Inital boiler plate commit.

Initial setup done, debug mode, build script, simple entry point, simple
game manager setup.
Ideal starting point for my games.
This commit is contained in:
2026-09-07 06:58:40 +02:00
parent 2805c0e085
commit 0fdc2843da
6 changed files with 3662 additions and 0 deletions
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package game
import rl "vendor:raylib"
WINDOW_TITLE :: "Pong"
WINDOW_WIDTH :: 2560
WINDOW_HEIGHT :: 1440
State :: enum {
IN_GAME,
MENU,
LOADING,
PAUSED,
FINISHED
}
Game :: struct {
state: State
}
// @NOTE: procs ie: game_init, game should run etc is a convention to work with wasm
game_should_run :: proc() -> bool { return !rl.WindowShouldClose( )}
game_init :: proc(game: ^Game) {
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE)
rl.SetTargetFPS(60)
game.state = .IN_GAME
}
game_update :: proc(game: ^Game) {
// get delta time for frame
dt := rl.GetFrameTime()
}
game_render :: proc(game: ^Game) {
rl.BeginDrawing()
rl.ClearBackground(rl.DARKGRAY)
rl.EndDrawing()
}
game_quit :: proc(game: ^Game) {
rl.CloseWindow()
}
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package game
import "core:log"
import "core:mem"
// compiler sets debug mode
DEBUG :: #config(DEBUG_MODE, false)
main :: proc() {
when DEBUG {
context.logger = log.create_console_logger()
defer log.destroy_console_logger(context.logger)
log.debug("--- DEBUG MODE ENABLED ---")
track: mem.Tracking_Allocator
mem.tracking_allocator_init(&track, context.allocator)
defer mem.tracking_allocator_destroy(&track)
context.allocator = mem.tracking_allocator(&track)
}
// ------------------------------------------------------
game := Game{}
game_init(&game)
for game_should_run() {
game_update(&game)
game_render(&game)
}
game_quit(&game)
// ------------------------------------------------------
// Check for any leaks!
when DEBUG {
if len(track.allocation_map) > 0 {
log.errorf("\nMEMORY LEAKS: %v allocation(s)", len(track.allocation_map))
for _, entry in track.allocation_map {
log.errorf(" %v bytes @ %v", entry.size, entry.location)
}
}
if len(track.bad_free_array) > 0 {
log.errorf("\nBAD FREES: %v", len(track.bad_free_array))
for entry in track.bad_free_array {
log.errorf(" %v @ %v", entry.memory, entry.location)
}
}
}
}