Better naming. opponent > enemy
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+4
-2
@@ -9,7 +9,7 @@ import rl "vendor:raylib"
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Entity_Type :: enum {
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Player,
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Enemy,
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Opponent,
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Ball,
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}
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@@ -29,8 +29,10 @@ Entity :: struct {
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speed: f32,
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// 2D momentum & direction (ball / physics)
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vel: rl.Vector2,
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target_y: f32,
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reaction_timer: f32
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}
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// ------------------------------------------------------------------------------
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// TODO: Entity Dispatchers
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// @todo: entity dispatchers
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// ------------------------------------------------------------------------------
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