Initial gui commit.

Very much WIP trying to find a good way to keep components self
contained and composable.
This commit is contained in:
2026-06-02 08:23:26 +02:00
parent 37da094469
commit cf572179ea
3 changed files with 137 additions and 6 deletions
+53
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@@ -0,0 +1,53 @@
package gui
import m "../machine"
import rl "vendor:raylib"
// Initial window size
WINDOW_WIDTH :: 1920
WINDOW_HEIGHT :: 1080
// Initialize main the gui 'window'
init_gui :: proc(s: ^m.System) {
rl.SetConfigFlags({.WINDOW_RESIZABLE})
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "raylib")
rl.InitAudioDevice()
rl.SetTargetFPS(60)
// Draw each of the components in its own window within the main window
for !rl.WindowShouldClose() {
// Recalculate layout each frame based on current window size
// Pass these down to gui functions so they can setup their sizes?
screen_width := f32(rl.GetScreenWidth())
screen_height := f32(rl.GetScreenHeight())
sidebar_width := screen_width * 0.20
display_rect := rl.Rectangle{
x = sidebar_width,
y = 0,
width = screen_width - (sidebar_width * 2),
height = screen_height * 0.30,
}
rl.BeginDrawing()
rl.ClearBackground(rl.BLACK)
// TODO: move this out / make better
// --------------------------------------
// CPU cycles
for _ in 0..<12 {
m.handle_input(s)
m.cycle(s)
}
// --------------------------------------
// run each gui "component"
gui_screen(display_rect, s)
rl.EndDrawing()
}
rl.CloseAudioDevice()
rl.CloseWindow()
}
+77
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@@ -0,0 +1,77 @@
package gui
import m "../machine"
import rl "vendor:raylib"
control_bar_height :: f32(20.0)
gui_screen :: proc(window_rect: rl.Rectangle, s: ^m.System) {
control_bar_rect := rl.Rectangle{
x = window_rect.x,
y = window_rect.y,
width = window_rect.width,
height = control_bar_height
}
content_rect := rl.Rectangle{
x = window_rect.x,
y = window_rect.y + control_bar_height,
width = window_rect.width,
height = window_rect.height - control_bar_height
}
chip8_aspect := f32(64.0 / 32.0)
available_aspect := content_rect.width / content_rect.height
screen_rect := content_rect
if available_aspect > chip8_aspect {
// Content area is too wide
screen_rect.height = content_rect.height
screen_rect.width = content_rect.height * chip8_aspect
screen_rect.x = content_rect.x + (content_rect.width - screen_rect.width) / 2
screen_rect.y = content_rect.y
} else {
// Content area is too tall
screen_rect.width = content_rect.width
screen_rect.height = content_rect.width / chip8_aspect
screen_rect.x = content_rect.x
screen_rect.y = content_rect.y + (content_rect.height - screen_rect.height) / 2
}
pixel_size := min(int(screen_rect.width / 64), int(screen_rect.height / 32))
pixel_size = max(pixel_size, 1)
actual_width := pixel_size * 64
actual_height := pixel_size * 32
display_x := i32(int(screen_rect.x) + (int(screen_rect.width) - actual_width) / 2)
display_y := i32(int(screen_rect.y) + (int(screen_rect.height) - actual_height) / 2)
// Debug borders
rl.DrawRectangleLinesEx(window_rect, 1, rl.DARKGRAY)
rl.DrawRectangleLinesEx(control_bar_rect, 1, rl.GREEN)
rl.DrawRectangleLinesEx(screen_rect, 2, rl.WHITE)
render_display(&s.display, display_x, display_y, i32(pixel_size))
}
@(private = "file")
render_display :: proc(display_buffer: ^[32][64]u8, offset_x, offset_y, scale: i32) {
// Fill display area with black background
rl.DrawRectangle(offset_x, offset_y, 64 * scale, 32 * scale, rl.BLACK)
for y in 0..<len(display_buffer) {
for x in 0..<len(display_buffer[0]) {
if display_buffer[y][x] == 0x01 {
rl.DrawRectangle(
i32(x) * scale + offset_x,
i32(y) * scale + offset_y,
scale, scale,
rl.WHITE,
)
}
}
}
}
+7 -6
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@@ -4,6 +4,7 @@ import "core:log"
import "core:mem"
import chip "machine"
import gui "gui"
DEV :: #config(DEV, false)
@@ -22,17 +23,17 @@ main :: proc() {
// Init the Chip 8 "cpu"
system := chip.init()
// TODO: move this into a gui component
// load rom, hardcoded for now, will eventually be cli or gui
// err := chip.load_rom(&system, "./test_roms/2-ibm-logo.ch8")
// err := chip.load_rom(&system, "./test_roms/1-chip8-logo.ch8")
// err := chip.load_rom(&system, "./test_roms/4-flags.ch8")
err := chip.load_rom(&system, "./test_roms/6-keypad.ch8")
err := chip.load_rom(&system, "./test_roms/7-beep.ch8")
if err != nil {
panic("failed to load rom!")
}
// start the cycle
chip.run_system(&system)
// gui will init the layout etc, it will require reference to
// the system as it will use its display buffer etc
// NOTE: may just need a few fields rather than whole struct check later
gui.init_gui(&system)
when DEV {
if len(track.allocation_map) > 0 {