Initial commit for game init/shutdown code.
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package game
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import rl "vendor:raylib"
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WINDOW_WIDTH :: 1280
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WINDOW_HEIGHT :: 720
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WINDOW_TITLE :: "Graveyard"
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Game :: struct {
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// Game state lives here. Empty for now.
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}
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game_init :: proc() -> Game {
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game := Game{}
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rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE)
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rl.SetTargetFPS(60)
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return game
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}
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game_should_run :: proc(game: ^Game) -> bool {
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return !rl.WindowShouldClose()
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}
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game_update :: proc(game: ^Game) {
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if rl.IsMouseButtonPressed(.LEFT) {
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rl.TraceLog(.INFO, "Mouse clicked!")
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}
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}
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game_draw :: proc(game: ^Game) {
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rl.BeginDrawing()
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// Do Draw Calls here
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rl.ClearBackground(rl.WHITE)
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rl.EndDrawing()
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}
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game_close :: proc(game: ^Game) {
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rl.CloseWindow()
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}
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