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Author SHA1 Message Date
jasonhilder baca22a004 Reorganized all usable assets. 2026-06-13 09:34:14 +02:00
jasonhilder d40a00c74a Added .ignore file for fzf searching 2026-06-13 09:31:50 +02:00
jasonhilder 2c664b24a9 Cleaning up ui components making uniform. 2026-06-13 09:31:32 +02:00
jasonhilder d28aa8a401 added field for checking rom loaded state. 2026-06-13 09:31:17 +02:00
jasonhilder c3367cdf3e Added left panel rom loader.
Left panel has tinyfieldialogs to open a file picker, so you can swap
out roms, required a reset machine function aswell.
2026-06-13 09:29:53 +02:00
jasonhilder 2e83baea8e Added tinyfilediaglogs external dependancy 2026-06-13 09:29:01 +02:00
30 changed files with 8796 additions and 115 deletions
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external/
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@echo off
cl /c tinyfiledialogs.c /Fo:tinyfiledialogs.obj
lib /OUT:tinyfiledialogs.lib tinyfiledialogs.obj
move tinyfiledialogs.lib \windows\
del tinyfiledialogs.obj
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#!/bin/bash
case $(uname) in
"Darwin")
case $(uname -m) in
"arm64") lib_path="macos-arm64" ;;
*) lib_path="macos" ;;
esac
# Static
clang -c -o tinyfiledialogs.o tinyfiledialogs.c -fPIC
ar r tinyfiledialogs.a tinyfiledialogs.o
mv tinyfiledialogs.a $lib_path/tinyfiledialogs.a
rm tinyfiledialogs.o
;;
*)
gcc -c tinyfiledialogs.c -o linux/tinyfiledialogs.o
ar rcs linux/tinyfiledialogs.a linux/tinyfiledialogs.o
rm linux/tinyfiledialogs.o
;;
esac
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/* SPDX-License-Identifier: Zlib
Copyright (c) 2014 - 2024 Guillaume Vareille http://ysengrin.com
____________________________________________________________________
| |
| 100% compatible C C++ -> You can rename tinfiledialogs.c as .cpp |
|____________________________________________________________________|
********* TINY FILE DIALOGS OFFICIAL WEBSITE IS ON SOURCEFORGE *********
_________
/ \ tinyfiledialogs.h v3.18.2 [Jun 8, 2024]
|tiny file| Unique header file created [November 9, 2014]
| dialogs |
\____ ___/ http://tinyfiledialogs.sourceforge.net
\| git clone http://git.code.sf.net/p/tinyfiledialogs/code tinyfd
____________________________________________
| |
| email: tinyfiledialogs at ysengrin.com |
|____________________________________________|
________________________________________________________________________________
| ____________________________________________________________________________ |
| | | |
| | - in tinyfiledialogs, char is UTF-8 by default (since v3.6) | |
| | | |
| | on windows: | |
| | - for UTF-16, use the wchar_t functions at the bottom of the header file | |
| | | |
| | - _wfopen() requires wchar_t | |
| | - fopen() uses char but expects ASCII or MBCS (not UTF-8) | |
| | - if you want char to be MBCS: set tinyfd_winUtf8 to 0 | |
| | | |
| | - alternatively, tinyfiledialogs provides | |
| | functions to convert between UTF-8, UTF-16 and MBCS | |
| |____________________________________________________________________________| |
|________________________________________________________________________________|
If you like tinyfiledialogs, please upvote my stackoverflow answer
https://stackoverflow.com/a/47651444
- License -
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
__________________________________________
| ______________________________________ |
| | | |
| | DO NOT USE USER INPUT IN THE DIALOGS | |
| |______________________________________| |
|__________________________________________|
*/
#ifndef TINYFILEDIALOGS_H
#define TINYFILEDIALOGS_H
#ifdef __cplusplus
extern "C" {
#endif
/******************************************************************************************************/
/**************************************** UTF-8 on Windows ********************************************/
/******************************************************************************************************/
#ifdef _WIN32
/* On windows, if you want to use UTF-8 ( instead of the UTF-16/wchar_t functions at the end of this file )
Make sure your code is really prepared for UTF-8 (on windows, functions like fopen() expect MBCS and not UTF-8) */
extern int tinyfd_winUtf8; /* on windows char strings can be 1:UTF-8(default) or 0:MBCS */
/* for MBCS change this to 0, in tinyfiledialogs.c or in your code */
/* Here are some functions to help you convert between UTF-16 UTF-8 MBSC */
char * tinyfd_utf8toMbcs(char const * aUtf8string);
char * tinyfd_utf16toMbcs(wchar_t const * aUtf16string);
wchar_t * tinyfd_mbcsTo16(char const * aMbcsString);
char * tinyfd_mbcsTo8(char const * aMbcsString);
wchar_t * tinyfd_utf8to16(char const * aUtf8string);
char * tinyfd_utf16to8(wchar_t const * aUtf16string);
#endif
/******************************************************************************************************/
/******************************************************************************************************/
/******************************************************************************************************/
/************* 3 funtions for C# (you don't need this in C or C++) : */
char const * tinyfd_getGlobalChar(char const * aCharVariableName); /* returns NULL on error */
int tinyfd_getGlobalInt(char const * aIntVariableName); /* returns -1 on error */
int tinyfd_setGlobalInt(char const * aIntVariableName, int aValue); /* returns -1 on error */
/* aCharVariableName: "tinyfd_version" "tinyfd_needs" "tinyfd_response"
aIntVariableName : "tinyfd_verbose" "tinyfd_silent" "tinyfd_allowCursesDialogs"
"tinyfd_forceConsole" "tinyfd_assumeGraphicDisplay" "tinyfd_winUtf8"
**************/
extern char tinyfd_version[8]; /* contains tinyfd current version number */
extern char tinyfd_needs[]; /* info about requirements */
extern int tinyfd_verbose; /* 0 (default) or 1 : on unix, prints the command line calls */
extern int tinyfd_silent; /* 1 (default) or 0 : on unix, hide errors and warnings from called dialogs */
/** Curses dialogs are difficult to use and counter-intuitive.
On windows they are only ascii and still uses the unix backslash ! **/
extern int tinyfd_allowCursesDialogs; /* 0 (default) or 1 */
extern int tinyfd_forceConsole; /* 0 (default) or 1 */
/* for unix & windows: 0 (graphic mode) or 1 (console mode).
0: try to use a graphic solution, if it fails then it uses console mode.
1: forces all dialogs into console mode even when an X server is present.
if enabled, it can use the package Dialog or dialog.exe.
on windows it only make sense for console applications */
extern int tinyfd_assumeGraphicDisplay; /* 0 (default) or 1 */
/* some systems don't set the environment variable DISPLAY even when a graphic display is present.
set this to 1 to tell tinyfiledialogs to assume the existence of a graphic display */
extern char tinyfd_response[1024];
/* if you pass "tinyfd_query" as aTitle,
the functions will not display the dialogs
but will return 0 for console mode, 1 for graphic mode.
tinyfd_response is then filled with the retain solution.
possible values for tinyfd_response are (all lowercase)
for graphic mode:
windows_wchar windows applescript kdialog zenity zenity3 yad matedialog
shellementary qarma python2-tkinter python3-tkinter python-dbus
perl-dbus gxmessage gmessage xmessage xdialog gdialog dunst
for console mode:
dialog whiptail basicinput no_solution */
void tinyfd_beep(void);
int tinyfd_notifyPopup(
char const * aTitle, /* NULL or "" */
char const * aMessage, /* NULL or "" may contain \n \t */
char const * aIconType); /* "info" "warning" "error" */
/* return has only meaning for tinyfd_query */
int tinyfd_messageBox(
char const * aTitle , /* NULL or "" */
char const * aMessage , /* NULL or "" may contain \n \t */
char const * aDialogType , /* "ok" "okcancel" "yesno" "yesnocancel" */
char const * aIconType , /* "info" "warning" "error" "question" */
int aDefaultButton ) ;
/* 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel */
char * tinyfd_inputBox(
char const * aTitle , /* NULL or "" */
char const * aMessage , /* NULL or "" (\n and \t have no effect) */
char const * aDefaultInput ) ; /* NULL = passwordBox, "" = inputbox */
/* returns NULL on cancel */
char * tinyfd_saveFileDialog(
char const * aTitle , /* NULL or "" */
char const * aDefaultPathAndOrFile , /* NULL or "" , ends with / to set only a directory */
int aNumOfFilterPatterns , /* 0 (1 in the following example) */
char const * const * aFilterPatterns , /* NULL or char const * lFilterPatterns[1]={"*.txt"} */
char const * aSingleFilterDescription ) ; /* NULL or "text files" */
/* returns NULL on cancel */
char * tinyfd_openFileDialog(
char const * aTitle, /* NULL or "" */
char const * aDefaultPathAndOrFile, /* NULL or "" , ends with / to set only a directory */
int aNumOfFilterPatterns , /* 0 (2 in the following example) */
char const * const * aFilterPatterns, /* NULL or char const * lFilterPatterns[2]={"*.png","*.jpg"}; */
char const * aSingleFilterDescription, /* NULL or "image files" */
int aAllowMultipleSelects ) ; /* 0 or 1 */
/* in case of multiple files, the separator is | */
/* returns NULL on cancel */
char * tinyfd_selectFolderDialog(
char const * aTitle, /* NULL or "" */
char const * aDefaultPath); /* NULL or "" */
/* returns NULL on cancel */
char * tinyfd_colorChooser(
char const * aTitle, /* NULL or "" */
char const * aDefaultHexRGB, /* NULL or "" or "#FF0000" */
unsigned char const aDefaultRGB[3] , /* unsigned char lDefaultRGB[3] = { 0 , 128 , 255 }; */
unsigned char aoResultRGB[3] ) ; /* unsigned char lResultRGB[3]; */
/* aDefaultRGB is used only if aDefaultHexRGB is absent */
/* aDefaultRGB and aoResultRGB can be the same array */
/* returns NULL on cancel */
/* returns the hexcolor as a string "#FF0000" */
/* aoResultRGB also contains the result */
/************ WINDOWS ONLY SECTION ************************/
#ifdef _WIN32
/* windows only - utf-16 version */
int tinyfd_notifyPopupW(
wchar_t const * aTitle, /* NULL or L"" */
wchar_t const * aMessage, /* NULL or L"" may contain \n \t */
wchar_t const * aIconType); /* L"info" L"warning" L"error" */
/* windows only - utf-16 version */
int tinyfd_messageBoxW(
wchar_t const * aTitle, /* NULL or L"" */
wchar_t const * aMessage, /* NULL or L"" may contain \n \t */
wchar_t const * aDialogType, /* L"ok" L"okcancel" L"yesno" */
wchar_t const * aIconType, /* L"info" L"warning" L"error" L"question" */
int aDefaultButton ); /* 0 for cancel/no , 1 for ok/yes */
/* returns 0 for cancel/no , 1 for ok/yes */
/* windows only - utf-16 version */
wchar_t * tinyfd_inputBoxW(
wchar_t const * aTitle, /* NULL or L"" */
wchar_t const * aMessage, /* NULL or L"" (\n nor \t not respected) */
wchar_t const * aDefaultInput); /* NULL passwordBox, L"" inputbox */
/* windows only - utf-16 version */
wchar_t * tinyfd_saveFileDialogW(
wchar_t const * aTitle, /* NULL or L"" */
wchar_t const * aDefaultPathAndOrFile, /* NULL or L"" , ends with / to set only a directory */
int aNumOfFilterPatterns, /* 0 (1 in the following example) */
wchar_t const * const * aFilterPatterns, /* NULL or wchar_t const * lFilterPatterns[1]={L"*.txt"} */
wchar_t const * aSingleFilterDescription); /* NULL or L"text files" */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t * tinyfd_openFileDialogW(
wchar_t const * aTitle, /* NULL or L"" */
wchar_t const * aDefaultPathAndOrFile, /* NULL or L"" , ends with / to set only a directory */
int aNumOfFilterPatterns , /* 0 (2 in the following example) */
wchar_t const * const * aFilterPatterns, /* NULL or wchar_t const * lFilterPatterns[2]={L"*.png","*.jpg"} */
wchar_t const * aSingleFilterDescription, /* NULL or L"image files" */
int aAllowMultipleSelects ) ; /* 0 or 1 */
/* in case of multiple files, the separator is | */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t * tinyfd_selectFolderDialogW(
wchar_t const * aTitle, /* NULL or L"" */
wchar_t const * aDefaultPath); /* NULL or L"" */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t * tinyfd_colorChooserW(
wchar_t const * aTitle, /* NULL or L"" */
wchar_t const * aDefaultHexRGB, /* NULL or L"#FF0000" */
unsigned char const aDefaultRGB[3], /* unsigned char lDefaultRGB[3] = { 0 , 128 , 255 }; */
unsigned char aoResultRGB[3]); /* unsigned char lResultRGB[3]; */
/* returns the hexcolor as a string L"#FF0000" */
/* aoResultRGB also contains the result */
/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
/* aDefaultRGB and aoResultRGB can be the same array */
/* returns NULL on cancel */
#endif /*_WIN32 */
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /* TINYFILEDIALOGS_H */
/*
________________________________________________________________________________
| ____________________________________________________________________________ |
| | | |
| | on windows: | |
| | - for UTF-16, use the wchar_t functions at the bottom of the header file | |
| | - _wfopen() requires wchar_t | |
| | | |
| | - in tinyfiledialogs, char is UTF-8 by default (since v3.6) | |
| | - but fopen() expects MBCS (not UTF-8) | |
| | - if you want char to be MBCS: set tinyfd_winUtf8 to 0 | |
| | | |
| | - alternatively, tinyfiledialogs provides | |
| | functions to convert between UTF-8, UTF-16 and MBCS | |
| |____________________________________________________________________________| |
|________________________________________________________________________________|
- This is not for ios nor android (it works in termux though).
- The files can be renamed with extension ".cpp" as the code is 100% compatible C C++
(just comment out << extern "C" >> in the header file)
- Windows is fully supported from XP to 10 (maybe even older versions)
- C# & LUA via dll, see files in the folder EXTRAS
- OSX supported from 10.4 to latest (maybe even older versions)
- Do not use " and ' as the dialogs will be displayed with a warning
instead of the title, message, etc...
- There's one file filter only, it may contain several patterns.
- If no filter description is provided,
the list of patterns will become the description.
- On windows link against Comdlg32.lib and Ole32.lib
(on windows the no linking claim is a lie)
- On unix: it tries command line calls, so no such need (NO LINKING).
- On unix you need one of the following:
applescript, kdialog, zenity, matedialog, shellementary, qarma, yad,
python (2 or 3)/tkinter/python-dbus (optional), Xdialog
or curses dialogs (opens terminal if running without console).
- One of those is already included on most (if not all) desktops.
- In the absence of those it will use gdialog, gxmessage or whiptail
with a textinputbox. If nothing is found, it switches to basic console input,
it opens a console if needed (requires xterm + bash).
- for curses dialogs you must set tinyfd_allowCursesDialogs=1
- You can query the type of dialog that will be used (pass "tinyfd_query" as aTitle)
- String memory is preallocated statically for all the returned values.
- File and path names are tested before return, they should be valid.
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
- On windows, console mode only make sense for console applications.
- On windows, console mode is not implemented for wchar_T UTF-16.
- Mutiple selects are not possible in console mode.
- The package dialog must be installed to run in curses dialogs in console mode.
It is already installed on most unix systems.
- On osx, the package dialog can be installed via
http://macappstore.org/dialog or http://macports.org
- On windows, for curses dialogs console mode,
dialog.exe should be copied somewhere on your executable path.
It can be found at the bottom of the following page:
http://andrear.altervista.org/home/cdialog.php
*/
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package tinyfiledialogs
import "base:builtin"
import "core:c"
when ODIN_OS == .Darwin {
foreign import lib "./macos-arm64/tinyfiledialogs.a"
} else when ODIN_OS == .Linux {
// TODO: this is completely untested.
foreign import lib "./linux/tinyfiledialogs.a"
} else when ODIN_OS == .Windows {
foreign import lib {"./windows/tinyfiledialogs.lib", "system:User32.lib", "system:Shell32.lib", "system:Comdlg32.lib", "system:Ole32.lib"}
}
@(default_calling_convention = "c")
@(link_prefix = "tinyfd_")
foreign lib {
// contains tinyfd current version number
version: [8]c.char
// info about requirements
needs: []c.char
// 0 (default) or 1 : on unix, prints the command line calls
verbose: c.int
// 1 (default) or 0 : on unix, hide errors and warnings from called dialogs
silent: c.int
// Curses dialogs are difficult to use and counter-intuitive.
// On windows they are only ascii and still uses the unix backslash !
// 0 (default) or 1
allowCursesDialogs: c.int
// for unix & windows: 0 (graphic mode) or 1 (console mode).
// 0: try to use a graphic solution, if it fails then it uses console mode.
// 1: forces all dialogs into console mode even when an X server is present.
// if enabled, it can use the package Dialog or dialog.exe.
// on windows it only make sense for console applications
// 0 (default) or 1
forceConsole: c.int
// some systems don't set the environment variable DISPLAY even when a graphic display is present.
// set this to 1 to tell tinyfiledialogs to assume the existence of a graphic display
assumeGraphicDisplay: c.int
// if you pass "tinyfd_query" as aTitle,
// the functions will not display the dialogs
// but will return 0 for console mode, 1 for graphic mode.
// tinyfd_response is then filled with the retain solution.
// possible values for tinyfd_response are (all lowercase)
// for graphic mode:
// windows_wchar windows applescript kdialog zenity zenity3 yad matedialog
// shellementary qarma python2-tkinter python3-tkinter python-dbus
// perl-dbus gxmessage gmessage xmessage xdialog gdialog dunst
// for console mode:
// dialog whiptail basicinput no_solution
response: [1024]c.char
beep :: proc() ---
notifyPopup :: proc(aTitle: cstring, aMessage: cstring, aIconType: cstring) -> c.int ---
messageBox :: proc(aTitle: cstring, aMessage: cstring, aDialogType: cstring, aIconType: cstring, aDefaultButton: c.int) -> c.int ---
inputBox :: proc(aTitle: cstring, aMessage: cstring, aDefaultInput: cstring) -> cstring ---
saveFileDialog :: proc(aTitle: cstring, aDefaultPathAndOrFile: cstring, aNumOfFilterPatterns: c.int, aFilterPatterns: [^]cstring, aSingleFilterDescription: cstring) -> cstring ---
openFileDialog :: proc(aTitle: cstring, aDefaultPathAndOrFile: cstring, aNumOfFilterPatterns: c.int, aFilterPatterns: [^]cstring, aSingleFilterDescription: cstring, aAllowMultipleSelects: c.int) -> cstring ---
selectFolderDialog :: proc(aTitle: cstring, aDefaultPath: cstring) -> cstring ---
colorChooser :: proc(aTitle: cstring, aDefaultHexRGB: cstring, aDefaultRGB: [^]c.uchar, aoResultRGB: [^]c.uchar) -> cstring ---
}
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@@ -0,0 +1,28 @@
package tinyfiledialogs
import "base:builtin"
import "core:c"
import win32 "core:sys/windows"
foreign import lib {"./windows/tinyfiledialogs.lib", "system:User32.lib", "system:Shell32.lib", "system:Comdlg32.lib", "system:Ole32.lib"}
@(default_calling_convention = "c")
@(link_prefix = "tinyfd_")
foreign lib {
winUtf8: c.int
utf8toMbcs :: proc(aUtf8string: cstring) -> cstring ---
utf16toMbcs :: proc(aUtf16string: [^]win32.wchar_t) -> cstring ---
mbcsTo16 :: proc(aMbcsString: cstring) -> [^]win32.wchar_t ---
mbcsTo8 :: proc(aMbcsString: cstring) -> cstring ---
utf8to16 :: proc(aUtf8string: cstring) -> [^]win32.wchar_t ---
utf16to8 :: proc(aUtf16string: [^]win32.wchar_t) -> cstring ---
// Windows only utf-16 versions
notifyPopupW :: proc(aTitle: [^]win32.wchar_t, aMessage: [^]win32.wchar_t, aIconType: [^]win32.wchar_t) -> c.int ---
messageBoxW :: proc(aTitle: [^]win32.wchar_t, aMessage: [^]win32.wchar_t, aDialogType: [^]win32.wchar_t, aIconType: [^]win32.wchar_t, aDefaultButton: c.int) -> c.int ---
inputBoxW :: proc(aTitle: [^]win32.wchar_t, aMessage: [^]win32.wchar_t, aDefaultInput: [^]win32.wchar_t) -> [^]win32.wchar_t ---
saveFileDialogW :: proc(aTitle: [^]win32.wchar_t, aDefaultPathAndOrFile: [^]win32.wchar_t, aNumOfFilterPatterns: c.int, aFilterPatterns: [^]win32.wstring, aSingleFilterDescription: [^]win32.wchar_t) -> [^]win32.wchar_t ---
openFileDialogW :: proc(aTitle: [^]win32.wchar_t, aDefaultPathAndOrFile: [^]win32.wchar_t, aNumOfFilterPatterns: c.int, aFilterPatterns: [^]win32.wstring, aSingleFilterDescription: [^]win32.wchar_t, aAllowMultipleSelects: c.int) -> [^]win32.wchar_t ---
selectFolderDialogW :: proc(aTitle: [^]win32.wchar_t, aDefaultPath: [^]win32.wchar_t) -> [^]win32.wchar_t ---
colorChooserW :: proc(aTitle: [^]win32.wchar_t, aDefaultHexRGB: [^]win32.wchar_t, aDefaultRGB: [^]c.uchar, aoResultRGB: [^]c.uchar) -> win32.wchar_t ---
}
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@@ -68,3 +68,18 @@ run_machine :: proc(s: ^System, cycles: int) {
cycle(s) cycle(s)
} }
} }
new_machine :: proc() -> System {
s: System
s.pc = 0x200
s.current_key = -1
// load fonts into the memory
for v, i in FONT_SET {
s.memory[i] = v
}
return s
}
reset_machine :: proc(s: ^System) {
s^ = new_machine()
}
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@@ -23,13 +23,6 @@ main :: proc() {
// Init the emu 8 "cpu" // Init the emu 8 "cpu"
system := emu.init() system := emu.init()
// @TODO: move this into a gui component
// load rom, hardcoded for now, will eventually be cli or gui
err := emu.load_rom(&system, "./test_roms/7-beep.ch8")
if err != nil {
panic("failed to load rom!")
}
// Initilize sim, gui etc // Initilize sim, gui etc
sim.run_simulator(&system) sim.run_simulator(&system)
+10 -14
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@@ -7,27 +7,23 @@ PADDING :: 10
gui_control_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) { gui_control_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) {
rl.DrawRectangleLinesEx(rect, 1, rl.DARKGRAY) rl.DrawRectangleLinesEx(rect, 1, rl.DARKGRAY)
// Small text area
// Control bar buttons // Cursor moves for every btn call places them left to right with padding
btn_w : f32 = 80 cursor : f32 = rect.x + PANEL_PADDING
btn_h : f32 = rect.height - (PADDING * 2)
gap : f32 = 6
cursor : f32 = rect.x + PADDING
if btn(&cursor, rect, btn_h, btn_w, gap, "RUN") { if btn(&cursor, rect, BUTTON_HEIGHT, BUTTON_WIDTH, PANEL_PADDING, "RUN") {
log.info("RUN clicked") if sim.rom_loaded {
sim.paused = false sim.paused = false
sim.running = true sim.running = true
} else {
log.info("no rom selected, can't run")
}
} }
if btn(&cursor, rect, btn_h, btn_w, gap, "PAUSE") { if btn(&cursor, rect, BUTTON_HEIGHT, BUTTON_WIDTH, PANEL_PADDING, "PAUSE") {
log.info("PAUSE clicked")
sim.paused = true sim.paused = true
sim.running = false sim.running = false
} }
if btn(&cursor, rect, btn_h, btn_w, gap, "STEP") { log.info("STEP clicked") }
} }
btn :: proc(cursor: ^f32, rect: rl.Rectangle, h, w, gap: f32, label: cstring) -> bool { btn :: proc(cursor: ^f32, rect: rl.Rectangle, h, w, gap: f32, label: cstring) -> bool {
+75 -56
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@@ -8,26 +8,25 @@ WINDOW_WIDTH :: 1920
WINDOW_HEIGHT :: 1080 WINDOW_HEIGHT :: 1080
// @TODO: If this grows lets move it into its own file // @TODO: If this grows lets move it into its own file
// ─── Layout constants ───────────────────────────────────────────────────
SIDEBAR_PERCENT :: 0.20 SIDEBAR_PERCENT :: 0.20
DISPLAY_PERCENT :: 0.30 DISPLAY_PERCENT :: 0.30
CONTROL_BAR_H :: f32(50) CONTROL_BAR_H :: f32(50)
STATUS_BAR_H :: f32(30) STATUS_BAR_H :: f32(30)
PANEL_PADDING :: 10
// ─── Layout constants ─────────────────────────────────────────────────── PANEL_HEADER :: 24
PANEL_PADDING :: 10 BUTTON_HEIGHT :: 30
PANEL_HEADER :: 24 BUTTON_WIDTH :: 120
BUTTON_HEIGHT :: 30 BIG_FONT_SIZE :: 20
BUTTON_WIDTH :: 120 KEYPAD_FONT_SIZE :: 18
DROP_FONT_SIZE :: 20
KEYPAD_FONT_SIZE :: 18
Layout :: struct { Layout :: struct {
control_bar : rl.Rectangle, control_bar : rl.Rectangle,
left_panel : rl.Rectangle, left_panel : rl.Rectangle,
display : rl.Rectangle, display : rl.Rectangle,
right_panel : rl.Rectangle, bottom_panel : rl.Rectangle,
status_bar : rl.Rectangle, right_panel : rl.Rectangle,
status_bar : rl.Rectangle,
} }
// Initialize main the gui 'window' // Initialize main the gui 'window'
@@ -36,7 +35,7 @@ run_gui :: proc(sim: ^Simulator) {
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "raylib") rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "raylib")
rl.InitAudioDevice() rl.InitAudioDevice()
rl.SetTargetFPS(60) rl.SetTargetFPS(60)
beep := rl.LoadSound("./beep.wav") beep := rl.LoadSound("./assets/sounds/beep.wav")
// Load fonts // Load fonts
font := rl.LoadFontEx("./assets/fonts/Inter_18pt-Regular.ttf", 18, nil, 0) font := rl.LoadFontEx("./assets/fonts/Inter_18pt-Regular.ttf", 18, nil, 0)
@@ -63,8 +62,8 @@ run_gui :: proc(sim: ^Simulator) {
rl.BeginDrawing() rl.BeginDrawing()
rl.ClearBackground(rl.BLACK) rl.ClearBackground(rl.BLACK)
// Cycle the machine to update memory etc
if (!sim.paused) { if (!sim.paused) {
// Cycle the machine to update memory etc
emu.run_machine(sim.machine, 12) emu.run_machine(sim.machine, 12)
// Handle delay timer // Handle delay timer
@@ -78,16 +77,11 @@ run_gui :: proc(sim: ^Simulator) {
} else { } else {
rl.StopSound(beep) rl.StopSound(beep)
} }
} }
gui_control_bar(layout.control_bar, sim) gui_control_bar(layout.control_bar, sim)
gui_left_panel(layout.left_panel, sim) gui_left_panel(layout.left_panel, sim)
// gui_right_panel(layout.right_panel, s.machine) gui_screen(layout.display, sim)
// Screen is just drawing the display buffer just needs that as arg
// Not the whole sim struct
gui_screen(layout.display, sim.machine)
gui_status_bar(layout.status_bar, sim) gui_status_bar(layout.status_bar, sim)
rl.EndDrawing() rl.EndDrawing()
@@ -101,39 +95,64 @@ run_gui :: proc(sim: ^Simulator) {
// @TODO: If this grows lets move it into its own file // @TODO: If this grows lets move it into its own file
calc_layout :: proc(screen_width: f32, screen_height: f32) -> Layout { calc_layout :: proc(screen_width: f32, screen_height: f32) -> Layout {
sidebar_width := screen_width * SIDEBAR_PERCENT top_h := CONTROL_BAR_H
content_height := screen_height - CONTROL_BAR_H - STATUS_BAR_H bottom_h := STATUS_BAR_H
display_height := screen_height * DISPLAY_PERCENT - CONTROL_BAR_H - STATUS_BAR_H content_h := screen_height - top_h - bottom_h
content_y := top_h
return Layout { sidebar_w := screen_width * SIDEBAR_PERCENT
control_bar = rl.Rectangle {
x = 0, screen_h_ratio := 0.40
y = 0, bottom_panel_h := content_h * f32(1.0 - screen_h_ratio)
width = screen_width, screen_h := content_h * f32(screen_h_ratio)
height = CONTROL_BAR_H, memory_h := content_h - screen_h
},
left_panel = rl.Rectangle { center_x := sidebar_w
x = 0, center_w := screen_width - sidebar_w * 2
y = CONTROL_BAR_H,
width = sidebar_width, return Layout {
height = content_height, control_bar = rl.Rectangle{
}, x = 0,
display = rl.Rectangle { y = 0,
x = sidebar_width, width = screen_width,
y = CONTROL_BAR_H, height = top_h,
width = screen_width - (sidebar_width * 2), },
height = display_height,
}, left_panel = rl.Rectangle{
right_panel = rl.Rectangle { x = 0,
x = screen_width - sidebar_width, y = top_h,
y = CONTROL_BAR_H, width = sidebar_w,
width = sidebar_width, height = content_h,
height = content_height, },
},
status_bar = rl.Rectangle { // CHIP-8 screen (top center)
x = 0, display = rl.Rectangle{
y = screen_height - STATUS_BAR_H, x = center_x,
width = screen_width, height = STATUS_BAR_H, y = top_h,
}, width = center_w,
} height = screen_h,
},
// MEMORY / DEBUG panel (bottom center)
bottom_panel = rl.Rectangle{
x = center_x,
y = top_h + screen_h,
width = center_w,
height = memory_h,
},
right_panel = rl.Rectangle{
x = screen_width - sidebar_w,
y = top_h,
width = sidebar_w,
height = content_h,
},
status_bar = rl.Rectangle{
x = 0,
y = screen_height - bottom_h,
width = screen_width,
height = bottom_h,
},
}
} }
+34 -11
View File
@@ -4,6 +4,9 @@ import "core:log"
import "core:strings" import "core:strings"
import rl "vendor:raylib" import rl "vendor:raylib"
import emu "../machine"
import tfd "../../external/tinyfiledialogs"
gui_left_panel :: proc(rect: rl.Rectangle, sim: ^Simulator) { gui_left_panel :: proc(rect: rl.Rectangle, sim: ^Simulator) {
// ── Top panel and components ── // ── Top panel and components ──
top_panel := rl.Rectangle { top_panel := rl.Rectangle {
@@ -16,13 +19,12 @@ gui_left_panel :: proc(rect: rl.Rectangle, sim: ^Simulator) {
// Dropzone/file loader // Dropzone/file loader
file_loader_rect := rl.Rectangle { file_loader_rect := rl.Rectangle {
top_panel.x + PANEL_PADDING, top_panel.x,
top_panel.y + PANEL_HEADER, top_panel.y,
top_panel.width - PANEL_PADDING * 2, top_panel.width,
(top_panel.height / 3) - PANEL_HEADER - PANEL_PADDING * 2, (top_panel.height / 3) - PANEL_HEADER - PANEL_PADDING * 2,
} }
rl.GuiPanel(file_loader_rect, "Rom / File") gui_file_loader(file_loader_rect, sim)
gui_file_loader(file_loader_rect)
// ── Bottom panel and components ── // ── Bottom panel and components ──
bottom_panel := rl.Rectangle { bottom_panel := rl.Rectangle {
@@ -35,7 +37,9 @@ gui_left_panel :: proc(rect: rl.Rectangle, sim: ^Simulator) {
gui_key_pad(bottom_panel, sim.machine.keypad, sim.font) gui_key_pad(bottom_panel, sim.machine.keypad, sim.font)
} }
gui_file_loader :: proc(rect: rl.Rectangle) { gui_file_loader :: proc(rect: rl.Rectangle, sim: ^Simulator) {
rl.GuiPanel(rect, "Rom / File")
// drop-zone occupies the panel's content area, minus space for the button // drop-zone occupies the panel's content area, minus space for the button
drop_zone := rl.Rectangle { drop_zone := rl.Rectangle {
rect.x + PANEL_PADDING, rect.x + PANEL_PADDING,
@@ -47,10 +51,10 @@ gui_file_loader :: proc(rect: rl.Rectangle) {
// centered drop-zone text // centered drop-zone text
text: cstring = "Drop a CHIP-8 ROM here" text: cstring = "Drop a CHIP-8 ROM here"
text_width := rl.MeasureText(text, DROP_FONT_SIZE) text_width := rl.MeasureText(text, BIG_FONT_SIZE)
text_x := drop_zone.x + (drop_zone.width - f32(text_width)) / 2 text_x := drop_zone.x + (drop_zone.width - f32(text_width)) / 2
text_y := drop_zone.y + (drop_zone.height - f32(DROP_FONT_SIZE)) / 2 text_y := drop_zone.y + (drop_zone.height - f32(BIG_FONT_SIZE)) / 2
rl.DrawText(text, i32(text_x), i32(text_y), DROP_FONT_SIZE, rl.GRAY) rl.DrawTextEx(sim.font, text, {text_x, text_y}, BIG_FONT_SIZE, 1, rl.WHITE)
// open rom button below drop-zone // open rom button below drop-zone
btn_rect := rl.Rectangle { btn_rect := rl.Rectangle {
@@ -61,7 +65,23 @@ gui_file_loader :: proc(rect: rl.Rectangle) {
} }
if rl.GuiButton(btn_rect, "Open ROM") { if rl.GuiButton(btn_rect, "Open ROM") {
// @TODO: get tinyfiledialog working here ret := tfd.openFileDialog("Open File Dialog", nil, 0, nil, nil, 0,)
rom_path := string(ret)
if rom_path == "" do return
// reset machine state
emu.reset_machine(sim.machine)
// load new rom
err := emu.load_rom(sim.machine, rom_path)
if err != nil {
// @TODO: update status bar here
panic("failed to load rom!")
}
sim.rom_loaded = true
sim.running = true
sim.paused = false
} }
// Handle file drop // Handle file drop
@@ -96,6 +116,7 @@ gui_key_pad :: proc(rect: rl.Rectangle, display: [16]bool, font: rl.Font) {
label: string, label: string,
index: int, index: int,
} }
keys := [16]Key { keys := [16]Key {
{"1", 1}, {"2", 2}, {"3", 3}, {"C", 12}, {"1", 1}, {"2", 2}, {"3", 3}, {"C", 12},
{"4", 4}, {"5", 5}, {"6", 6}, {"D", 13}, {"4", 4}, {"5", 5}, {"6", 6}, {"D", 13},
@@ -122,7 +143,9 @@ gui_key_pad :: proc(rect: rl.Rectangle, display: [16]bool, font: rl.Font) {
if display[val.index] { rl.DrawRectangleRec(irect, rl.BLACK) } if display[val.index] { rl.DrawRectangleRec(irect, rl.BLACK) }
rl.DrawRectangleLinesEx(irect, 1, rl.GRAY) rl.DrawRectangleLinesEx(irect, 1, rl.GRAY)
rl.DrawTextEx( font, str, rl.DrawTextEx(
font,
str,
rl.Vector2{irect.x + btn_width / 2, irect.y + btn_height / 2}, rl.Vector2{irect.x + btn_width / 2, irect.y + btn_height / 2},
KEYPAD_FONT_SIZE, KEYPAD_FONT_SIZE,
1, 1,
+36 -22
View File
@@ -1,38 +1,52 @@
package simulator package simulator
import m "../machine"
import rl "vendor:raylib" import rl "vendor:raylib"
gui_screen :: proc(rect: rl.Rectangle, s: ^m.System) { gui_screen :: proc(rect: rl.Rectangle, sim: ^Simulator) {
// Make sure screen is staying in its aspect ratio s := sim.machine
chip8_aspect := f32(64.0 / 32.0)
available_aspect := rect.width / rect.height
screen_rect := rect
if available_aspect > chip8_aspect { // 2 : 1
// Area is too wide // 2 so, for every 1 unit of height I have 2 units of width
screen_rect.width = rect.height * chip8_aspect // twice as wide as it is tall, or half as tall as it is wide
screen_rect.x = rect.x + (rect.width - screen_rect.width) / 2 aspect_ratio : f32 = 64.0 / 32.0
// create viewport for the ratio
view := rect
avail_space := rect.width / rect.height
if avail_space > aspect_ratio {
view.width = rect.height * aspect_ratio
view.x = rect.x + (rect.width - view.width) * 0.5
} else { } else {
// Area is too tall view.height = rect.width / aspect_ratio
screen_rect.height = rect.width / chip8_aspect view.y = rect.y + (rect.height - view.height) * 0.5
screen_rect.y = rect.y + (rect.height - screen_rect.height) / 2
} }
pixel_size := min(int(screen_rect.width / 64), int(screen_rect.height / 32)) // get scale
pixel_size = max(pixel_size, 1) pixel := min(int(view.width / 64), int(view.height / 32))
pixel = max(pixel, 1)
actual_width := pixel_size * 64 draw_w := pixel * 64
actual_height := pixel_size * 32 draw_h := pixel * 32
display_x := i32(screen_rect.x) + i32(int(screen_rect.width) - actual_width) / 2 // center frame
display_y := i32(screen_rect.y) + i32(int(screen_rect.height) - actual_height) / 2 x := i32(view.x + (view.width - f32(draw_w)) * 0.5)
y := i32(view.y + (view.height - f32(draw_h)) * 0.5)
// Debug borders
rl.DrawRectangleLinesEx(rect, 1, rl.DARKGRAY) rl.DrawRectangleLinesEx(rect, 1, rl.DARKGRAY)
rl.DrawRectangleLinesEx(screen_rect, 2, rl.WHITE) rl.DrawRectangleLinesEx(view, 2, rl.WHITE)
render_display(&s.display, display_x, display_y, i32(pixel_size)) if !sim.rom_loaded {
// centered drop-zone text
text: cstring = "PLEASE SELECT AND LOAD A CHIP 8 ROM"
text_width := rl.MeasureText(text, BIG_FONT_SIZE)
text_x := view.x + (view.width - f32(text_width)) * 0.6
text_y := view.y + (view.height - f32(BIG_FONT_SIZE)) * 0.5
rl.DrawTextEx(sim.font, text, {text_x,text_y}, BIG_FONT_SIZE, 1, rl.WHITE)
} else {
render_display(&s.display, x, y, i32(pixel))
}
} }
@(private = "file") @(private = "file")
+4 -2
View File
@@ -5,6 +5,7 @@ import rl "vendor:raylib"
Simulator :: struct { Simulator :: struct {
machine: ^emu.System, machine: ^emu.System,
rom_loaded: bool,
running: bool, running: bool,
paused: bool, paused: bool,
cycles_per_second: int, cycles_per_second: int,
@@ -15,8 +16,9 @@ Simulator :: struct {
run_simulator :: proc(s: ^emu.System) { run_simulator :: proc(s: ^emu.System) {
sim := Simulator { sim := Simulator {
machine = s, machine = s,
running = true, rom_loaded = false,
paused = false, running = false,
paused = true,
cycles_per_second = 12 cycles_per_second = 12
} }
+17 -1
View File
@@ -3,7 +3,9 @@ package simulator
import "core:fmt" import "core:fmt"
import rl "vendor:raylib" import rl "vendor:raylib"
// @TODO: render status bar text
gui_status_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) { gui_status_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) {
// Left to right text draws
rl.DrawRectangleLinesEx(rect, 1, rl.DARKGRAY) rl.DrawRectangleLinesEx(rect, 1, rl.DARKGRAY)
cursor: f32 = rect.x + PADDING cursor: f32 = rect.x + PADDING
@@ -16,7 +18,21 @@ gui_status_bar :: proc(rect: rl.Rectangle, sim: ^Simulator) {
} }
status_divider(&cursor, cy) status_divider(&cursor, cy)
status_text(&cursor, cy, fmt.ctprintf("FPS: %d", rl.GetFPS()), sim.font) status_text(&cursor, cy, fmt.ctprintf("Rom Loaded: %v", sim.rom_loaded), sim.font)
// FPS set far right
fps_text := fmt.ctprintf("FPS: %d", rl.GetFPS())
fps_width := rl.MeasureTextEx(sim.font, fps_text, f32(sim.font.baseSize), 1).x
fps_x := rect.x + rect.width - PADDING - fps_width
rl.DrawTextEx(
sim.font,
fps_text,
{fps_x, cy - f32(sim.font.baseSize) * 0.5},
f32(sim.font.baseSize),
1,
rl.RAYWHITE,
)
} }
StatusIconShape :: enum { CIRCLE, SQUARE } StatusIconShape :: enum { CIRCLE, SQUARE }