Initial input manager

This commit is contained in:
2026-09-09 07:18:16 +02:00
parent 8f91f0ea5d
commit a98bbd9c93
+38
View File
@@ -0,0 +1,38 @@
package game
import rl "vendor:raylib"
// ------------------------------------------------------------------------------
// Input Manager, captures input events and stores them into a struct.
// Passing the struct down allows for components to use inputs independantly
// ------------------------------------------------------------------------------
Input_Event :: struct {
// Normalized and merged from keyboard + controller
move_dir: rl.Vector2,
pause_pressed: bool,
}
poll_input :: proc() -> Input_Event {
input_event := Input_Event{}
input_dir := rl.Vector2{0,0}
// ------------------------------------------------------------------------------------------------------
// Keyboard
// ------------------------------------------------------------------------------------------------------
if rl.IsKeyDown(.W) || rl.IsKeyDown(.UP) { input_dir.y -= 1 }
if rl.IsKeyDown(.S) || rl.IsKeyDown(.DOWN) { input_dir.y += 1 }
// single-fire == IsKeyPressed, held == IsKeyDown
input_event.pause_pressed = rl.IsKeyPressed(.P)
// ------------------------------------------------------------------------------------------------------
// Movement/direction needs update
// ------------------------------------------------------------------------------------------------------
if input_dir.x != 0 || input_dir.y != 0 {
input_dir = rl.Vector2Normalize(input_dir)
}
input_event.move_dir = input_dir
return input_event
}