package game import rl "vendor:raylib" init_ball :: proc() -> Entity { ball_radius: f32 = 25 return Entity{ type = .Ball, active = true, pos = rl.Vector2{(VIEWPORT_WIDTH / 2), (VIEWPORT_HEIGHT / 2) - (ball_radius / 2)}, vel = rl.Vector2{400,0}, shape = .Circle, size = rl.Vector2{15, 15} } } update_ball :: proc(ball: ^Entity, field_bounds: rl.Rectangle, dt: f32) { ball.pos += ball.vel * dt if ball.pos.x >= (field_bounds.x + field_bounds.width) - ball.size.x { ball.vel.x = -ball.vel.x } if ball.pos.x <= field_bounds.x + ball.size.x { ball.vel.x = -ball.vel.x } } render_ball :: proc(ball: Entity, field_bounds: rl.Rectangle) { rl.DrawCircleV(ball.pos, ball.size.x, rl.MAROON) }