Small refactor and rename of struct field.

This commit is contained in:
2026-07-21 06:22:32 +02:00
parent 48612116ec
commit d072c56ca5
4 changed files with 32 additions and 25 deletions
+3 -3
View File
@@ -33,7 +33,7 @@ debug_camera_init :: proc(player: Player) -> rl.Camera2D {
offset_adjust := (TILE_SIZE / 2) * 0.3
return rl.Camera2D {
target = player.pos,
target = player.position,
offset = rl.Vector2{ f32(GAME_WIDTH/2 - offset_adjust), f32(GAME_HEIGHT/2 - offset_adjust) },
rotation = 0,
zoom = 0.3
@@ -79,8 +79,8 @@ debug_bounds :: proc(game: ^Game) {
if game.debug.bounds_active {
// player
player := game.player
player_collider := get_player_collider(&game.player, game.player.pos)
rl.DrawRectangleLines( i32(player.pos.x), i32(player.pos.y), TILE_SIZE, TILE_SIZE, rl.GREEN)
player_collider := get_player_collider(&game.player, game.player.position)
rl.DrawRectangleLines( i32(player.position.x), i32(player.position.y), TILE_SIZE, TILE_SIZE, rl.GREEN)
rl.DrawRectangleLinesEx(player_collider, 1, rl.BLUE)
}
}