Initial 2d camera setup
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package game
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import rl "vendor:raylib"
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camera_init :: proc(player: Player, camera_zoom: f32) -> rl.Camera2D {
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offset_adjust := (TILE_SIZE / 2) * camera_zoom
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return rl.Camera2D {
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target = player.pos,
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offset = rl.Vector2{ f32(GAME_WIDTH/2 - offset_adjust), f32(GAME_HEIGHT/2 - offset_adjust) },
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rotation = 0,
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zoom = camera_zoom
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}
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}
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update_camera :: proc(player_pos: rl.Vector2, camera: ^rl.Camera2D) {
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//camera.target = rl.Vector2Lerp(camera.target, player_pos, 0.2)
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camera.target = player_pos
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}
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draw_camera :: proc(camera: ^rl.Camera2D) {
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view_width := GAME_WIDTH / camera.zoom
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view_height := GAME_HEIGHT / camera.zoom
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top_left := camera.target - rl.Vector2{ f32(view_width)/2, f32(view_height)/2 }
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rl.DrawRectangleLines(i32(top_left.x), i32(top_left.y), i32(view_width), i32(view_height), rl.RED)
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}
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