diff --git a/assets/textures/enemy/enemy_idle.png b/assets/textures/enemy/enemy_idle.png new file mode 100644 index 0000000..30666b3 Binary files /dev/null and b/assets/textures/enemy/enemy_idle.png differ diff --git a/assets/textures/enemy/enemy_walk.png b/assets/textures/enemy/enemy_walk.png new file mode 100644 index 0000000..b1e9b5a Binary files /dev/null and b/assets/textures/enemy/enemy_walk.png differ diff --git a/src/asset_manager.odin b/src/asset_manager.odin index 4cfddaf..358187a 100644 --- a/src/asset_manager.odin +++ b/src/asset_manager.odin @@ -42,11 +42,11 @@ init_player_assets :: proc(clip_array: ^[Player_State]AnimationClip) { } init_enemy_assets :: proc(clip_array: ^[Enemy_State]AnimationClip) { - idle_tex := rl.LoadTexture("assets/textures/enemy/player_idle.png") - walk_tex := rl.LoadTexture("assets/textures/enemy/player_walk.png") + idle_tex := rl.LoadTexture("assets/textures/enemy/enemy_idle.png") + walk_tex := rl.LoadTexture("assets/textures/enemy/enemy_walk.png") clip_array[.IDLE] = AnimationClip { - texture = idle_tex, frame_count = 6, frame_width = 32, frame_height = 32, frame_time = 0.14, looping = true, + texture = idle_tex, frame_count = 6, frame_width = 32, frame_height = 32, frame_time = 0.10, looping = true, } clip_array[.WALK] = AnimationClip { texture = walk_tex, frame_count = 8, frame_width = 32, frame_height = 32, frame_time = 0.14, looping = true,