Cleanup code and add initial player calls.

This commit is contained in:
2026-07-14 07:14:46 +02:00
parent 5a7ed6c500
commit e8b8dd2298
+11 -12
View File
@@ -4,6 +4,7 @@ import rl "vendor:raylib"
Game :: struct {
assets: Asset_Manager,
player: Player
}
game_init :: proc() -> Game {
@@ -12,12 +13,11 @@ game_init :: proc() -> Game {
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE)
rl.SetTargetFPS(60)
// sub systems
game.assets = asset_manager_init()
// inits
game.assets = asset_manager_init()
game.player = player_init(&game.assets.player)
if DEBUG_MODE {
rl.TraceLog(.INFO, "Game initialized")
}
if DEBUG_MODE do rl.TraceLog(.INFO, "Game initialized")
return game
}
@@ -27,9 +27,7 @@ game_should_run :: proc(game: ^Game) -> bool {
}
game_update :: proc(game: ^Game) {
if rl.IsMouseButtonPressed(.LEFT) {
log_info("Mouse Clicked")
}
update_player(&game.player, &game.assets.player)
}
game_draw :: proc(game: ^Game) {
@@ -38,9 +36,10 @@ game_draw :: proc(game: ^Game) {
// Do Draw Calls here
rl.ClearBackground(rl.DARKGRAY)
if DEBUG_MODE {
rl.DrawFPS(20, 20)
}
if DEBUG_MODE do rl.DrawFPS(20, 20)
// Renderer calls
renderer_draw_player(&game.player)
rl.EndDrawing()
}
@@ -50,4 +49,4 @@ game_close :: proc(game: ^Game) {
asset_manager_destroy(&game.assets)
rl.CloseWindow()
}
}