diff --git a/src/audio_manager.odin b/src/audio_manager.odin index 449ba38..b97d737 100644 --- a/src/audio_manager.odin +++ b/src/audio_manager.odin @@ -31,6 +31,7 @@ Audio_Manager :: struct { fade_elapsed_sec: f32, fade_duration_sec: f32, } + // ------------------------------------------------------------------------------ // Lifecycle procs // ------------------------------------------------------------------------------ @@ -39,13 +40,13 @@ audio_init :: proc(audio: ^Audio_Manager) { audio.sounds = make(map[Sound_ID]rl.Sound) // Load SFX - audio.sfx_vol = 0.5 + audio.sfx_vol = 0.3 audio.sounds[.UI_Select] = rl.LoadSound("assets/audio/ui/select.ogg") audio.sounds[.Ball_Collision] = rl.LoadSound("assets/audio/gameplay/ballhit.ogg") // Load Music Stream audio.user_music_vol = 0.1 - audio.current_music_vol = 0.0 + audio.current_music_vol = 0.1 audio.fade_state = .None audio.music = rl.LoadMusicStream("assets/audio/gameplay/music/track_1.wav") audio.music_loaded = true