Added sound checks, instructions and timers.

Also added some more test roms for later checks.
This commit is contained in:
2026-06-02 08:22:47 +02:00
parent 11ef572634
commit 37da094469
5 changed files with 18 additions and 4 deletions
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+18 -4
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@@ -4,7 +4,6 @@ import rl "vendor:raylib"
// Handle the "display" and all of its required functions
// raylib window, rendering, scale constants
SCALE :: 20
SCREEN_WITDH :: 64 * SCALE
SCREEN_HEIGHT :: 32 * SCALE
@@ -12,10 +11,13 @@ CYCLES_PER_FRAME :: 12
// Display will handle all the screen drawing with raylib etc
run_system :: proc(s: ^System) {
rl.InitWindow(SCREEN_WITDH, SCREEN_HEIGHT, "chip8")
rl.InitWindow(SCREEN_WITDH, SCREEN_HEIGHT, "raylib")
rl.InitAudioDevice()
rl.SetTargetFPS(60)
beep := rl.LoadSound("./beep.wav")
for !rl.WindowShouldClose() {
rl.BeginDrawing()
rl.ClearBackground(rl.BLACK)
@@ -26,14 +28,26 @@ run_system :: proc(s: ^System) {
handle_input(s)
cycle(s)
}
if s.delay_timer > 0 { s.delay_timer -= 1 }
if s.sound_timer > 0 { s.sound_timer -= 1 }
// Handle delay timer
if s.delay_timer > 0 do s.delay_timer -= 1
// Current sound file is around 1s so stop
// immediately when timer is 0
if s.sound_timer > 0 {
s.sound_timer -= 1
if !rl.IsSoundPlaying(beep) do rl.PlaySound(beep)
} else {
rl.StopSound(beep)
}
render_display_buffer(&s.display)
rl.EndDrawing()
}
rl.UnloadSound(beep)
rl.CloseAudioDevice()
rl.CloseWindow()
}
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