Small cleanup, config var change and debug binds
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+7
-3
@@ -65,17 +65,21 @@ debug_camera_update :: proc(debug: ^Debug) {
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debug.camera.target -= ((mouse_move * sensitivity) / debug.camera.zoom)
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}
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if rl.IsKeyPressed(.F1) {
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if rl.IsKeyPressed(.ONE) {
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debug.camera_active = !debug.camera_active
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}
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if rl.IsKeyPressed(.F2) {
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if rl.IsKeyPressed(.TWO) {
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debug.bounds_active = !debug.bounds_active
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}
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if rl.IsKeyPressed(.F3) {
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if rl.IsKeyPressed(.THREE) {
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debug.grid_active = !debug.grid_active
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}
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if rl.IsKeyPressed(.FOUR) {
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debug.flow_field_active = !debug.flow_field_active
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}
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}
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}
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@@ -60,7 +60,6 @@ get_spawn_rect :: proc(max_x, max_y: f32) -> rl.Rectangle {
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rand_point := rand.int_range(0, len(enemy_spawn_points))
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rand_pos := enemy_spawn_points[rand_point]
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return rand_pos
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}
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+1
-1
@@ -1,5 +1,6 @@
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package game
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import "core:fmt"
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import "core:strings"
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import rl "vendor:raylib"
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@@ -69,7 +70,6 @@ game_update :: proc(game: ^Game) {
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// @ DEBUG
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debug_camera_update(&game.debug)
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}
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game_draw :: proc(game: ^Game) {
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+1
-1
@@ -12,7 +12,7 @@ WINDOW_WIDTH :: 1920
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WINDOW_HEIGHT :: 1080
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GAME_WIDTH :: 480
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GAME_HEIGHT :: 270
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MAX_ENEMIES :: 10
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MAX_ENEMIES :: 300
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MAX_PROPS :: 64
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TILE_SIZE :: 32
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