Formatting change and passing sentinel for self.
This commit is contained in:
+2
-2
@@ -79,7 +79,7 @@ update_player :: proc(
|
|||||||
new_x_pos := rl.Vector2{player.position.x + new_position.x, player.position.y}
|
new_x_pos := rl.Vector2{player.position.x + new_position.x, player.position.y}
|
||||||
if
|
if
|
||||||
!check_map_collision(get_player_collider(player, new_x_pos), game_map) &&
|
!check_map_collision(get_player_collider(player, new_x_pos), game_map) &&
|
||||||
!check_enemy_collision(get_player_collider(player, new_x_pos), active_enemies, enemies)
|
!check_enemy_collision(get_player_collider(player, new_x_pos), -1, active_enemies, enemies)
|
||||||
{
|
{
|
||||||
player.position.x = new_x_pos.x
|
player.position.x = new_x_pos.x
|
||||||
} else {
|
} else {
|
||||||
@@ -89,7 +89,7 @@ update_player :: proc(
|
|||||||
new_y_pos := rl.Vector2{player.position.x, player.position.y + new_position.y}
|
new_y_pos := rl.Vector2{player.position.x, player.position.y + new_position.y}
|
||||||
if
|
if
|
||||||
!check_map_collision(get_player_collider(player, new_y_pos), game_map) &&
|
!check_map_collision(get_player_collider(player, new_y_pos), game_map) &&
|
||||||
!check_enemy_collision(get_player_collider(player, new_y_pos), active_enemies, enemies)
|
!check_enemy_collision(get_player_collider(player, new_y_pos), -1, active_enemies, enemies)
|
||||||
{
|
{
|
||||||
player.position.y = new_y_pos.y
|
player.position.y = new_y_pos.y
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
Reference in New Issue
Block a user