Trying out defaults.

This commit is contained in:
2026-09-28 08:04:39 +02:00
parent a185a1e777
commit d4d67cbd6c
+3 -2
View File
@@ -31,6 +31,7 @@ Audio_Manager :: struct {
fade_elapsed_sec: f32, fade_elapsed_sec: f32,
fade_duration_sec: f32, fade_duration_sec: f32,
} }
// ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------
// Lifecycle procs // Lifecycle procs
// ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------
@@ -39,13 +40,13 @@ audio_init :: proc(audio: ^Audio_Manager) {
audio.sounds = make(map[Sound_ID]rl.Sound) audio.sounds = make(map[Sound_ID]rl.Sound)
// Load SFX // Load SFX
audio.sfx_vol = 0.5 audio.sfx_vol = 0.3
audio.sounds[.UI_Select] = rl.LoadSound("assets/audio/ui/select.ogg") audio.sounds[.UI_Select] = rl.LoadSound("assets/audio/ui/select.ogg")
audio.sounds[.Ball_Collision] = rl.LoadSound("assets/audio/gameplay/ballhit.ogg") audio.sounds[.Ball_Collision] = rl.LoadSound("assets/audio/gameplay/ballhit.ogg")
// Load Music Stream // Load Music Stream
audio.user_music_vol = 0.1 audio.user_music_vol = 0.1
audio.current_music_vol = 0.0 audio.current_music_vol = 0.1
audio.fade_state = .None audio.fade_state = .None
audio.music = rl.LoadMusicStream("assets/audio/gameplay/music/track_1.wav") audio.music = rl.LoadMusicStream("assets/audio/gameplay/music/track_1.wav")
audio.music_loaded = true audio.music_loaded = true