Cleanups and consitency.
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+2
-2
@@ -6,7 +6,7 @@ import rl "vendor:raylib"
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VIEWPORT_W :: 640
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VIEWPORT_H :: 360
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WINDOW_TITLE :: "Pong"
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WINDOW_TITLE :: "PONG 2026"
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Resolution :: struct {
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width: i32,
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@@ -184,7 +184,7 @@ game_render :: proc(game: ^Game) {
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render_game_to_window(game)
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when DEBUG do rl.DrawFPS(10, rl.GetScreenHeight() - 20)
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// when DEBUG do rl.DrawFPS(10, rl.GetScreenHeight() - 20)
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rl.EndDrawing()
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}
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@@ -120,7 +120,7 @@ render_hud :: proc(level: Level) {
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p1_size := rl.MeasureTextEx(font, "PLAYER 1", HUD_FONT_SIZE, HUD_FONT_SPACING)
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p1_pos := rl.Vector2{HUD_PADDING, HUD_PADDING}
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rl.DrawTextEx(font, "PLAYER 1", p1_pos, HUD_FONT_SIZE, HUD_FONT_SPACING, rl.WHITE)
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rl.DrawTextEx(font, "PLAYER", p1_pos, HUD_FONT_SIZE, HUD_FONT_SPACING, rl.WHITE)
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opp_size := rl.MeasureTextEx(font, "COMPUTER", HUD_FONT_SIZE, HUD_FONT_SPACING)
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opp_pos := rl.Vector2{f32(VIEWPORT_W) - HUD_PADDING - opp_size.x, HUD_PADDING}
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@@ -130,4 +130,4 @@ render_hud :: proc(level: Level) {
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score_size := rl.MeasureTextEx(font, score_text, HUD_FONT_SIZE, HUD_FONT_SPACING)
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score_pos := rl.Vector2{(f32(VIEWPORT_W) * 0.5) - (score_size.x * 0.5), HUD_PADDING}
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rl.DrawTextEx(font, score_text, score_pos, HUD_FONT_SIZE, HUD_FONT_SPACING, rl.WHITE)
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}
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}
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@@ -251,7 +251,7 @@ render_main_menu :: proc(scene: Scene) {
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menu, menu_ok := canvas.menu.?
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assert(menu_ok, "render_main_menu: Canvas is missing a UI_Menu component")
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t_text: cstring = "PONG"
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t_text: cstring = WINDOW_TITLE
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t_width := rl.MeasureText(t_text, UI_TITLE_FONT_SIZE)
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t_x := i32(canvas.bounds.width * 0.5) - (t_width / 2)
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rl.DrawText(t_text, t_x, i32(canvas.padding), UI_TITLE_FONT_SIZE, rl.WHITE)
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