Small clean up and win score set.
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@@ -6,6 +6,9 @@ import rl "vendor:raylib"
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// ------------------------------------------------------------------------------
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// LEVEL specifics
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// ------------------------------------------------------------------------------
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FIELD_BORDER :: 3
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SERVE_WAIT_TIME :: 1.0
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Level :: struct {
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field_bounds: rl.Rectangle,
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player: Entity,
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@@ -18,9 +21,6 @@ Level :: struct {
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score_win: int,
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}
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FIELD_BORDER :: 3
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SERVE_WAIT_TIME :: 1.0
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init_level :: proc() -> Level {
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// positions work off viewport resolution, independent of target display size
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// 10% padding around the field
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@@ -49,9 +49,9 @@ init_level :: proc() -> Level {
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ball = init_ball(),
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serve_timer = SERVE_WAIT_TIME,
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wait_time = SERVE_WAIT_TIME,
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score_win = 1,
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score_player = 0,
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score_enemy = 0,
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score_win = 2,
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}
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}
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