Added offscreen rendering.
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+14
-16
@@ -2,22 +2,19 @@ package game
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import rl "vendor:raylib"
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WINDOW_TITLE :: "Pong"
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// good 16:9 baseline res, scales up to 1080 or 4k clean.
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// good 16:9 internal res, window scales up to 1080/4k clean.
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VIEWPORT_WIDTH :: 1280
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VIEWPORT_HEIGHT :: 720
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// Window size is what the viewport scales to
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//WINDOW_WIDTH :: 2560
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// WINDOW_HEIGHT :: 1440
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WINDOW_WIDTH :: 1280
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WINDOW_HEIGHT :: 720
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WINDOW_WIDTH :: 2560
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WINDOW_HEIGHT :: 1440
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WINDOW_TITLE :: "Pong"
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Game :: struct {
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current_scene: Scene,
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is_paused: bool,
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score_player: int,
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score_enemy: int,
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viewport: rl.RenderTexture2D,
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scene: Scene,
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paused: bool,
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score_player: int,
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score_enemy: int,
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}
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// ------------------------------------------------------------------------------
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@@ -32,10 +29,11 @@ game_init :: proc(game: ^Game) {
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// initial state
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game.score_player = 0
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game.score_enemy = 0
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game.is_paused = false
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game.paused = false
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game.viewport = rl.LoadRenderTexture(VIEWPORT_WIDTH, VIEWPORT_HEIGHT)
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// initial scene (should be menu when setup)
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game.current_scene = init_gameplay_scene()
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game.scene = init_gameplay_scene()
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// init any systems/managers
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// game.input_manager = ....
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@@ -49,10 +47,10 @@ game_init :: proc(game: ^Game) {
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// ------------------------------------------------------------------------------
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game_update :: proc(game: ^Game) {
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dt := rl.GetFrameTime()
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// TODO: Get an input manager here
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input := poll_input()
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// Update the current scene
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scene_update(game, dt)
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scene_update(game, input, dt)
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}
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// ------------------------------------------------------------------------------
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