White space/formatting clean up and better audio defaults.
This commit is contained in:
@@ -20,7 +20,7 @@ Sound_ID :: enum {
|
|||||||
Audio_Manager :: struct {
|
Audio_Manager :: struct {
|
||||||
sounds: map[Sound_ID]rl.Sound,
|
sounds: map[Sound_ID]rl.Sound,
|
||||||
music: rl.Music,
|
music: rl.Music,
|
||||||
music_loaded: bool,
|
music_loaded: bool, //
|
||||||
|
|
||||||
sfx_vol: f32, // User SFX volume setting
|
sfx_vol: f32, // User SFX volume setting
|
||||||
user_music_vol: f32, // User Music volume setting
|
user_music_vol: f32, // User Music volume setting
|
||||||
@@ -40,13 +40,13 @@ audio_init :: proc(audio: ^Audio_Manager) {
|
|||||||
audio.sounds = make(map[Sound_ID]rl.Sound)
|
audio.sounds = make(map[Sound_ID]rl.Sound)
|
||||||
|
|
||||||
// Load SFX
|
// Load SFX
|
||||||
audio.sfx_vol = 0.3
|
audio.sfx_vol = 0.4
|
||||||
audio.sounds[.UI_Select] = rl.LoadSound("assets/audio/ui/select.ogg")
|
audio.sounds[.UI_Select] = rl.LoadSound("assets/audio/ui/select.ogg")
|
||||||
audio.sounds[.Ball_Collision] = rl.LoadSound("assets/audio/gameplay/ballhit.ogg")
|
audio.sounds[.Ball_Collision] = rl.LoadSound("assets/audio/gameplay/ballhit.ogg")
|
||||||
|
|
||||||
// Load Music Stream
|
// Load Music Stream
|
||||||
audio.user_music_vol = 0.1
|
audio.user_music_vol = 0.4
|
||||||
audio.current_music_vol = 0.1
|
audio.current_music_vol = 0.4
|
||||||
audio.fade_state = .None
|
audio.fade_state = .None
|
||||||
audio.music = rl.LoadMusicStream("assets/audio/gameplay/music/track_1.wav")
|
audio.music = rl.LoadMusicStream("assets/audio/gameplay/music/track_1.wav")
|
||||||
audio.music_loaded = true
|
audio.music_loaded = true
|
||||||
|
|||||||
Reference in New Issue
Block a user