Trying out defaults.
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@@ -31,6 +31,7 @@ Audio_Manager :: struct {
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fade_elapsed_sec: f32,
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fade_elapsed_sec: f32,
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fade_duration_sec: f32,
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fade_duration_sec: f32,
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}
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}
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// ------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------
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// Lifecycle procs
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// Lifecycle procs
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// ------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------
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@@ -39,13 +40,13 @@ audio_init :: proc(audio: ^Audio_Manager) {
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audio.sounds = make(map[Sound_ID]rl.Sound)
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audio.sounds = make(map[Sound_ID]rl.Sound)
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// Load SFX
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// Load SFX
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audio.sfx_vol = 0.5
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audio.sfx_vol = 0.3
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audio.sounds[.UI_Select] = rl.LoadSound("assets/audio/ui/select.ogg")
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audio.sounds[.UI_Select] = rl.LoadSound("assets/audio/ui/select.ogg")
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audio.sounds[.Ball_Collision] = rl.LoadSound("assets/audio/gameplay/ballhit.ogg")
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audio.sounds[.Ball_Collision] = rl.LoadSound("assets/audio/gameplay/ballhit.ogg")
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// Load Music Stream
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// Load Music Stream
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audio.user_music_vol = 0.1
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audio.user_music_vol = 0.1
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audio.current_music_vol = 0.0
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audio.current_music_vol = 0.1
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audio.fade_state = .None
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audio.fade_state = .None
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audio.music = rl.LoadMusicStream("assets/audio/gameplay/music/track_1.wav")
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audio.music = rl.LoadMusicStream("assets/audio/gameplay/music/track_1.wav")
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audio.music_loaded = true
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audio.music_loaded = true
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