renamed entities.

This commit is contained in:
2026-09-09 07:17:37 +02:00
parent c6ab8705d1
commit 7341bbe927
3 changed files with 0 additions and 74 deletions
-36
View File
@@ -1,36 +0,0 @@
package game
import rl "vendor:raylib"
// ------------------------------------------------------------------------------
// Generic base structure shared by all world objects.
// Fields are populated selectively based on entity type.
// ------------------------------------------------------------------------------
Entity_Type :: enum {
Player,
Enemy,
Ball,
}
Shape_Type :: enum {
Rectangle,
Circle,
}
Entity :: struct {
type: Entity_Type,
active: bool,
pos: rl.Vector2,
shape: Shape_Type,
shape_size: rl.Vector2,
// Fixed input speed (paddles)
speed: f32,
// 2D momentum & direction (ball / physics)
vel: rl.Vector2,
}
// ------------------------------------------------------------------------------
// TODO: Entity Dispatchers
// ------------------------------------------------------------------------------
-20
View File
@@ -1,20 +0,0 @@
package game
import rl "vendor:raylib"
init_ball :: proc() -> Entity {
ball_radius: f32 = 25
return Entity{
type = .Ball,
active = true,
pos = rl.Vector2{(WINDOW_WIDTH / 2), (WINDOW_HEIGHT / 2) - (ball_radius / 2)},
speed = 900,
shape = .Circle,
shape_size = rl.Vector2{25, 0}
}
}
render_ball :: proc(ball: Entity, field_bounds: rl.Rectangle) {
rl.DrawCircleV(ball.pos, ball.shape_size.x, rl.MAROON)
}
-18
View File
@@ -1,18 +0,0 @@
package game
import rl "vendor:raylib"
init_enemy :: proc() -> Entity {
return Entity{
type = .Enemy,
active = true,
pos = rl.Vector2{0,0},
speed = 900,
shape = .Rectangle,
shape_size = rl.Vector2{50, 250}
}
}
render_enemy :: proc(enemy: Entity, field_bounds: rl.Rectangle) {
rl.DrawRectangleV(enemy.pos, enemy.shape_size, rl.BLACK)
}