Added mouse drag to move debug camera.
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@@ -1,5 +1,6 @@
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package game
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import "core:fmt"
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import rl "vendor:raylib"
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Debug :: struct {
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@@ -65,6 +66,12 @@ debug_camera_update :: proc(debug: ^Debug) {
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debug.camera.zoom += scroll * 0.1
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}
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}
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if rl.IsMouseButtonDown(.RIGHT) {
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sensitivity: f32 = 0.32
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mouse_move := rl.GetMouseDelta()
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debug.camera.target -= ((mouse_move * sensitivity) / debug.camera.zoom)
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}
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}
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}
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