,14 @@ calc_layout :: proc(screen_width: f32, screen_height: f32) -> Layout {
width = screen_width, width = screen_width,
height = STATUS_BAR_H, height = STATUS_BAR_H,
}, },
// ------------------------------------------
// Info Box
info_box = rl.Rectangle{
x = (screen_width / 2 - 200),
y = (screen_height / 2 - 200),
width = 400,
height = 140
}
} }
} }
+20 -23
View File
@@ -2,33 +2,30 @@ package simulator
import rl "vendor:raylib" import rl "vendor:raylib"
gui_bottom_tabs :: proc(rect: rl.Rectangle, sim: ^Simulator) { gui_bottom_panel :: proc(rect: rl.Rectangle, sim: ^Simulator) {
rl.DrawRectangleLinesEx(rect, 1, rl.GRAY) rl.DrawRectangleLinesEx(rect, 1, rl.GRAY)
// Setup tab bar memory_view_bounds := rl.Rectangle {
tabs := [?]cstring{ "Memory", "Disassembly", "Log" }
tab_bar_rect := rl.Rectangle{
rect.x,
rect.y,
rect.width,
BUTTON_HEIGHT + PADDING_Y
}
// inside draw loop:
rl.GuiTabBar(tab_bar_rect, &tabs[0], i32(len(tabs)), &sim.active_tab)
bounds := rl.Rectangle {
x = rect.x + PADDING_X, x = rect.x + PADDING_X,
y = rect.y + PADDING_Y + tab_bar_rect.height, y = rect.y + PADDING_Y,
width = rect.width - (PADDING_X * 2), width = (rect.width - (PADDING_X * 2)) / 2,
height = rect.height - (PADDING_Y * 2) - tab_bar_rect.height, height = rect.height - (PADDING_Y * 2),
} }
gui_tab_memory(memory_view_bounds, sim)
switch sim.active_tab { disasm_view_bounds := rl.Rectangle {
case 0: // draw registers panel x = rect.x + memory_view_bounds.width + PADDING_X,
gui_tab_memory(bounds, sim) y = rect.y + PADDING_Y,
case 1: // draw memory panel width = ((rect.width - (PADDING_X * 2)) / 2) / 2,
case 2: // draw display panel height = rect.height - (PADDING_Y * 2),
} }
gui_tab_disasm(disasm_view_bounds, sim)
stack_view_bounds := rl.Rectangle {
x = disasm_view_bounds.x + disasm_view_bounds.width,
y = rect.y + PADDING_Y,
width = ((rect.width - (PADDING_X * 2)) / 2) / 2,
height = rect.height - (PADDING_Y * 2),
}
gui_tab_stack(stack_view_bounds, sim)
} }
+43 -4
View File
@@ -1,6 +1,7 @@
package simulator package simulator
import "core:log" import "core:fmt"
import rl "vendor:raylib" import rl "vendor:raylib"
gui_control_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) { gui_control_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) {
@@ -15,19 +16,57 @@ gui_control_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) {
if btn(&cursor, rect, BUTTON_HEIGHT, BUTTON_WIDTH, PADDING_X, "RUN") { if btn(&cursor, rect, BUTTON_HEIGHT, BUTTON_WIDTH, PADDING_X, "RUN") {
if sim.rom_loaded { if sim.rom_loaded {
sim.paused = false sim.paused = false
sim.running = true
} else { } else {
log.info("no rom selected, can't run") // log.info("no rom selected, can't run")
} }
} }
if btn(&cursor, rect, BUTTON_HEIGHT, BUTTON_WIDTH, PADDING_X, "PAUSE") { if btn(&cursor, rect, BUTTON_HEIGHT, BUTTON_WIDTH, PADDING_X, "PAUSE") {
sim.paused = true sim.paused = true
sim.running = false }
if btn(&cursor, rect, BUTTON_HEIGHT, BUTTON_WIDTH, PADDING_X, "STEP") {
if !sim.step do sim.step = true
} }
if btn(&cursor, rect, BUTTON_HEIGHT, BUTTON_WIDTH, PADDING_X, "RESET") { if btn(&cursor, rect, BUTTON_HEIGHT, BUTTON_WIDTH, PADDING_X, "RESET") {
reset_sim(sim)
}
slider_rect := rl.Rectangle{
x = rect.width - 210,
y = rect.y + PADDING_X + 5,
width = 100,
height = 15
}
hz_label := fmt.ctprintf("%dHz", int(sim.cpu_hz))
rl.GuiSlider(slider_rect, "Speed ", hz_label, &sim.cpu_hz, 200, MAX_HZ)
mouse := rl.GetMousePosition()
if rl.CheckCollisionPointRec(mouse, slider_rect) {
rl.SetMouseCursor(.POINTING_HAND)
} else {
rl.SetMouseCursor(.DEFAULT)
}
reset_rect := rl.Rectangle{
x = slider_rect.x - slider_rect.width - 20,
y = slider_rect.y,
width = 55,
height = 15,
}
if rl.GuiButton(reset_rect, "reset") {
sim.cpu_hz = DEFAULT_CPU_HZ
}
info_rect := rl.Rectangle{
x = rect.width - 35,
y = rect.y + PADDING_X,
width = 25,
height = BUTTON_HEIGHT,
}
if rl.GuiButton(info_rect, " ? ") {
sim.info_box = true
} }
} }
+206 -38
View File
@@ -1,6 +1,8 @@
#+build !js
package simulator package simulator
import "core:log" import "core:strings"
import "core:fmt"
import rl "vendor:raylib" import rl "vendor:raylib"
import emu "../machine" import emu "../machine"
@@ -9,34 +11,21 @@ import tfd "../../external/tinyfiledialogs"
gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) { gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) {
rl.DrawRectangleLinesEx(rect, 1, rl.GRAY) rl.DrawRectangleLinesEx(rect, 1, rl.GRAY)
// FILE SECTION:
// ---------------------------------------------
top_bounds_height := (rect.height - (PADDING_Y * 2)) / 3
bounds := rl.Rectangle { bounds := rl.Rectangle {
x = rect.x + PADDING_X, x = rect.x + PADDING_X,
y = rect.y + PADDING_Y, y = rect.y + PADDING_Y,
width = rect.width - (PADDING_X * 2), width = rect.width - (PADDING_X * 2),
height = rect.height - (PADDING_Y * 2), height = top_bounds_height
} }
rl.GuiPanel(bounds, "Rom / File") rl.GuiPanel(bounds, nil)
// drop-zone occupies the panel's content area, minus space for the button
drop_zone := rl.Rectangle {
bounds.x + PADDING_X,
bounds.y + PADDING_Y,
bounds.width - (PADDING_X * 2),
bounds.height - ((PADDING_Y * 2) + (BUTTON_HEIGHT + PADDING_Y))
}
// centered drop-zone text
text: cstring = "Drop a CHIP-8 ROM here"
text_width := rl.MeasureText(text, BIG_FONT_SIZE)
text_x := drop_zone.x + (drop_zone.width - f32(text_width)) / 2
text_y := drop_zone.y + (drop_zone.height - f32(BIG_FONT_SIZE)) / 2
rl.DrawTextEx(sim.font, text, {text_x, text_y}, BIG_FONT_SIZE, 1, rl.WHITE)
// open rom button below drop-zone
btn_rect := rl.Rectangle { btn_rect := rl.Rectangle {
drop_zone.x, bounds.x,
drop_zone.y + drop_zone.height + PADDING_Y, bounds.y,
drop_zone.width, rect.width - (PADDING_X * 2),
BUTTON_HEIGHT, BUTTON_HEIGHT,
} }
@@ -44,20 +33,25 @@ gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) {
ret := tfd.openFileDialog("Open File Dialog", nil, 0, nil, nil, 0,) ret := tfd.openFileDialog("Open File Dialog", nil, 0, nil, nil, 0,)
rom_path := string(ret) rom_path := string(ret)
if rom_path == "" do return if rom_path == "" do return
load_selected_rom(sim, rom_path)
// reset machine state
emu.reset_machine(sim.machine)
// load new rom
err := emu.load_rom(sim.machine, rom_path)
if err != nil {
// @TODO: update status bar here
panic("failed to load rom!")
}
sim.rom_loaded = true
} }
// drop-zone occupies the panel's content area, minus space for the button
drop_zone := rl.Rectangle {
bounds.x + PADDING_X,
bounds.y + btn_rect.height + PADDING_Y * 2,
bounds.width - (PADDING_X * 2),
bounds.height - (btn_rect.height) - (PADDING_Y * 4)
}
rl.DrawRectangleLinesEx(drop_zone, 1, rl.LIGHTGRAY)
// centered drop-zone text
text: cstring = "Drop a CHIP-8 ROM here"
text_width := rl.MeasureText(text, BIG_FONT_SIZE)
text_x := drop_zone.x + (drop_zone.width - f32(text_width))
text_y := drop_zone.y + (drop_zone.height - f32(BIG_FONT_SIZE)) / 2
rl.DrawTextEx(sim.font, text, {text_x, text_y}, BIG_FONT_SIZE, 1, rl.WHITE)
// Handle file drop // Handle file drop
if rl.IsFileDropped() { if rl.IsFileDropped() {
dropped_file := rl.LoadDroppedFiles() dropped_file := rl.LoadDroppedFiles()
@@ -65,13 +59,187 @@ gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) {
mouse := rl.GetMousePosition() mouse := rl.GetMousePosition()
if rl.CheckCollisionPointRec(mouse, drop_zone) { if rl.CheckCollisionPointRec(mouse, drop_zone) {
path_str := string(dropped_file.paths[0]) // path_str := string(dropped_file.paths[0])
log.info("file dropped: ", path_str) // log.info("file dropped: ", path_str)
// @TODO: Stop sim, reset mem etc, load new rom
} else { } else {
log.info("File dropped outside drop zone, ignoring") // log.info("File dropped outside drop zone, ignoring")
} }
} }
rl.UnloadDroppedFiles(dropped_file) rl.UnloadDroppedFiles(dropped_file)
} }
// Embedded Rom Section:
// ---------------------------------------------
bottom_bounds := rl.Rectangle {
x = bounds.x,
y = bounds.y + top_bounds_height,
width = rect.width - (PADDING_X * 2),
height = rect.height - top_bounds_height - (PADDING_X * 2)
}
rl.GuiPanel(bottom_bounds, "ROM List")
panel_rect := rl.Rectangle {
x = bottom_bounds.x,
y = bottom_bounds.y + PANEL_HEADER,
width = rect.width - (PADDING_X * 2),
height = rect.height - top_bounds_height - (PADDING_X * 2) - PANEL_HEADER
}
content_rect := rl.Rectangle {
x = panel_rect.x,
y = panel_rect.y - PANEL_HEADER,
width = panel_rect.width - 15,
height = f32(len(roms)) * LINE_HEIGHT
}
view: rl.Rectangle
rl.GuiScrollPanel(panel_rect, nil, content_rect, &sim.rompick_scroll, &view)
rl.BeginScissorMode(i32(view.x), i32(view.y), i32(view.width), i32(view.height))
defer rl.EndScissorMode()
for path, index in roms {
y_pos := panel_rect.y + f32(index * LINE_HEIGHT) + sim.rompick_scroll.y
row_rect := rl.Rectangle {
x = view.x,
y = y_pos,
width = view.width,
height = LINE_HEIGHT,
}
// make selected visible
if path.name == sim.selected_rom {
rl.DrawRectangleRec(row_rect, rl.ColorAlpha(rl.SKYBLUE, 0.25))
}
// hover rows
mouse := rl.GetMousePosition()
if rl.CheckCollisionPointRec(mouse, row_rect) {
rl.DrawRectangleRec(row_rect, rl.ColorAlpha(rl.WHITE, 0.08))
if rl.IsMouseButtonPressed(.LEFT) {
sim.selected_rom = path.name
load_embedded_rom(sim, path.name, roms[index].data)
}
}
txt := fmt.tprintf("%v: %v", (index + 1), path.name)
rl.DrawTextEx(
sim.font,
strings.clone_to_cstring(txt, context.temp_allocator),
{panel_rect.x + PADDING_X + sim.rompick_scroll.x, y_pos + (LINE_HEIGHT - 18) * 0.5},
18, 1,
rl.WHITE
)
}
}
load_selected_rom :: proc(sim: ^Simulator, rom_path: string) {
reset_sim(sim)
rom_size, err := emu.load_rom(sim.machine, rom_path)
if err != nil {
// @TODO: update status bar here
panic("failed to load rom!")
}
sim.rom_loaded = true
sim.disasm_count = disassemble_rom_n(sim.machine.memory[:], 0x200, 0x200 + u16(rom_size), sim.disasm[:])
}
load_embedded_rom :: proc(sim: ^Simulator, path: string, data: []byte) {
reset_sim(sim)
copy(sim.machine.memory[0x200:], data)
sim.rom_loaded = true
sim.disasm_count = disassemble_rom_n(sim.machine.memory[:], 0x200, 0x200 + u16(len(data)), sim.disasm[:])
}
disassemble_rom_n :: proc(memory: []u8, start_addr: u16, end_addr: u16, out: []Instruction) -> int {
count := 0
i := start_addr
for i < end_addr {
if int(i) + 1 >= len(memory) do break
if count >= len(out) do break
addr := i
high_byte := memory[i]
low_byte := memory[i + 1]
i += 2
// Get full opcode from the 2 bytes
opcode := (u16(high_byte) << 8) | u16(low_byte)
// Pre-decode common components of opcodes
first_nibble := (opcode & 0xF000) >> 12
vx := (opcode & 0x0F00) >> 8 // A 4-bit value, the lower 4 bits of the high byte of the instruction
vy := (opcode & 0x00F0) >> 4 // A 4-bit value, the upper 4 bits of the low byte of the instruction
last_nibble := (opcode & 0x000F) // A 4-bit value, the lowest 4 bits of the instruction
kk := u8(opcode & 0x00FF) // An 8-bit value, the lowest 8 bits of the instruction
nnn := (opcode & 0x0FFF) // A 12-bit value, the lowest 12 bits of the instruction
instruction := &out[count]
instruction.address = addr
instruction.raw = opcode
switch first_nibble {
case 0x0:
switch opcode {
//case 0x00E0: str = "CLS"
case 0x00E0: fmt.bprintf(instruction.str[:], "CLS")
case 0x00EE: fmt.bprintf(instruction.str[:], "RET")
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0x1: fmt.bprintf(instruction.str[:], "JP 0x%03X", nnn)
case 0x2: fmt.bprintf(instruction.str[:], "CALL 0x%03X", nnn)
case 0x3: fmt.bprintf(instruction.str[:], "SE V%X, 0x%02X", vx, kk)
case 0x4: fmt.bprintf(instruction.str[:], "SNE V%X, 0x%02X", vx, kk)
case 0x5: fmt.bprintf(instruction.str[:], "SE V%X, V%X", vx, vy)
case 0x6: fmt.bprintf(instruction.str[:], "LD V%X, 0x%02X", vx, kk)
case 0x7: fmt.bprintf(instruction.str[:], "ADD V%X, 0x%02X", vx, kk)
case 0x8:
switch last_nibble {
case 0x0: fmt.bprintf(instruction.str[:], "LD V%X, V%X", vx, vy)
case 0x1: fmt.bprintf(instruction.str[:], "OR V%X, V%X", vx, vy)
case 0x2: fmt.bprintf(instruction.str[:], "AND V%X, V%X", vx, vy)
case 0x3: fmt.bprintf(instruction.str[:], "XOR V%X, V%X", vx, vy)
case 0x4: fmt.bprintf(instruction.str[:], "ADD V%X, V%X", vx, vy)
case 0x5: fmt.bprintf(instruction.str[:], "SUB V%X, V%X", vx, vy)
case 0x6: fmt.bprintf(instruction.str[:], "SHR V%X", vx)
case 0x7: fmt.bprintf(instruction.str[:], "SUBN V%X, V%X", vx, vy)
case 0xE: fmt.bprintf(instruction.str[:], "SHL V%X", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0x9: fmt.bprintf(instruction.str[:], "SNE V%X, V%X", vx, vy)
case 0xA: fmt.bprintf(instruction.str[:], "LD I, 0x%03X", nnn)
case 0xB: fmt.bprintf(instruction.str[:], "JP V0, 0x%03X", nnn)
case 0xC: fmt.bprintf(instruction.str[:], "RND V%X, 0x%02X", vx, kk)
case 0xD: fmt.bprintf(instruction.str[:], "DRW V%X, V%X, %X", vx, vy, last_nibble)
case 0xE:
switch kk {
case 0x9E: fmt.bprintf(instruction.str[:], "SKP V%X", vx)
case 0xA1: fmt.bprintf(instruction.str[:], "SKNP V%X", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0xF:
switch kk {
case 0x07: fmt.bprintf(instruction.str[:], "LD V%X, DT", vx)
case 0x0A: fmt.bprintf(instruction.str[:], "LD V%X, K", vx)
case 0x15: fmt.bprintf(instruction.str[:], "LD DT, V%X", vx)
case 0x18: fmt.bprintf(instruction.str[:], "LD ST, V%X", vx)
case 0x1E: fmt.bprintf(instruction.str[:], "ADD I, V%X", vx)
case 0x29: fmt.bprintf(instruction.str[:], "LD F, V%X", vx)
case 0x33: fmt.bprintf(instruction.str[:], "LD B, V%X", vx)
case 0x55: fmt.bprintf(instruction.str[:], "LD [I], V%X", vx)
case 0x65: fmt.bprintf(instruction.str[:], "LD V%X, [I]", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
count += 1
}
return count
} }
+174
View File
@@ -0,0 +1,174 @@
#+build js
package simulator
import "core:strings"
import "core:fmt"
import rl "vendor:raylib"
import emu "../machine"
gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) {
rl.DrawRectangleLinesEx(rect, 1, rl.GRAY)
// Embedded Rom Section:
// ---------------------------------------------
bottom_bounds := rl.Rectangle {
x = rect.x,
y = rect.y,
width = rect.width - (PADDING_X * 2),
height = rect.height - (PADDING_X * 2)
}
rl.GuiPanel(bottom_bounds, "ROM List")
panel_rect := rl.Rectangle {
x = bottom_bounds.x,
y = bottom_bounds.y + PANEL_HEADER,
width = rect.width - (PADDING_X * 2),
height = rect.height - (PADDING_X * 2) - PANEL_HEADER
}
content_rect := rl.Rectangle {
x = panel_rect.x,
y = panel_rect.y - PANEL_HEADER,
width = panel_rect.width - 15,
height = f32(len(roms)) * LINE_HEIGHT
}
view: rl.Rectangle
rl.GuiScrollPanel(panel_rect, nil, content_rect, &sim.rompick_scroll, &view)
rl.BeginScissorMode(i32(view.x), i32(view.y), i32(view.width), i32(view.height))
defer rl.EndScissorMode()
for path, index in roms {
y_pos := panel_rect.y + f32(index * LINE_HEIGHT) + sim.rompick_scroll.y
row_rect := rl.Rectangle {
x = view.x,
y = y_pos,
width = view.width,
height = LINE_HEIGHT,
}
// make selected visible
if path.name == sim.selected_rom {
rl.DrawRectangleRec(row_rect, rl.ColorAlpha(rl.SKYBLUE, 0.25))
}
// hover rows
mouse := rl.GetMousePosition()
if rl.CheckCollisionPointRec(mouse, row_rect) {
rl.DrawRectangleRec(row_rect, rl.ColorAlpha(rl.WHITE, 0.08))
if rl.IsMouseButtonPressed(.LEFT) {
sim.selected_rom = path.name
load_embedded_rom(sim, path.name, roms[index].data)
}
}
txt := fmt.tprintf("%v: %v", (index + 1), path.name)
rl.DrawTextEx(
sim.font,
strings.clone_to_cstring(txt, context.temp_allocator),
{panel_rect.x + PADDING_X + sim.rompick_scroll.x, y_pos + (LINE_HEIGHT - 18) * 0.5},
18, 1,
rl.WHITE
)
}
}
load_embedded_rom :: proc(sim: ^Simulator, path: string, data: []byte) {
reset_sim(sim)
copy(sim.machine.memory[0x200:], data)
sim.rom_loaded = true
sim.disasm_count = disassemble_rom_n(sim.machine.memory[:], 0x200, 0x200 + u16(len(data)), sim.disasm[:])
}
disassemble_rom_n :: proc(memory: []u8, start_addr: u16, end_addr: u16, out: []Instruction) -> int {
count := 0
i := start_addr
for i < end_addr {
if int(i) + 1 >= len(memory) do break
if count >= len(out) do break
addr := i
high_byte := memory[i]
low_byte := memory[i + 1]
i += 2
// Get full opcode from the 2 bytes
opcode := (u16(high_byte) << 8) | u16(low_byte)
// Pre-decode common components of opcodes
first_nibble := (opcode & 0xF000) >> 12
vx := (opcode & 0x0F00) >> 8 // A 4-bit value, the lower 4 bits of the high byte of the instruction
vy := (opcode & 0x00F0) >> 4 // A 4-bit value, the upper 4 bits of the low byte of the instruction
last_nibble := (opcode & 0x000F) // A 4-bit value, the lowest 4 bits of the instruction
kk := u8(opcode & 0x00FF) // An 8-bit value, the lowest 8 bits of the instruction
nnn := (opcode & 0x0FFF) // A 12-bit value, the lowest 12 bits of the instruction
instruction := &out[count]
instruction.address = addr
instruction.raw = opcode
switch first_nibble {
case 0x0:
switch opcode {
//case 0x00E0: str = "CLS"
case 0x00E0: fmt.bprintf(instruction.str[:], "CLS")
case 0x00EE: fmt.bprintf(instruction.str[:], "RET")
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0x1: fmt.bprintf(instruction.str[:], "JP 0x%03X", nnn)
case 0x2: fmt.bprintf(instruction.str[:], "CALL 0x%03X", nnn)
case 0x3: fmt.bprintf(instruction.str[:], "SE V%X, 0x%02X", vx, kk)
case 0x4: fmt.bprintf(instruction.str[:], "SNE V%X, 0x%02X", vx, kk)
case 0x5: fmt.bprintf(instruction.str[:], "SE V%X, V%X", vx, vy)
case 0x6: fmt.bprintf(instruction.str[:], "LD V%X, 0x%02X", vx, kk)
case 0x7: fmt.bprintf(instruction.str[:], "ADD V%X, 0x%02X", vx, kk)
case 0x8:
switch last_nibble {
case 0x0: fmt.bprintf(instruction.str[:], "LD V%X, V%X", vx, vy)
case 0x1: fmt.bprintf(instruction.str[:], "OR V%X, V%X", vx, vy)
case 0x2: fmt.bprintf(instruction.str[:], "AND V%X, V%X", vx, vy)
case 0x3: fmt.bprintf(instruction.str[:], "XOR V%X, V%X", vx, vy)
case 0x4: fmt.bprintf(instruction.str[:], "ADD V%X, V%X", vx, vy)
case 0x5: fmt.bprintf(instruction.str[:], "SUB V%X, V%X", vx, vy)
case 0x6: fmt.bprintf(instruction.str[:], "SHR V%X", vx)
case 0x7: fmt.bprintf(instruction.str[:], "SUBN V%X, V%X", vx, vy)
case 0xE: fmt.bprintf(instruction.str[:], "SHL V%X", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0x9: fmt.bprintf(instruction.str[:], "SNE V%X, V%X", vx, vy)
case 0xA: fmt.bprintf(instruction.str[:], "LD I, 0x%03X", nnn)
case 0xB: fmt.bprintf(instruction.str[:], "JP V0, 0x%03X", nnn)
case 0xC: fmt.bprintf(instruction.str[:], "RND V%X, 0x%02X", vx, kk)
case 0xD: fmt.bprintf(instruction.str[:], "DRW V%X, V%X, %X", vx, vy, last_nibble)
case 0xE:
switch kk {
case 0x9E: fmt.bprintf(instruction.str[:], "SKP V%X", vx)
case 0xA1: fmt.bprintf(instruction.str[:], "SKNP V%X", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case 0xF:
switch kk {
case 0x07: fmt.bprintf(instruction.str[:], "LD V%X, DT", vx)
case 0x0A: fmt.bprintf(instruction.str[:], "LD V%X, K", vx)
case 0x15: fmt.bprintf(instruction.str[:], "LD DT, V%X", vx)
case 0x18: fmt.bprintf(instruction.str[:], "LD ST, V%X", vx)
case 0x1E: fmt.bprintf(instruction.str[:], "ADD I, V%X", vx)
case 0x29: fmt.bprintf(instruction.str[:], "LD F, V%X", vx)
case 0x33: fmt.bprintf(instruction.str[:], "LD B, V%X", vx)
case 0x55: fmt.bprintf(instruction.str[:], "LD [I], V%X", vx)
case 0x65: fmt.bprintf(instruction.str[:], "LD V%X, [I]", vx)
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
case: fmt.bprintf(instruction.str[:], "DATA 0x%04X", opcode)
}
count += 1
}
return count
}
+51
View File
@@ -0,0 +1,51 @@
package simulator
import rl "vendor:raylib"
gui_info_box :: proc(rect: rl.Rectangle, sim: ^Simulator, screen_width: f32, screen_height: f32) {
if sim.info_box {
screen_rect := rl.Rectangle{0, 0, screen_width, screen_height}
rl.DrawRectangleRec(screen_rect, {0, 0, 0, 140})
if rl.GuiWindowBox(rect, "App Info") > 0 {
sim.info_box = false
}
content_y := rect.y + 24
center_x := rect.x + rect.width / 2
name_text : cstring = "Octal Cookie"
desc_text : cstring = "A CHIP-8 emulator and simulator written in Odin."
source_text : cstring = "https://codeberg.org/jasonhilder/octal_cookie"
name_size := rl.MeasureTextEx(sim.font, name_text, 18, 1)
desc_size := rl.MeasureTextEx(sim.font, desc_text, 18, 1)
source_size := rl.MeasureTextEx(sim.font, source_text, 18, 1)
rl.DrawTextEx(sim.font, name_text, {center_x - name_size.x / 2, content_y + 20}, 18, 1, rl.WHITE)
rl.DrawTextEx(sim.font, desc_text, {center_x - desc_size.x / 2, content_y + 46}, 18, 1, rl.WHITE)
source_pos := rl.Vector2{center_x - source_size.x / 2, content_y + 72}
rl.DrawTextEx(sim.font, source_text, source_pos, 18, 1, rl.SKYBLUE)
source_rect := rl.Rectangle{
x = source_pos.x,
y = source_pos.y,
width = source_size.x,
height = source_size.y,
}
mouse := rl.GetMousePosition()
if rl.CheckCollisionPointRec(mouse, source_rect) {
rl.SetMouseCursor(.POINTING_HAND)
rl.DrawRectangleRec( {source_pos.x, source_pos.y + source_size.y - 1, source_size.x, 1}, rl.SKYBLUE,)
if rl.IsMouseButtonPressed(.LEFT) {
rl.OpenURL("https://codeberg.org/jasonhilder/octal_cookie")
}
} else {
rl.SetMouseCursor(.DEFAULT)
}
}
}
+1 -2
View File
@@ -5,7 +5,6 @@ import rl "vendor:raylib"
StatusIconShape :: enum { CIRCLE, SQUARE } StatusIconShape :: enum { CIRCLE, SQUARE }
// @TODO: render status bar text
gui_status_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) { gui_status_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) {
// Left to right text draws // Left to right text draws
rl.DrawRectangleLinesEx(rect, 1, rl.DARKGRAY) rl.DrawRectangleLinesEx(rect, 1, rl.DARKGRAY)
@@ -13,7 +12,7 @@ gui_status_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) {
cursor: f32 = rect.x + PADDING_X cursor: f32 = rect.x + PADDING_X
cy := rect.y + rect.height * 0.5 cy := rect.y + rect.height * 0.5
if sim.running && !sim.paused { if !sim.paused {
status_icon(&cursor, cy, rl.GREEN, .CIRCLE, "Running", sim.font) status_icon(&cursor, cy, rl.GREEN, .CIRCLE, "Running", sim.font)
} else { } else {
status_icon(&cursor, cy, rl.RED, .SQUARE, "Paused", sim.font) status_icon(&cursor, cy, rl.RED, .SQUARE, "Paused", sim.font)
+73
View File
@@ -0,0 +1,73 @@
package simulator
import "core:fmt"
import rl "vendor:raylib"
gui_tab_disasm :: proc(rect: rl.Rectangle, sim: ^Simulator) {
// Header background
rl.DrawRectangle(i32(rect.x), i32(rect.y), i32(rect.width), i32(PANEL_HEADER), rl.BLACK)
rl.DrawTextEx(sim.font, "Disassembled Instructions", {rect.x + 4, rect.y + 4}, 18, 1, rl.WHITE)
follow_label : cstring = "Follow: ON" if sim.disasm_follow else "Follow: OFF"
follow_rect := rl.Rectangle{rect.x + rect.width - 110, rect.y + 4, 100, 20}
if rl.GuiButton(follow_rect, follow_label) {
sim.disasm_follow = !sim.disasm_follow
}
// Scroll panel area (below header)
panel_rect := rl.Rectangle{
rect.x,
rect.y + PANEL_HEADER,
rect.width,
rect.height - PANEL_HEADER,
}
rl.GuiPanel(panel_rect, nil)
content_rect := rl.Rectangle {
x = panel_rect.x,
y = panel_rect.y - PANEL_HEADER,
width = panel_rect.width - 15,
height = f32(len(sim.disasm)) * LINE_HEIGHT,
}
view: rl.Rectangle
rl.GuiScrollPanel(panel_rect, nil, content_rect, &sim.disasm_scroll, &view)
rl.BeginScissorMode(i32(view.x), i32(view.y), i32(view.width), i32(view.height))
defer rl.EndScissorMode()
index_x := panel_rect.x + PADDING_X
disasm_x := index_x + 70
for entry, i in sim.disasm[:sim.disasm_count] {
y_pos := panel_rect.y + (f32(i) * LINE_HEIGHT) + sim.disasm_scroll.y
is_active := entry.address == sim.machine.pc
color := rl.WHITE
if is_active {
rl.DrawRectangleV(
{panel_rect.x + sim.disasm_scroll.x, y_pos},
{panel_rect.width, LINE_HEIGHT},
rl.BLACK,
)
}
txt_index := fmt.ctprintf("0x%04X", entry.address)
txt_disasm := fmt.ctprintf(": %s", entry.str)
rl.DrawTextEx(sim.font, txt_index, {index_x + sim.disasm_scroll.x, y_pos}, 18, 1, color)
rl.DrawTextEx(sim.font, txt_disasm, {disasm_x + sim.disasm_scroll.x, y_pos}, 18, 1, color)
}
if sim.disasm_follow {
for entry, i in sim.disasm[:sim.disasm_count] {
if entry.address == sim.machine.pc {
target_y := f32(i) * LINE_HEIGHT
visible_height := panel_rect.height
sim.disasm_scroll.y = -(target_y - visible_height / 2)
max_scroll := -(f32(sim.disasm_count) * LINE_HEIGHT - visible_height)
sim.disasm_scroll.y = clamp(sim.disasm_scroll.y, max_scroll, 0)
break
}
}
}
}
+10 -12
View File
@@ -7,7 +7,6 @@ import rl "vendor:raylib"
MEM_INDICATOR_W :: 14 MEM_INDICATOR_W :: 14
MEM_ADDRESS_W :: 72 MEM_ADDRESS_W :: 72
MEM_ROW_H :: 20 MEM_ROW_H :: 20
MEM_HEADER_H :: 24
MEM_BYTES_PER_ROW :: 16 MEM_BYTES_PER_ROW :: 16
MEM_TOTAL_ROWS :: 256 MEM_TOTAL_ROWS :: 256
MEM_FONT_ROWS :: 5 MEM_FONT_ROWS :: 5
@@ -25,37 +24,37 @@ gui_tab_memory :: proc(rect: rl.Rectangle, sim: ^Simulator) {
rl.DrawRectangleRec(rect, rl.DARKGRAY) rl.DrawRectangleRec(rect, rl.DARKGRAY)
// Header background // Header background
rl.DrawRectangle(i32(rect.x), i32(rect.y), i32(rect.width), MEM_HEADER_H, rl.BLACK) rl.DrawRectangle(i32(rect.x), i32(rect.y), i32(rect.width), i32(PANEL_HEADER), rl.BLACK)
// Header: Address label // Header: Address label
rl.DrawTextEx(sim.font, "Address", {rect.x + MEM_INDICATOR_W, rect.y + 4}, 16, 1, rl.GRAY) rl.DrawTextEx(sim.font, "Address", {rect.x + MEM_INDICATOR_W, rect.y + 4}, 18, 1, rl.WHITE)
// Header: column labels 0-F // Header: column labels 0-F
col_w := byte_col_w(rect) col_w := byte_col_w(rect)
for col in 0..<16 { for col in 0..<16 {
x := rect.x + MEM_INDICATOR_W + MEM_ADDRESS_W + f32(col) * col_w x := rect.x + MEM_INDICATOR_W + MEM_ADDRESS_W + f32(col) * col_w
label := strings.clone_to_cstring(MEM_COL_LABELS[col], context.temp_allocator) label := strings.clone_to_cstring(MEM_COL_LABELS[col], context.temp_allocator)
rl.DrawTextEx(sim.font, label, {x, rect.y + 4}, 16, 1, rl.GRAY) rl.DrawTextEx(sim.font, label, {x, rect.y + 4}, 18, 1, rl.WHITE)
} }
// Header separator // Header separator
rl.DrawLine( rl.DrawLine(
i32(rect.x), i32(rect.y + MEM_HEADER_H), i32(rect.x), i32(rect.y + PANEL_HEADER),
i32(rect.x + rect.width), i32(rect.y + MEM_HEADER_H), i32(rect.x + rect.width), i32(rect.y + PANEL_HEADER),
rl.GRAY, rl.GRAY,
) )
// Scroll panel area (below header) // Scroll panel area (below header)
panel_rect := rl.Rectangle{ panel_rect := rl.Rectangle{
rect.x, rect.x,
rect.y + MEM_HEADER_H, rect.y + PANEL_HEADER,
rect.width, rect.width,
rect.height - MEM_HEADER_H, rect.height - PANEL_HEADER,
} }
content_rect := rl.Rectangle{ content_rect := rl.Rectangle{
0, 0, 0, 0,
rect.width - 12, rect.width - 15,
f32(MEM_VIRTUAL_ROWS) * MEM_ROW_H, f32(MEM_VIRTUAL_ROWS) * MEM_ROW_H,
} }
@@ -66,7 +65,7 @@ gui_tab_memory :: proc(rect: rl.Rectangle, sim: ^Simulator) {
draw_row := 0 draw_row := 0
// --- Font rows (0x000 - 0x04F) --- // Font rows (0x000 - 0x04F)
for row in 0..<MEM_FONT_ROWS { for row in 0..<MEM_FONT_ROWS {
addr := row * MEM_BYTES_PER_ROW addr := row * MEM_BYTES_PER_ROW
row_y := panel_rect.y + f32(draw_row) * MEM_ROW_H + sim.mem_scroll.y row_y := panel_rect.y + f32(draw_row) * MEM_ROW_H + sim.mem_scroll.y
@@ -74,7 +73,6 @@ gui_tab_memory :: proc(rect: rl.Rectangle, sim: ^Simulator) {
draw_row += 1 draw_row += 1
} }
// --- Divider ---
divider_y := panel_rect.y + f32(draw_row) * MEM_ROW_H + sim.mem_scroll.y divider_y := panel_rect.y + f32(draw_row) * MEM_ROW_H + sim.mem_scroll.y
rl.DrawRectangle(i32(rect.x), i32(divider_y), i32(rect.width), MEM_ROW_H, rl.ColorAlpha(rl.BLACK, 0.4)) rl.DrawRectangle(i32(rect.x), i32(divider_y), i32(rect.width), MEM_ROW_H, rl.ColorAlpha(rl.BLACK, 0.4))
rl.DrawTextEx( rl.DrawTextEx(
@@ -85,7 +83,7 @@ gui_tab_memory :: proc(rect: rl.Rectangle, sim: ^Simulator) {
) )
draw_row += 1 draw_row += 1
// --- ROM rows (0x200 onwards) --- // ROM rows (0x200 onwards)
for i := 0; MEM_ROM_START + i * MEM_BYTES_PER_ROW < 4096; i += 1 { for i := 0; MEM_ROM_START + i * MEM_BYTES_PER_ROW < 4096; i += 1 {
addr := MEM_ROM_START + i * MEM_BYTES_PER_ROW addr := MEM_ROM_START + i * MEM_BYTES_PER_ROW
row_y := panel_rect.y + f32(draw_row) * MEM_ROW_H + sim.mem_scroll.y row_y := panel_rect.y + f32(draw_row) * MEM_ROW_H + sim.mem_scroll.y
+63
View File
@@ -0,0 +1,63 @@
package simulator
import "core:fmt"
import rl "vendor:raylib"
gui_tab_stack :: proc(rect: rl.Rectangle, sim: ^Simulator) {
// Panel below header
panel_rect := rl.Rectangle{
rect.x,
rect.y + PANEL_HEADER,
rect.width,
rect.height - PANEL_HEADER,
}
rl.GuiPanel(panel_rect, nil)
// Header background
rl.DrawRectangle(i32(rect.x), i32(rect.y), i32(rect.width), i32(PANEL_HEADER), rl.BLACK)
rl.DrawTextEx(sim.font, "Stack", {rect.x + 4, rect.y + 4}, 18, 1, rl.WHITE)
// SP indicator in header
sp_label := fmt.ctprintf("SP: %d", sim.machine.sp)
sp_size := rl.MeasureTextEx(sim.font, sp_label, 18, 1)
rl.DrawTextEx(sim.font, sp_label, {rect.x + rect.width - sp_size.x - 8, rect.y + 4}, 18, 1, rl.WHITE)
// Use full panel height so empty slots fill the space
total_height := max(f32(16) * LINE_HEIGHT, panel_rect.height)
content_rect := rl.Rectangle{
x = panel_rect.x,
y = panel_rect.y - PANEL_HEADER,
width = panel_rect.width - 15,
height = total_height,
}
view: rl.Rectangle
rl.GuiScrollPanel(panel_rect, nil, content_rect, &sim.stack_scroll, &view)
rl.BeginScissorMode(i32(view.x), i32(view.y), i32(view.width), i32(view.height))
defer rl.EndScissorMode()
index_x := panel_rect.x + PADDING_X
colon_x := index_x + 30
for i in 0..<16 {
y_pos := panel_rect.y + (f32(i) * LINE_HEIGHT) + sim.stack_scroll.y
is_active := i < int(sim.machine.sp)
is_top := i == int(sim.machine.sp) - 1
// Only draw a background for active slots
if is_active {
rl.DrawRectangleV(
{panel_rect.x + sim.stack_scroll.x, y_pos},
{panel_rect.width, LINE_HEIGHT},
rl.BLACK,
)
}
sp_marker := ""
if is_top do sp_marker = " <- SP"
color := rl.WHITE if is_top else (rl.BLACK if is_active else rl.WHITE)
txt_index := fmt.ctprintf("%02d", i)
txt_value := fmt.ctprintf(": 0x%04X%s", sim.machine.stack[i], sp_marker)
rl.DrawTextEx(sim.font, txt_index, {index_x + sim.stack_scroll.x, y_pos}, 18, 1, color)
rl.DrawTextEx(sim.font, txt_value, {colon_x + sim.stack_scroll.x, y_pos}, 18, 1, color)
}
}
+45 -18
View File
@@ -3,28 +3,55 @@ package simulator
import emu "../machine" import emu "../machine"
import rl "vendor:raylib" import rl "vendor:raylib"
@(private="package")
_sim: ^Simulator
// Embed roms
roms := #load_directory("../roms")
// CHIP-8 ROM can be at most 3584 bytes (4096 - 0x200 reserved)
// Each instruction is 2 bytes, 3584 / 2 = 1792 instructions.
MAX_INSTRUCTIONS :: 1792
SIM_FPS :: 60
DEFAULT_CPU_HZ :: 700
MIN_HZ :: 100
MAX_HZ :: 1500
Instruction :: struct {
address: u16,
raw: u16,
str: [32]u8
}
Simulator :: struct { Simulator :: struct {
// Emulator // Emulator
machine: ^emu.System, machine: ^emu.System,
rom_loaded: bool, rom_loaded: bool,
running: bool, paused: bool,
paused: bool, step: bool,
cycles_per_second: int, cpu_hz: f32,
info_box: bool,
// GUI // GUI
font: rl.Font, sound: rl.Sound,
active_tab: i32, font: rl.Font,
mem_scroll : rl.Vector2, mem_scroll: rl.Vector2,
rompick_scroll: rl.Vector2,
selected_rom: string,
// stack props
stack_scroll: rl.Vector2,
// disassembly props
disasm: [MAX_INSTRUCTIONS]Instruction,
disasm_follow: bool,
disasm_count: int,
disasm_scroll: rl.Vector2,
} }
// Requires an initilized emulatore System Struct reset_sim :: proc(sim: ^Simulator) {
run_simulator :: proc(s: ^emu.System) { sim.paused = true
sim := Simulator { sim.disasm_count = 0
machine = s, sim.rom_loaded = false
rom_loaded = false, sim.selected_rom = ""
running = false,
paused = true,
cycles_per_second = 12
}
run_gui(&sim) emu.reset_machine(sim.machine)
} }