Setup serve direction after scoring
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@@ -21,6 +21,7 @@ Level :: struct {
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player: Entity,
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opponent: Entity,
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ball: Entity,
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serve_dir: u8,
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serve_timer: f32,
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wait_time: f32,
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score_player: int,
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@@ -55,7 +56,7 @@ init_level :: proc() -> Level {
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ball = init_ball(),
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serve_timer = SERVE_WAIT_TIME,
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wait_time = SERVE_WAIT_TIME,
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score_win = 1,
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score_win = 3,
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score_player = 0,
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score_enemy = 0,
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particles = make([dynamic]Particle),
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