diff --git a/src/level_manager.odin b/src/level_manager.odin index 8f94d2f..479c3b1 100644 --- a/src/level_manager.odin +++ b/src/level_manager.odin @@ -22,7 +22,8 @@ Level :: struct { } init_level :: proc() -> Level { - // positions work off viewport resolution, independent of target display size + // positions work off viewport resolution, + // independent of target display size // 10% padding around the field pad_x := f32(VIEWPORT_W) * 0.10 pad_y := f32(VIEWPORT_H) * 0.10 diff --git a/src/main.odin b/src/main.odin index 6a77d4d..72974a6 100644 --- a/src/main.odin +++ b/src/main.odin @@ -17,7 +17,6 @@ main :: proc() { defer mem.tracking_allocator_destroy(&track) context.allocator = mem.tracking_allocator(&track) } - // ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------ // Game Loop