Initial enemy setup, with collisions and basic spawning.

Modified-by: Jason Hilder <jhilder95@gmail.com>
This commit is contained in:
2026-07-23 08:34:46 +02:00
parent 2282947c82
commit 5da084391e
7 changed files with 153 additions and 13 deletions
+4 -3
View File
@@ -7,14 +7,15 @@ import "core:mem"
// -----------------------------------------------------------------------------
DEBUG_MODE :: true
WINDOW_TITLE :: "Graveyard"
WINDOW_WIDTH :: 1920
WINDOW_HEIGHT :: 1080
GAME_WIDTH :: 480
GAME_HEIGHT :: 270
WINDOW_TITLE :: "Graveyard"
PLAYER_SPEED :: 180
MAX_ENEMIES :: 140
MAX_PROPS :: 64
TILE_SIZE :: 32
// -----------------------------------------------------------------------------
main :: proc() {