renamed entities.
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@@ -1,41 +0,0 @@
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package game
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import "core:math"
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import rl "vendor:raylib"
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init_player :: proc() -> Entity {
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return Entity{
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type = .Player,
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active = true,
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pos = rl.Vector2{0,0},
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speed = 900,
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shape = .Rectangle,
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shape_size = rl.Vector2{50, 250}
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}
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}
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update_player :: proc(dt: f32, player: ^Entity, level: ^Level) {
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bounds : rl.Rectangle = level.field_bounds
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// 1. Gather Directional Input
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move_dir: f32 = 0
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if rl.IsKeyDown(.W) || rl.IsKeyDown(.UP) {
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move_dir -= 1.0
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}
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if rl.IsKeyDown(.S) || rl.IsKeyDown(.DOWN) {
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move_dir += 1.0
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}
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// 2. Apply Movement (Frame-rate independent)
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player.pos.y += move_dir * player.speed * dt
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// 3. Clamp Position within Field Bounds
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min_y := bounds.y + 3 // Padding offset inside border
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max_y := bounds.y + bounds.height - player.shape_size.y - 3
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player.pos.y = math.clamp(player.pos.y, min_y, max_y)
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}
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render_player :: proc(player: Entity, field_bounds: rl.Rectangle) {
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rl.DrawRectangleV(player.pos, player.shape_size, rl.BLACK)
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}
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