Small cleanup, spacing, comments.
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@@ -31,9 +31,11 @@ update_ball :: proc(ball: ^Entity, level: ^Level, dt: f32) {
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// first check the level timer are we waiting to serve?
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// first check the level timer are we waiting to serve?
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if level.serve_timer > 0 {
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if level.serve_timer > 0 {
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level.serve_timer -= dt
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level.serve_timer -= dt
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if level.serve_timer <= 0 {
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if level.serve_timer <= 0 {
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serve_ball(ball)
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serve_ball(ball)
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}
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}
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return
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return
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}
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}
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@@ -36,6 +36,7 @@ game_update :: proc(game: ^Game) {
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input := poll_input()
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input := poll_input()
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// Pass direct pointers (^Scene) so modifications persist
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// Pass direct pointers (^Scene) so modifications persist
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// only update the overlay, if it currently exists
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if overlay, ok := &game.overlay_scene.?; ok {
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if overlay, ok := &game.overlay_scene.?; ok {
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scene_update(overlay, game, input, dt)
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scene_update(overlay, game, input, dt)
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} else {
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} else {
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