Inital boiler plate commit.
Initial setup done, debug mode, build script, simple entry point, simple game manager setup. Ideal starting point for my games.
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#!/usr/bin/env bash
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set -e
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# Find the odin binary
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export PATH="$HOME/.odin:$PATH"
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SRC_DIR="src"
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OUT_DIR="out"
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OUT_NAME="pong"
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BUILD_ONLY=0
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OPTIMIZED=0
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WEB=0
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CLEAN=0
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DEBUGGER=0
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VALGRIND=0
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usage() {
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echo "Usage: $0 [-b] [-o] [-w] [-d] [-v] [-c] [-h]"
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echo " -b build only, don't run"
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echo " -o optimized release build (-o:speed, no debug info)"
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echo " -w web/WASM build (js_wasm32 target)"
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echo " -d build then launch in debugger instead of running"
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echo " -v build then run under Valgrind"
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echo " -c clean build artifacts"
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echo " -h show this help"
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exit 1
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}
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while getopts "bowdvch" opt; do
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case $opt in
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b) BUILD_ONLY=1 ;;
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o) OPTIMIZED=1 ;;
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w) WEB=1 ;;
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d) DEBUGGER=1 ;;
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v) VALGRIND=1 ;;
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c) CLEAN=1 ;;
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h) usage ;;
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*) usage ;;
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esac
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done
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mkdir -p "$OUT_DIR"
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if [ "$CLEAN" -eq 1 ]; then
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echo "Cleaning..."
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rm -rf "${OUT_DIR:?}"/*
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exit 0
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fi
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if [ "$WEB" -eq 1 ]; then
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echo "Building web (WASM)..."
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odin build "$SRC_DIR" \
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-target:js_wasm32 \
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-out:"$OUT_DIR/$OUT_NAME.wasm" \
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$( [ "$OPTIMIZED" -eq 1 ] && echo "-o:speed" || echo "-debug" )
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# Copy the HTML shell if one exists
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if [ -f "web/index_template.html" ]; then
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cp web/index_template.html "$OUT_DIR/index.html"
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fi
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echo "Web build complete -> $OUT_DIR/$OUT_NAME.wasm"
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exit 0
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fi
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if [ "$OPTIMIZED" -eq 1 ]; then
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echo "Building optimized ($SRC_DIR -> $OUT_DIR/$OUT_NAME)..."
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odin build "$SRC_DIR" \
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-out:"$OUT_DIR/$OUT_NAME" \
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-o:speed \
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-no-bounds-check
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else
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echo "Building debug ($SRC_DIR -> $OUT_DIR/$OUT_NAME)..."
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odin build "$SRC_DIR" \
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-out:"$OUT_DIR/$OUT_NAME" \
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-debug \
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-define:DEBUG_MODE=true
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fi
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echo "Build complete."
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if [ "$BUILD_ONLY" -eq 0 ]; then
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echo "----------------------------------------"
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if [ "$DEBUGGER" -eq 1 ]; then
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lldb "$OUT_DIR/$OUT_NAME"
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elif [ "$VALGRIND" -eq 1 ]; then
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# --show-leak-kinds=definite,possible reduces tons of noise
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# still shows the leaks you actually need to fix.
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# to audit whole process, temporarily switch back to --show-leak-kinds=all
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valgrind \
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--leak-check=full \
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--show-leak-kinds=definite,possible \
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--track-origins=yes \
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--errors-for-leak-kinds=definite,possible \
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--error-exitcode=1 \
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--log-file="$OUT_DIR/valgrind.log" \
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"./$OUT_DIR/$OUT_NAME"
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echo
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echo "Valgrind report written to $OUT_DIR/valgrind.log"
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else
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"./$OUT_DIR/$OUT_NAME"
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fi
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fi
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