Updated player to now use the camera and better animation.

This commit is contained in:
2026-07-15 06:09:58 +02:00
parent b3447ddade
commit a977b17ab6
+4 -6
View File
@@ -2,7 +2,6 @@ package game
import rl "vendor:raylib"
PLAYER_SPEED :: 180
Direction :: enum { LEFT, RIGHT }
Player_State :: enum { IDLE, WALK, ATTACK }
@@ -15,7 +14,8 @@ Player :: struct {
player_init :: proc(assets: ^Player_Assets) -> Player {
player := Player{}
player.pos = {(WINDOW_WIDTH / 2 - 16 * 4), (WINDOW_HEIGHT / 2 - 16 * 4)}
// center for now not really needed
player.pos = {(WINDOW_WIDTH / 2), (WINDOW_HEIGHT / 2)}
player.state = .IDLE
animation_play(&player.ani_state, &assets.clips[.IDLE])
@@ -46,8 +46,6 @@ update_player :: proc(player: ^Player, assets: ^Player_Assets) {
animation_update(&player.ani_state, dt)
}
// temp, remove once camera/zoom is in
SPRITE_SCALE :: 4
renderer_draw_player :: proc(player: ^Player) {
clip := player.ani_state.clip
src_rect := animation_frame_rect(&player.ani_state)
@@ -59,8 +57,8 @@ renderer_draw_player :: proc(player: ^Player) {
dst_rect := rl.Rectangle{
x = player.pos.x,
y = player.pos.y,
width = f32(clip.frame_width) * SPRITE_SCALE,
height = f32(clip.frame_height) * SPRITE_SCALE,
width = f32(clip.frame_width),
height = f32(clip.frame_height),
}
rl.DrawTexturePro(clip.texture, src_rect, dst_rect, rl.Vector2{}, 0, rl.WHITE)