From dda388868ca366ef3f60cce67135f4a66f8426e4 Mon Sep 17 00:00:00 2001 From: Jason Hilder Date: Thu, 8 Oct 2026 07:45:08 +0200 Subject: [PATCH] Todo to add difficulty levels --- src/entity_opponent.odin | 1 + 1 file changed, 1 insertion(+) diff --git a/src/entity_opponent.odin b/src/entity_opponent.odin index 00829f6..d7b2bb5 100644 --- a/src/entity_opponent.odin +++ b/src/entity_opponent.odin @@ -27,6 +27,7 @@ update_opponent :: proc(self: ^Entity, ball: Entity, bounds: rl.Rectangle, dt: f // center of ball - center of paddle gives the target self.target_y = (ball.pos.y + (ball.size.y / 2)) - (self.size.y / 2) + error_offset + // TODO: make this and the deadzone change with difficulty self.reaction_timer = 0.15 } } else {