#!/usr/bin/env bash set -e SRC_DIR="src" OUT_DIR="build" OUT_NAME="game" BUILD_ONLY=0 OPTIMIZED=0 WEB=0 CLEAN=0 DEBUGGER=0 usage() { echo "Usage: $0 [-b] [-o] [-w] [-d] [-c] [-h]" echo " -b build only, don't run" echo " -o optimized release build (-o:speed, no debug info)" echo " -w web/WASM build (js_wasm32 target)" echo " -d build then launch in debugger instead of running" echo " -c clean build artifacts" echo " -h show this help" exit 1 } while getopts "bowdch" opt; do case $opt in b) BUILD_ONLY=1 ;; o) OPTIMIZED=1 ;; w) WEB=1 ;; d) DEBUGGER=1 ;; c) CLEAN=1 ;; h) usage ;; *) usage ;; esac done mkdir -p "$OUT_DIR" if [ "$CLEAN" -eq 1 ]; then echo "Cleaning..." rm -rf "${OUT_DIR:?}"/* exit 0 fi if [ "$WEB" -eq 1 ]; then echo "Building web (WASM)..." odin build "$SRC_DIR" \ -target:js_wasm32 \ -out:"$OUT_DIR/$OUT_NAME.wasm" \ $( [ "$OPTIMIZED" -eq 1 ] && echo "-o:speed" || echo "-debug" ) # copy the JS glue/html shell if you keep one alongside the script if [ -f "web/index_template.html" ]; then cp web/index_template.html "$OUT_DIR/index.html" fi echo "Web build complete -> $OUT_DIR/$OUT_NAME.wasm" exit 0 fi if [ "$OPTIMIZED" -eq 1 ]; then echo "Building optimized ($SRC_DIR -> $OUT_DIR/$OUT_NAME)..." odin build "$SRC_DIR" -out:"$OUT_DIR/$OUT_NAME" -o:speed -no-bounds-check else echo "Building debug ($SRC_DIR -> $OUT_DIR/$OUT_NAME)..." odin build "$SRC_DIR" -out:"$OUT_DIR/$OUT_NAME" -debug fi echo "Build complete." if [ "$BUILD_ONLY" -eq 0 ]; then echo "----------------------------------------" if [ "$DEBUGGER" -eq 1 ]; then lldb "$OUT_DIR/$OUT_NAME" else "./$OUT_DIR/$OUT_NAME" fi fi