Formatting change and passing sentinel for self.

This commit is contained in:
2026-08-05 08:08:10 +02:00
parent 424f2ccbf6
commit 613bbebbe9
+2 -2
View File
@@ -79,7 +79,7 @@ update_player :: proc(
new_x_pos := rl.Vector2{player.position.x + new_position.x, player.position.y} new_x_pos := rl.Vector2{player.position.x + new_position.x, player.position.y}
if if
!check_map_collision(get_player_collider(player, new_x_pos), game_map) && !check_map_collision(get_player_collider(player, new_x_pos), game_map) &&
!check_enemy_collision(get_player_collider(player, new_x_pos), active_enemies, enemies) !check_enemy_collision(get_player_collider(player, new_x_pos), -1, active_enemies, enemies)
{ {
player.position.x = new_x_pos.x player.position.x = new_x_pos.x
} else { } else {
@@ -89,7 +89,7 @@ update_player :: proc(
new_y_pos := rl.Vector2{player.position.x, player.position.y + new_position.y} new_y_pos := rl.Vector2{player.position.x, player.position.y + new_position.y}
if if
!check_map_collision(get_player_collider(player, new_y_pos), game_map) && !check_map_collision(get_player_collider(player, new_y_pos), game_map) &&
!check_enemy_collision(get_player_collider(player, new_y_pos), active_enemies, enemies) !check_enemy_collision(get_player_collider(player, new_y_pos), -1, active_enemies, enemies)
{ {
player.position.y = new_y_pos.y player.position.y = new_y_pos.y
} else { } else {