Make screen shake only happen on score.

This commit is contained in:
2026-10-15 06:56:53 +02:00
parent f9987788bf
commit 1ee4ff920b
2 changed files with 4 additions and 8 deletions
+1
View File
@@ -120,6 +120,7 @@ check_ball_paddle_collision :: proc(ball: ^Entity, paddle: Entity) -> bool {
}
increment_score :: proc(score_side: ^int, max_score: int, player: bool, ball: ^Entity) {
emit_event(.Score_Change)
score_side^ += 1
if score_side^ == max_score {
emit_event(Game_Over_Data{player})
+3 -8
View File
@@ -58,14 +58,6 @@ process_events :: proc(game: ^Game) {
push_scene(game, make_game_over_overlay(e.winner_is_player))
case Ball_Collision_Data:
// normalize the speed between 0.0 -> 1.0
// map that value to the camera displacement
min_speed: f32 = 200.0
max_speed: f32 = 550.0
speed_factor := clamp((e.speed - min_speed) / (max_speed - min_speed), 0, 1.0)
intensity := 0.5 + (speed_factor * 4.5)
game_trigger_shake(game, intensity, duration = 0.15)
audio_play_sfx(&game.audio, .Ball_Collision)
case Simple_Event:
@@ -81,6 +73,9 @@ process_events :: proc(game: ^Game) {
case .Game_Resume:
pop_scene(game)
case .Score_Change:
game_trigger_shake(game, 10, duration = 0.20)
case .Game_Settings:
parent: Maybe(Scene_Type) = nil
if active := get_active_scene(game); active != nil {