Files
raylib_reference/src/main.odin
T

56 lines
1.5 KiB
Odin

package game
import "core:log"
import "core:mem"
// Global Config Variables
// -----------------------------------------------------------------------------
DEBUG_MODE :: true
WINDOW_TITLE :: "Graveyard"
WINDOW_WIDTH :: 1920
WINDOW_HEIGHT :: 1080
GAME_WIDTH :: 480
GAME_HEIGHT :: 270
MAX_ENEMIES :: 10
MAX_PROPS :: 64
TILE_SIZE :: 32
// -----------------------------------------------------------------------------
main :: proc() {
context.logger = log.create_console_logger()
defer log.destroy_console_logger(context.logger)
when DEBUG_MODE {
track: mem.Tracking_Allocator
mem.tracking_allocator_init(&track, context.allocator)
defer mem.tracking_allocator_destroy(&track)
context.allocator = mem.tracking_allocator(&track)
}
game := game_init()
for game_should_run(&game) {
game_update(&game)
game_draw(&game)
}
game_close(&game)
when DEBUG_MODE {
if len(track.allocation_map) > 0 {
log.errorf("\nMEMORY LEAKS: %v allocation(s)", len(track.allocation_map))
for _, entry in track.allocation_map {
log.errorf(" %v bytes @ %v", entry.size, entry.location)
}
}
if len(track.bad_free_array) > 0 {
log.errorf("\nBAD FREES: %v", len(track.bad_free_array))
for entry in track.bad_free_array {
log.errorf(" %v @ %v", entry.memory, entry.location)
}
}
}
}