White space/formatting clean up and better audio defaults.

This commit is contained in:
2026-10-13 07:12:14 +02:00
parent d5b3588cb3
commit 72eb4d5447
2 changed files with 11 additions and 11 deletions
+4 -4
View File
@@ -20,7 +20,7 @@ Sound_ID :: enum {
Audio_Manager :: struct { Audio_Manager :: struct {
sounds: map[Sound_ID]rl.Sound, sounds: map[Sound_ID]rl.Sound,
music: rl.Music, music: rl.Music,
music_loaded: bool, music_loaded: bool, //
sfx_vol: f32, // User SFX volume setting sfx_vol: f32, // User SFX volume setting
user_music_vol: f32, // User Music volume setting user_music_vol: f32, // User Music volume setting
@@ -40,13 +40,13 @@ audio_init :: proc(audio: ^Audio_Manager) {
audio.sounds = make(map[Sound_ID]rl.Sound) audio.sounds = make(map[Sound_ID]rl.Sound)
// Load SFX // Load SFX
audio.sfx_vol = 0.3 audio.sfx_vol = 0.4
audio.sounds[.UI_Select] = rl.LoadSound("assets/audio/ui/select.ogg") audio.sounds[.UI_Select] = rl.LoadSound("assets/audio/ui/select.ogg")
audio.sounds[.Ball_Collision] = rl.LoadSound("assets/audio/gameplay/ballhit.ogg") audio.sounds[.Ball_Collision] = rl.LoadSound("assets/audio/gameplay/ballhit.ogg")
// Load Music Stream // Load Music Stream
audio.user_music_vol = 0.1 audio.user_music_vol = 0.4
audio.current_music_vol = 0.1 audio.current_music_vol = 0.4
audio.fade_state = .None audio.fade_state = .None
audio.music = rl.LoadMusicStream("assets/audio/gameplay/music/track_1.wav") audio.music = rl.LoadMusicStream("assets/audio/gameplay/music/track_1.wav")
audio.music_loaded = true audio.music_loaded = true