Formatting change and passing sentinel for self.
This commit is contained in:
+4
-4
@@ -58,8 +58,8 @@ update_player :: proc(
|
||||
dt: f32
|
||||
) {
|
||||
input_dir := actions.move_dir
|
||||
moving := input_dir != rl.Vector2{0, 0}
|
||||
|
||||
moving := input_dir != rl.Vector2{0, 0}
|
||||
|
||||
if input_dir.x < 0 do player.flipped = true
|
||||
if input_dir.x > 0 do player.flipped = false
|
||||
|
||||
@@ -79,7 +79,7 @@ update_player :: proc(
|
||||
new_x_pos := rl.Vector2{player.position.x + new_position.x, player.position.y}
|
||||
if
|
||||
!check_map_collision(get_player_collider(player, new_x_pos), game_map) &&
|
||||
!check_enemy_collision(get_player_collider(player, new_x_pos), active_enemies, enemies)
|
||||
!check_enemy_collision(get_player_collider(player, new_x_pos), -1, active_enemies, enemies)
|
||||
{
|
||||
player.position.x = new_x_pos.x
|
||||
} else {
|
||||
@@ -89,7 +89,7 @@ update_player :: proc(
|
||||
new_y_pos := rl.Vector2{player.position.x, player.position.y + new_position.y}
|
||||
if
|
||||
!check_map_collision(get_player_collider(player, new_y_pos), game_map) &&
|
||||
!check_enemy_collision(get_player_collider(player, new_y_pos), active_enemies, enemies)
|
||||
!check_enemy_collision(get_player_collider(player, new_y_pos), -1, active_enemies, enemies)
|
||||
{
|
||||
player.position.y = new_y_pos.y
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user